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Also i am not complettly opposed to any of these mods, its just not quite what i imagined what the mechanic ideally should look like ... ofcause without knowing the constraints of the modding capabilities provided by paradox in aspect of relics or rather diplomacy and wargoals.
After some searching, I found two mods:
1. ' Relic Wars Continued' ' mod that seems to be the successor to one of the two examples you mentioned. It was last updated march 17th of this year.
2. ' Guaranteed Relic Theft ' mod that was updated Jan 6th, and might work? It changes the chance to steal a relic from an enemy after capturing their home world from 10% to 100%.
The second should help prevent relics from being destroyed by the AI as the game progresses via AI empires finding them, then being wiped out shortly after.
I haven't tested either mod, but I'll probably use them in my next modded game because they look cool.
Hope this helps!