A Guidebook Of Babel

A Guidebook Of Babel

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Full Game Walkththrough (text) All Achievements!
By MartiniqueFrost
A full walkthrough of the entire game, with achievements built-in. Follow this and you should have all of them by the end!
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Overview
This is a very rich and lore-heavy puzzle game. I encourage you to abandon the need for a guide as much as possible your first time around, and explore outside of what the guide tells you.
This guide should get you all the achievements, if I missed any leave me a comment and I'll try and fix it.
All the events are written among the steps, you can use them to get to a specific spot in a quest if that's where you're stuck.
Quest: Open A Guidebook of Babel
The Tutorial is fairly straightforward. The Chief will ask you (a stagehand named Lee) to take a script to Javert, and have him hand out props.
Hand the script to Javert, then return to the Chief.
Restart the level on the narrator’s prompting.
You can skip through dialogue you’ve already seen.
The narrator asks you a few questions. If you answer wrong, the narrator will tell you no, and let you answer again.
Select the script, and check it.
The narrator introduces you to rewrite mode. Select the rewrite tool, select the current quest, then highlight the script.
The script will pop up again. Click the arrow on the bottom right, and it should change to pointing at the fireworks, instead of the cups. Press the “save result” button on the bottom right.
Butterfly effect: Javert is handing out fireworks to the performers as instructed in the script.
The Beginning
The Narrator will instruct you to begin Braith stage 1.
You’ll start as Driver, a crew member who needs to bring up the puffers from the pipe.
Interact with the pipe.
Event: A bucket of shiny choc is the price to pay for forgetting to call the repairman
Bring the cart of Puffers up the dock to the blond crew member (Jeff).
He’ll ask if you have any choc to share, so he can go hang out with his friends. He refuses your wet choc and continues working.
Event: The carry bag near the worker’s feet was almost thrown out. It contained his savings!
Event: The worker wanted some Shiny Choc so he could go join his buddies outside.
You’ll begin playing as Braith. Talk to Thomas, the red-headed guide, and you’ll receive an introduction and the carry bag.
After talking to Thomas, go to the left of the door, and you’ll be able to talk to a bigger crew member wearing a mask (Dog Mask).
Event: Dog Mask was looking for something flat on the bottom and long on the top.
Go back, and interact with the racket on the conveyor belt behind the fence.
Event: A racket lay on the conveyor belt.
You could grab the guitar off to the side, and bring it back to Dog Mask, but it won’t do anything for you.
Continue through the door.
Quest: Escape the Interrogation Room
Begin Braith stage 4. After the cutscene, interact with the soda machine. Talk to Thomas.
Go to the left and pick up Braith’s carry bag from the recycling bin
Event: Braith recovered the carry bag from the recycling bin in the Interrogation Room.
Interact with the Soda machine. Try to pull it.
Event: The soda machine was so heavy that Braith couldn’t move it.
When Braith is unable to move the machine, insert a coin instead. (Poor, soaked Thomas…)
Event: Avoid Shom Stew, unless you’re keen to catch some shut-eye.
Try to insert a coin again. You’ll be out of Vaal, and ask Thomas for some. Alas, he’s dropped his wallet somewhere.
Event: With enough Vaal, he’d be able to empty all the drinks.
A cutscene of Braith failing to pull the machine will play, Javert will return, and you’ll fail the quest. That’s okay! The narrator is there to help- or you can just keep reading. Your choice.
Return to Braith stage 1. You’ll start again as Driver. It’s time to rewrite the puffer pipe. Select “Escape the Interrogation Room”, and highlight the puffer pipe.
Click the front panel to bust it, and the handle to make it spray water. Save the result.
Driver will remember he needs to call the repairman. Go up and to the right, And the repairman will be working on repairing a cart. Talk to him, and ask him to fix the pipe first. Once he does, go ahead and use it.
Event: Fortunately, fixing the pipes saved the Shiny Choc.
Talk again to Thomas, as Braith.
Butterfly effect: Braith came into possession of the worker’s carry bag and a lot of Vaal.
The narrator will prompt you to leave the stage, and you can re-enter Braith stage 4.
Get up and grab your carry bag again.
Event: Braith retrieved the worker’s carry bag and a large amount of Vaal.
Interact with the soda machine again, and insert a coin. Then again. Braith will start inserting them on his own, then give you the option to pull again.
Quest: Find Goffman’s Canned Goods
The next quest is in chef’s level, so we’ll do his first. Enter Lanci stage 1.
Event: Clarke retrieved her Electric Guitar, thanks to Mandy.
Event: Clarke started playing and the performance went smoothly.
Event: Lanci planned to trade with Thomas for Goffman’s Canned Goods.
The narrator will explain how to use the notes page, and your first deduction can already be made. Combine the first event’s lock with the existing key on the page. With this guide, you should never need to use your notes.
Follow the burly crew members’ path (the Swim Team) and talk to Lake, who’s in the waiting room. She’s holding a horn. She won’t tell you where it came from until you give her some cloud floss.
Event: Lake was holding the Horn that Thomas had given her.
You don’t need to, but it never hurts to explore, especially your first time playing. Remember to do things like talk to crew members, check dripfruit terminals (the computers- its like Babel Twitter) and interact with everything, to fully immerse yourself in the game.
Go up and left, and you’ll stop and see the swimmers again. Talk to them.
Event: Thomas went into hiding from his pursuers and Lanci’s plan fell through.
Select Inquire.
Event: The Swim Team members were ordered to seize everything related to Thomas, no matter how small.
You can tell them about Lake’s horn, but you don’t need to. It won’t do anything for you now.
Go back down, and look for the girl trying to wake up the little Magic Willie. Talk to her.
Event: The Lost and Found staff asked Lanci to help move the mementos from Central Station
Go to Braith stage 2. (Poor Jeff). After the cutscene, talk to the angry ticket counter attendant. She’ll tell you to read the Passenger Notice. Examine the magazine racks to the right to find it, read through it, and return to her. She’ll ask you a few questions. The answers are a ship, and puffer.
Once you’re past, talk to the little girl to the right. Then, talk to the old man (Maggie Goffman).
Event: Goffman’s luggage was left in the stack of mementos waiting to be claimed.
Event: Goffman planned to drink something to relieve his discomfort.
Next, go examine his luggage.
Event: Goffman’s luggage contained some Goffman’s Canned Goods.
Talk to the pale crew member at the Lost and Found.
Event: The Lost and Found staff was about to send the unclaimed mementos to the Central Station.
Go down, past the ticket stations, and talk to the crew member with the strange V on his forehead (Onionhead).
Event: Onionhead’s task was to guard the VIP Lounge, and not let anyone enter.
Go back up, to the top of the deck. The human with the hat and suit is arguing with a crew member. Interact with him.
Event: A VIP passenger wanted to use the VIP Lounge, but didn’t have enough time.
Follow the catwalk to the left, and you’ll pass by Mandy, a crew member with purple hair and headphones.
Event: Dog Mask gave Mandy what he found.
Great! Now we have all the events for this stage. Let’s do what we came here to do. Use your rewrite tool on the soda machine, select “Find Goffman’s canned goods,” and move the X’s around until Shom Stew is the one uncovered (top right.) Save the result, and get a cup of Shom Stew.
Return to Mr. Goffman, and select the drink, then him.
Butterfly effect: Thanks to Shom Stew, Goffman’s suitcase became an unclaimed memento.
Go to the top and talk to Lake. Return to the catwalk, and pass by Dog Mask, towards your Magic Will flight. Talk to Thomas- make sure to ask for that favor..!- Then join Lake on the flight to Central Station.
Now that things are set up how we’d like, return to Lanci stage 1.
Once again, follow the Swim Team through the waiting room. This time, when you approach the Lost and Found staff, talk to her about the luggage, then you can go over and grab it.
Event: Lanci found luggage from the Lost and Found staff with Goffman’s name on it.
Event: Goffman asked Lanci to inquire about Braith. Perhaps someone nearby might know.
Go talk to the Swim Team, and ask about Braith. Return to Mr. Goffman, and tell him what happened.
Quest: Catch Braith
Begin Javert stage 1. After the cutscene, enter the sewer, and follow it to the changing room. You’ll need to chase Braith from here, up and to the left, to find him on the train. There’s no timers in this game, so you can stop and explore without fear.
Event: The fans scrambled to board the Dripwood Express so that they could catch the Albireo Band’s performance.
Event: The platform was packed with music fans, and Javert could only watch as the fugitive left.
Return to Braith stage 1, and use your rewrite tool. Select “Catch Braith” and use it on the valve next to the conveyor Braith came off of. The Racket will come down the belt, and you can grab it. Bring it to Dog Mask.
Butterfly effect: A Swim Team member thought this racket was what Mandy wanted him to find.
You can leave the level immediately to observe the changes. Returning to Javert stage 1 would reveal that that wasn’t the only change you needed to make to stop the concert. Instead, go to Lanci stage 1, where the concert happened. We’ll find Clarke playing a Magic Will horn, instead of her guitar.
Event: The virtuoso blew the Magic Will’s Horn and the performance went smoothly.
Talk to Mandy.
Event: Mandy brought Magic Will’s Horn as a replacement instrument. It seemed to be Thomas’.
Head up to the Swim Team, and report the horn as stolen by Thomas.
Butterfly effect: A Willie that descended from the sky spoiled the Albireo Band’s performance plans.
Return to Javert stage 1, and follow Braith again.
Event: After hearing about the canceled show, the fans left the Factory Gate.
Event: Javert stopped the Dripwood Express from departing and arrested the fugitive.
No quests for a bit…
Begin Javert stage 2. Enter the bridge.
Interact with the ringing phone on the right side of the room.
Event: The CSS member got a response that there was no repair work scheduled for the Memento Collector.
Enter the door on the right, and the door at the end of the hallway.
After talking to the Chief, go to the right side of the room, and pick up the Neuro-absorber. Use it on the gold letter in the memory binoculars nearby.
Return to the door and tell Braith to come in.
Begin Pattio stage 1
Run up and left and interact with the yellow wheel on the ground. Go down and left and interact with the other yellow part and the strange kayak.
Start moving right on the island. Search the pile of human mementos.
Grab the Neuro-absorber from the puddle, and use it on the golden suitcase nearby.
Interact with the yellow tire and axel on the shore. Go down, and interact with the last fragment, off to the bottom right. Finally, interact with the wings of the Aries 2. Fix the radio.
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Follow the man with blue hair into the tree. Grab a gas tank after talking to him. Use it to power the strange kayak on the bottom left.
Begin Pattio stage 2.
Follow the path to the clearing. There’s a barrel with a lid on it. Take the lid off, and use your Neuro-absorber on the contents.
Talk to the three crew members gathered by the lockers.
Event: Mandy, who informed everyone about the canceled band performance, hasn’t returned yet.
Interact with the crew members counting Dripfruit near the bottom left.
Event: Mutant Dripfruits are difficult to handle unless you play music for them.
Go to the bottom right, and let the blue girl take you to go see the director. Sit down once you’re in her office.
After your talk with the Director, hide in the fruit baskets to your left. When prompted, wait longer.
Event: Hiding in the Fruit Basket, Pattio overheard a mysterious person asking for Mutant Dripfruit shells, but she could only hear the voice.
Pick up the earring.
Event: Pattio picked up an earring with an Albireo symbol at the Arboretum that seemed to be from the junkyard.
Run out, and open the fruit basket. Ask the girl all the questions. When she leaves, follow her, and talk to her again. Ask her the new questions.
Now, go up, past the clearing and directly to the train. Talk to the Director.
Quest: Track the Mysterious Signal
Begin Javert stage 3. Follow the catwalk to the right.
Investigate the wreckage again, after the cutscene. Follow the deck down, to the VIP lounge.
Interact with the door.
Event: To track the mysterious signal, they needed to enter the Signal Tower. But, the hatch handle was missing and there was no way to get inside.
Try bumping into it, and look around on the floor. Then, talk to the deck manager- the one in the hat, bottom right. Ask them both questions.
Next, Onionhead (closest crew member to the door.) Ask him if the party was fun.
Event: Onionhead received a bottle of Moonshine for completing his task.
Ask about the hatch handle.
Event: The drunk Onionhead threw the Hatch Handle into the sea.
Exit the stage and return to Braith stage 2. Go up to the complaining passenger.
Use your rewrite tool, select Track the Mysterious Signal, and highlight the sign with the times on it. Switch VO10 with one of the later times. Save the result.
Interact with the belligerent passenger again. Follow him down to the lounge. Then, follow him in.
Butterfly effect: Onionhead, who was punished for negligence, was barred from drinking at the deck party.
Run up to the top and left across the catwalk.
Event: Dog Mask found the “electric guitar” and gave it to Mandy.
Use the Spiriting Hat on Lake.
All done! Head back to Javert stage 3. Go down to the bottom left, along the path. Ask Onionhead what his order was, first. Then, what he’s holding.
Event: Javert snatched the handle from Onionhead.
Use the handle on the door. Enter the room and interact with the receiver on the far side of the room.
Interact with the telephone and call the bridge. Report both things and end the call.
Go to the bottom left and into the golden tube, then follow the dock to the right and down.
Use the Neuro-absorber on the golden ticket in the water.
Continue to follow the dock left to the swooshers, and interact with them. Depart.
Quest: Find Stonehearth Crab Egg
As Lake, leave the freezer and talk to Lanci, then talk to Mr. Goffman.
As Lanci, follow Lake, go up, and right at the fork. To the right of the boiler power measurements, grab the Neuro-absorber. Go left, towards the broken pipes.
Head back down, and into the freezer. You can use your Neuro-absorber on Lake’s hat, here.
Interact with the safe. The code is Lanci’s lucky day- the carnival. 0723 is the code. Use your Neuro-absorber on the food inside.
Talk to Lake.
Begin Lanci stage 3
Talk to Lake.
Event: The CSS members naturally fear Stoneworms and will hide from them.
Talk to Mr. Goffman.
Enter the storeroom, and interact with the magazine on the ground.
Read all 3 articles.
Event: Stonehearth Crabs are afraid of low temperatures.
Go around the train, and up and to the right, there will be a jewelry box in the pipe. Use your Neuro-absorber on it.
Talk to the two crew members by the train.
Event: The Cargo Express en route to deliver Dripfruits to the Giant Boiler broke down halfway.
Interact with the burnt set next to the train.
EventL The culprit responsible for the Cargo Express’ breakdown was an unidentified object burnt in front of the train.
Go to the bottom left, and talk to Dee. Ask him all the questions.
Follow the tracks down to the Sally crab at the bottom. Interact with her.
Event: A Sally Crab is guarding the steam pipe exit. The Stonehearth Crab Eggs must be hidden under its belly.
Event: Increasing the power in the area will make the steam pipes produce a powerful flow of steam.
Step aside and use your bell. Ask the Boiler Master to rev up the power.
Event: The power of the Giant Boiler couldn’t be boosted due to insufficient Dripfruit.
Borrow energy from the deck.
Event: The energy supply to the Deck was cut off due to an insufficient supply of Dripfruits.
Begin Lanci stage 4. The cooking minigame combos are:
Mixer
Egg
Blender
Tomatoes
Grinder
Seasonings
Grill
Kebabs
The seasonings are all the peppercorns and leaf, and the grill is the thing that looks like a weird scale. I had some trouble identifying everything my first time around.
Event: Provoked, the Sally Crab unleashed the Stoneworms and began to chase after Lanci.
Quest: Rescue Clarke
Begin Pattio stage 3. Take the basket and head north, then go northeast. Grab Clarke’s guitar, and get back into the basket.
Move southwest, then northwest, then north again.
Event: Clarke is surrounded by Mutant Dripfruit.
Leave the level, and enter Javert stage 2. Go up to the board next to the ringing phone, and use your rewrite tool. Select Rescue Clarke, and select the board. Click the orange tag on the right (repair the memento collector) and save the result.
Answer the phone.
Butterfly effect: Sarah confirmed that the Memento Collector is scheduled for repair today.
Leave the stage, and return to Pattio stage 2. Go ahead and talk to Mandy.
Event: Back at the Arboretum, Mandy was asking about Clarke’s whereabouts.
Talk to the director again, and wait and retrieve the earring again. Use the earring on Mandy.
Butterfly effect: Mandy spotted Clarke’s earrings before heading to the Junkyard to look for her.
Leave the stage, return to Pattio stage 3.
Move north, then northeast. Finally, we can get out!
Go down to where you started, in the junkyard. Use your Neuro-absorber on the glass on the bottom right.
Go up, and left at the fork, to where Clarke is.
Enter the memento museum, and interact with the back wall, where there’s the same Dripfruit as the front door.
Enter the back room and grab a gas tank.
No quests for a little while
Enter Pattio stage 4. Grab that little stamper by the stage with your Neuro-absorber.
Talk to Thomas. You need to ask him all the questions. Go backstage and talk to Jasmine.
Enter Braith stage 5.
Go up and leave the sewer. Move down and enter the room below. At the bottom of this room, there’s two more. Enter the one on the right.
Talk to the struggling crew member, then enter the room on the left. Talk to the operator running the machine. Grab the bandaid on the table once she’s gone.
Head back to the manhole, and give the bandaid to Thomas.
Follow Thomas. When you reach the end, ask all those questions. Then, insist you hurry.
Quest: Find out about Lake, and Quest: Reach Central Island
Enter Braith stage 6. Go down, and into the waiting room. Talk to the director of this area.
Event: Conductor Sarah in the CSS camp seemed to know Lake’s whereabouts.
Talk to the girl with the armband on. Then, run off to the left and into the camp.
Try and enter the tent where interrogations are taking place.
Event: Braith entered the camp, but was mistaken as a crew member coming for memory investigation and locked up.
Enter Javert stage 4.
Event: The Lighthouse suddenly went out and could no longer help navigate for the Swoosher.
Event: Swoosher goes off course and hits a reef.
Event: The Lighthouse gets its energy from the Deck.
Use the memory binoculars.
Enter Braith stage 3. Just below the memento collectors, a Neuro-absorber is in the bushes. Grab it.
Follow the path up to the waiting room, and past, to the conductor booth, and talk to Sarah. Follow her left and up. Talk to the director.
Re-enter the waiting room, and go all the way to the right, to the fence. Use the Neuro-absorber on the shoe just outside the fence.
Return to Lake, and interact with the eggs on the counter.
Event: Babel Surprise may give Clockwork Stoneworm, Crow Doll, and Wormstone Ball Model.
Use your rewrite tool. Select Find out about Lake, and click on the eggs on the counter. Move the Stoneworm into the middle, and save the result.
Talk to Lake. Give her 5 Vaal.
Event: Lake bought a Babel Surprise and gave it to Braith.
Follow the thief down. Then go back up, and pass the thief, towards the train.
Event: The conductor was refueling the Cargo Express’ locomotive, oblivious to the Guide Set tucked away in the fuel heap.
Approach the fuel cart and use your rewrite tool. Select Reach Central Island, and highlight the cart. Move the set to the top and save the result.
Butterfly effect: The conductor takes out a Guide Set from inside the fuel heap.
Pick up the poster.
Go to the top right, where the train is. Talk to the storyteller with the tapedeck. Listen to his story, and tell him your own.
Return to the thief and ask for your worm back.
Butterfly effect: Braith is arrested by Javert, clutching the Clockwork Stoneworm Lake gave him.
Return to Braith stage 4. Open the shower in the top left corner, and use your Neuro-absorber on the silk ribbon.
Return to Lanci stage 3. Enter the storeroom, and interact with the ice. Borrow it from the watchman. (There is enough Dripfruit to power both the Deck and Boiler now, but this method will unlock a Mindrunner later on.)
Butterfly effect: The Boiler Master doesn’t cut off the power supply to the Deck.
Return to Braith stage 6. Enter the camp again.
Interact with the abandoned Memento Collectors at the top. Use the Neuro-absorber on the lamp.
Enter the open truck next to the CSS members playing cards.
Event: There was a CSS member in the CSS vehicle. Next to him was a CSS Set.
Use the Clockwork Stoneworm on the sleeping CSS member. Take the set from the shelf.
Talk to the storyteller on the bottom left. The answer to his question is “Central Island.”
Enter the interrogation tent now.
Event: The disguised Braith didn’t attract the attention of the CSS members.
Use the memory binoculars.
Event: Mandy managed to go to the Arboretum saying that she would repair the Memento Collector.
Leave the tent.
Return to Javert stage 4.
Event: Swoosher stays on course.
Approach the hidden door in the tree in the center of the island. Enter, and use the Neuro-absorber on the pipe on the shelf.
Run down to the bottom right and examine the radio.
Quest: Enter the Dripwood Carnival and return to Lake
It’s Carnival time! Start Carnival stage 1.
Go up to the top right of the Cloud Cannon, and pick up the watering can. Then, go to the top left and give it to the grumpy guy by the cloud floss machine.
Get some cloud floss, and give it to the little girl by the shooting game.
Use your bullet on the gun. Get the puffer toy. Give it to the boy in front of the doofus with a cone on his head. Talk to conehead.
Go all the way to the left and talk to the woman with pink hair. Ask for her buffet ticket.
Step inside, and meet up with the director standing next to Lanci. Re-enter, and interact with the woman shooing the crab.
Event: A Chef in charge of the grill was trying to chase away the Sally Crab in the Boiler Restaurant.
Talk to Lanci.
Event: Lanci was preparing a feast at the Carnival’s Boiler Restaurant.
Go back in and interact with the Deck Manager, waiting for food. Walk to the crew member near the covered dishes, and remind him to serve them.
Talk to the Deck Manager again.
Event: After sampling the dish, the Deck Manager was impressed with Lanci’s cooking.
Begin Carnival stage 3.
Grab the binoculars off to the right. Return to Captain Reynold.
Event: The CSS Members scramble to enter the Carnival. Braith has no chance.
Return to Carnival stage 1. There is only one quest left active. Rewrite the grill in the buffet, and turn it up to full blast by stuffing it full of fuel. Save the result.
Butterfly effect: Lanci and the Sally Crab chase each other out of the Boiler Restaurant. The site of the Carnival is occupied by Stoneworms.
Run to the bottom, and re-write the covered dishes. Switch them, and save the result.
Proceed again to talk to the Deck Manager, and remind the server to serve his food. Talk to him again.
Butterfly effect: After sampling the dish, the Deck Manager felt disappointed with Lanci’s cooking.
Leave the level, and return to Braith stage 5. Exit the sewer and enter the room below to the right. Go to the shower at the bottom. Open it up, and use your Neuro-absorber on the hat.
Enter the room to the left of that, and Interact with the video game.
Event: The game console in the lounge offers the “Clown and Crow Card Game”.
Choose to play. Select “Deck,” then “Import.” Press “Yes” to import your Clockwork Stoneworm.
Event: The Stoneworm has been added to the “Clown and Crow Card Game” deck.
Go to the two girls on the bottom left, and give your toy to the girl on the left.
Take the ball back to the game, and select “Deck,” “Import,” “Yes,” and close out.
Event: The Wormstone Ball has been added to the “Clown and Crow Card Game” deck.
Go back and offer your new toy to the girl on the right. Take the Crow Doll back to the machine. “Deck,” “Import,” “Yes.”
Event: The Crow has been added to the “Clown and Crow Card Game” deck.
Butterfly effect: All cards have been added to the “Clown and Crow Card Game” deck.
Play a couple rounds here. When you leave the game, use your Neuro-absorber on the piece of fence across the screen.
Return the Crow Doll to the girl on the left.
Talk to the woman with the scuba mask on. Her name is Marie Grant, she'll ask you to spy on Dog Mask in the bathroom. Enter the bathroom on the left, observe him, and report back to Marie.
Exit the level. Return to Braith stage 6. Take the set again, and exit the caravan. Interact with the CSS members playing cards.
Event: Several CSS members were playing “Clown and Crow Card Game”, and the winner would get a set of wormstone balls.
Play a round with them, and do your best to kick their butts. It’s more of a guessing game since you can’t see their cards, but worm beats crow, crow beats ball, ball beats worm. You’ll beat them eventually.
Butterfly effect: Braith wins a Wormstone Ball set.
Exit the level. Return to Carnival stage 3.
Off to the left of the entrance, use your Neuro-absorber on the golden plant.
Down near the entrance to the buffet, use your Wormstone Balls on the golden Stoneworm. Use your Neuro-absorber on the music box that appears in its place.
Run down into the buffet, and talk to Lake.
Event: Lanci, who retrieved the canned food, invited Reynold to the Boiler Restaurant for a feast.
Event: In the Boiler Restaurant, Reynold found Braith and captured him.
Begin Carnival stage 2.
Use your Neuro-absorber on the bouquet in the fruit basket.
Sit down on the stump. Then, refresh in the puddle. Examine the fruit basket.
Enter Carnival stage 4.
Talk to Pattio, then Thomas. Then tell Pattio you’re ready.
Event: Rare Dripfruit is the auction’s bargaining chip.
Confront Lanci, then talk to Pat again. Ask her all the questions. Talk to Tiago, and ask for a seat.
Event: Goffman declares his participation in the canned food auction.
Talk to Pattio, and ask her about the gold can on the counter. Use the Neuro-absorber on the canned goods. (If you don’t have a gold can, revisit Lanci stage 3 and use the ice from the storeroom on the Sally Crab, instead of boosting the power.)
Talk to conehead, and offer to make a deal.
Event: A mystery attendee wearing a Mutant Dripfruit Shell on his head is saving his Rare Dripfruit for the item he desires.
You need his chips. Leave the level, and return to Pattio stage 1.
Rewrite the strange shrub near where you start. This puzzle is a little weird, but the frame will light up when it’s lined up.
Pull the middle loop until the very center is lined up with the outside (this one won’t light up), then the one on the left until the next level flashes. Then the one on the right, until it’s all lined up. Save the result. Pick up the Camoushrub.
Butterfly effect: Patio acquired a Camoushrub.
Leave the level. Enter Pattio stage 2, and go directly to the Director. After your conversation, use the Camoushrub.
Butterfly effect: Using the Camoushrub, Pattio witnessed the whole secret deal between Dog Mask and the driver.
Exit the level, and return to Carnival stage 4.
Talk to the Deck Manager.
Event: Appalled by Lanci’s cooking, the Deck Manager decides to offer Rare Dripfruit to his opponent.
Talk to Jeff, blackmail him.
Talk to Pattio, and ask her about conehead (Dog Mask). Now, go tell Dog Mask you know his identity.
Ask Pattio if she has anything from the Albireo band. Give the tape to Dog Mask.
It’s time. Grab the spare paddle on the table. Bid, and bid higher.
Butterfly effect: Lanci lost the bid for the canned food and only ended up getting an Aviator Hat.
Talk to Jasmine, then follow her.
Return to Carnival stage 3.
Event: As Reynold didn’t enter the Boiler Restaurant, Braith wasn’t made.
Run upwards, and talk to the little girl with the net.
Go to the gun game, and use a Wormstone ball to get a Stoneworm. Pick up your Wormstoned Stoneworm and go to the bottom left (by the Puffer-go-round) and use the Stoneworm on the CSS member.
Wrapping up…
Enter Carnival stage 5.
There is a short but fast minigame here. The combos are
Spray
Umbrella
Bounce
Slingshot
Beak
Headphones
Ray Gun
Mirror
Enter Carnival stage 6.
On the Bridge: board the bridge and interact with the Captain’s door. Eavesdrop. Enter, and Talk to the Chief.
With Javert: Enter the tent, then enter backstage.
Watching Lake: Talk to Lake. Talk to Mr. Goffman (off to the left). Talk to Lake again.
Saying goodbye: You can tell the truth, or not tell the truth, here. Talk to Lake.
Truth: Try to run past Mr. Goffman. Hide in the fruit basket. Eavesdrop on the chefs’ conversation, and make a deal with them.
Avoid the truth: Talk to Tiago, and tell him you’re not telling her the truth. Talk to Lake, and give her the Shom Stew.
If you want all the achievements, you’ll need to re-do Carnival stage 6 and get the alternate ending. (You can skip the first 3 scenes.)

To complete all achievements, you need to go to the end of the book, and stamp the logbook. Click the circle on the bottom left, then the check. Do this ad infinitum, on all 5 pages. If you’re missing stamps, go back and see if you’re missing events in any stages. If you followed this guide, you should have them all.
Note pages
The final achievement is note pages. Here are screenshots of all of my completed ones.
https://docs.google.com/document/d/12-fyk8-PrAVWh1pD-YAcveDH7Wg6weSyvPjR3-kSQUk/edit?usp=sharing
6 Comments
GreyFox 28 Jul @ 3:48pm 
Idk if it's important, but at the end of Pattio stage 1, you are missing an event. Before grabbing the gas tank, you can interact with the camoushrub on the left
Event: Use the Camoushrub to hide and observe your surroundings

And at the end of Pattio stage 2, where you say "When she leaves, follow her, and talk to her again. Ask her the new questions" there are no more questions to ask, it's just talking to her
MartiniqueFrost  [author] 3 May @ 8:42pm 
Thank you guys! I have some stuff out of order and no mention of greeting Marie. I'll fix that asap
alphabetsoup 8 Apr @ 9:38pm 
Thanks for the guide.

Should be noted that this guide misses talking to Marie Grant for the Benevolent achievement. It can be easily done during the "Follow Thomas. When you reach the end, ask all those questions. Then, insist you hurry." step in the "No quests for a little while" section.
When in the bathroom, go talk to Marie Grant first before following Thomas down the other ladder.

It's also covered in your other guide:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3249337491
Antares 20 Feb @ 6:33pm 
Here: "Open it up, and use your Neuro-absorber on the hat." Actually, Braith haven't got the Neuro-absorber yet, you have to wait after "Enter Braith stage 3. Just below the memento collectors, a Neuro-absorber is in the bushes. Grab it." then go back to Braith stage 5 to get the hat.
Zoelef 8 Oct, 2024 @ 3:04am 
Alternate Title: "A Guidebook of A Guidebook of Babel"
Dbkibas 8 Jul, 2024 @ 2:24am 
Thanks for this amazing guide, helped me out a lot, thanks!