RimWorld

RimWorld

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Vanilla Prestige Specialist Armours Reworked
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Mod, 1.5
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1.506 MB
13 maj, 2024 @ 18:36
7 aug, 2024 @ 3:59
4 ändringsnotiser ( visa )
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Vanilla Prestige Specialist Armours Reworked

Beskrivning

This mod adds 3 different prestige armours. They are recognized as prestige armours and also used by the empire.

How is this different than the Original or the 1.5 fork?
While the original is outdated with broken abilities and lacks the proper features, the fork of it is not much different aside new bugs and duplicated vanilla defs.

what is different in this version?

Fixed about file.
Now it displays proper dependency.
Added old version of this mod to the incompatible section.
All armours now count as actual prestige armours.
Psychic sensitivity for all armours added.
Added them as mission rewards.
Vanilla Psycast Expanded compatibility.
Gave it a slightly more shiny preview.

It is now on permanent lifesupport!








VE Psycast Adds Eltex to the costlist.
VE Empire Works with Royal titles.



More animal beds
Royalty Eye Bionic



Maltum- Art, Idea, XML / You are welcome to pick this up when u return.
Sovereign- XML - lifesupport
49 kommentarer
BaneInUrArse 6 okt @ 5:50 
this mod works i run mine and they already have vac resistance even if not tagged as 1.6, if others dont get it might be a mod im using but you guys can just use the xml mod and add the vac resistance to the apparel and mod these mod instead, which only takes less than a minute
Immortalmargrave 20 sep @ 15:42 
@Simvoid not yet. The mod author is very busy right now but has said they will update this mod when they have time
Simvoid 14 sep @ 15:41 
Do these have vac resistance?
Sovereign  [skapare] 30 aug @ 1:48 
ye it does, im on it. Currently just have a lot on my plate
-=GoW=-Dennis 29 aug @ 23:33 
Seems to work fine, but would probably need adjustments for the isolation and vac resistance for Odyssey.
Frostschutz 20 aug @ 10:33 
@cerhio Yes.
cerhio 11 aug @ 21:37 
Hey sorry, I'm dumb. Does only need a tag update mean that I can ignore the yellow warning sign?
Sovereign  [skapare] 5 aug @ 12:11 
im on it
kur0bane 5 aug @ 12:10 
1.6 please
recatek 27 jul @ 23:12 
Just a note, it looks like there are mask textures included, but they aren't set up properly in the defs for the on-ground item texture. To fix the issue, you can add

<shaderType>CutoutComplex</shaderType>

To the <graphicData> tag in the defs for each of the three armors here, right under the "graphicClass" tag.