RimWorld

RimWorld

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Giddy-Up 2 Forked
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Mod, 1.4, 1.5, 1.6
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1.050 MB
13 maj, 2024 @ 14:40
21 jul @ 17:34
11 ändringsnotiser ( visa )

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Giddy-Up 2 Forked

Beskrivning
Giddy-Up 2 Forked

Temporary version of Giddy-up 2, until official version is updated.

OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to add new features. If anyone is interested in taking over the mod officially, feel free to leave a comment or ping me on Discord.

All credits go to gtm.steamproxy.vip/id/owlchemist and Roolo.

See original mod here, and don't forget to support the original mod authors.

Change notes
See change notes section of workshop item on steam.

Known bugs/Incompatibilities
  • Yayo's animation : animal models don't rotate. Fix : Disable animal animations
  • Giddy-Up 2 : Won't be able to kill pawns if original mod is installed. Fix : Unsubscribe from original mod
  • Biomes! Prehistoric : Warning in log, pawn position on back of Quetzal and Pteranodon are a little weird. Fix : Can be safely ignored.
  • Allies are helpful : Reported as not compatible

Bug reports
To report a bug, please leave a comment below and include a HugsLib log (CTRL + F12 while the game is running, and then paste the URL in your comment.)

Github[github.com]

If you need to contact me, do it through Discord : @clocknot[discord.com]

Original mod description
This is a renovated, overhauled fork of Giddy-Up, developed with permission from the original author Roolo. It's an all-in-one, containing all the modules in a single mod, internally modularized within the mod options. Giddy-Up allows pawns to ride animals around on the map, or even use them as battle mounts.
Populära diskussioner Visa alla (2)
11
21 sep @ 10:00
1.6 bug
moo
2
30 jul @ 8:46
Animals not attacking
aw0833
333 kommentarer
Sonder00 26 sep @ 21:11 
How do I make megaspiders rideable?
Pasaway 26 sep @ 8:25 
@Decimus Magnus: There is a way to keep colonist from riding animals off into space.... Have you tried using zones to make space a non-ridable area. See the original mod pictures.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2934245647
Lithe 25 sep @ 11:57 
For some reason, this mod prevents hybrids (or one kind at least) from VFE: Genetics from following their handlers :[
Decimus Magnus 14 sep @ 20:28 
I wish there was a way to keep colonists from riding animals off into space. I'm playing a Save Our Ship 2 run, and my big wolves keep dying haha! I keep resurrecting them, but still...
Potato 11 sep @ 16:16 
@Bongwater - This happened to me for another mod and I just generated it again and it worked fine. Try that.
Hanz 9 sep @ 2:02 
Is there any way to shift how pawns are drawn on individual animals on a user end? As an example, my pawns ride Medieval Overhaul griffons on their wingtips or the tip of their tail.
Bongwater 8 sep @ 23:53 
this mod has a bug on my end, it makes it so some factions (like the empire) dont spawn when i generate a new world.
DocHolliday 3 sep @ 22:39 
Is there a way to stop the mount accessibility settings from resetting everytime a save is loaded?
rats gaming 2 sep @ 19:44 
I have a save with the old Giddy-up! mods installed (the 3 separate ones), but removing it causes my game to completely glitch out (Like it's not properly flushing the render buffer?!). Got any ideas why this might be and what I can do to fix it? I would like to switch to this version, but I can't even remove the old one from my save :(
Quilava 31 aug @ 2:24 
May i ask anyone here having problem with pawn wont die bug? Head cut off, part all gone, no immortal gene or anything yet still alive, it happen randomly to either ally or enemy.

Some post say it came from giddy up mod, i just want to know if it really is the case, since debug log doesnt say anything about mod name, so i cant tell where the problem come from :steamsad: