Escape From Mandrillia

Escape From Mandrillia

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Mandrillian Upgrades Guide
By Steals
Explains the points system, the "specials" and to give some extra detail on the upgrades themselves.
   
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Points
Points are something you earn when playing as the Mandrillians. The points counter is generally shown at all times on the UI. When you have earned enough points you can spend them on upgrades. The upgrades menu is available anytime inside the vents when (away from vent entrances) the prompt is shown (A on controller, SPACE on keyboard). When you die you are taken to the Upgrades Screen before spawning. It is worth noting that the points are shared, so spending big may mean that player 2 cannot upgrade until more points are earned.

How do i gain points?
  • You will gain 1 point per second (per player) just for remaining inside the vents.
  • You will gain 20 points for breaking through each vent (which also unlocks more spawn locations)
  • You will gain 20 points for using healing power-ups inside the vents IF you are damaged.
  • You gain 100 points for collecting a life power-up.
  • You gain around 10 points for a 1 stamina attack and 30 points for a full 3 stamina attack that damages the doors.
  • You gain the most points for successful attacks landed on the Robot, This can be hundreds of points for stronger attacks.
  • Turrets are also a great source of points around 25 for a small attack and around 120 for the bigger 3 stamina attacks.


Can i lose points?

Yes!, Points are lost for the actions below (mostly to combat points farming from players).
  • Mandrillian self harm (walking onto acid spills)
  • Mandrillian's damaging each other with upgrades.
  • Taking damage from Insectoid attacks.
    Specials
    The mandrillian players have a special move. This special is exchangeable for different special abilities purchased with match points in the Upgrades menu. With some upgrades the special move is the same.

    After a special is used it needs to recharge. Special recharge times vary depending on the special used and the match settings.

    Each special has a set recharge time, you can reduce it by performing these actions:
    • Damaging the robot, sentry turret or doors
    • Use of healing pickups in the vents when damaged
    • Picking up lives in the vents

    Dying in most preset match types causes you to lose the upgrade you purchased, and if you want it back you need to buy it again.

    You can change settings in the menu so that upgrades are not lost on death. The setting for this is Upgrades: 'Persistant' . As well as this, there is the 'Random' upgrade selection, where you are gifted a random upgrade each life.
    Upgrades
    I will order the upgrades by price from least to most expensive and give as much useful information about them as i can

    Upgrade prices depend on the preset selected. Upgrades might be cheaper or more expensive or free depending on the settings. This guide will stick to showing the standard preset prices

    More recently Upgrades have been added to the AI Mandrillians, In a custom match you can even force a Mandrillian to use only a specific upgrade, if you want to train or see what its like to fight against that upgrade.
    Default
    Special : Berserk
    Cost: free
    Recharge time: 200 seconds



    Default is free to pick so will become very familiar. The Berserk special is powerful but takes a long time to charge up. When activated the Mandrillian turns red and goes into a temporary rage state, making them tougher, immune to poison, faster recovery time when shocked and they have unlimited energy. This only lasts for 10 seconds, then they lose all energy and return to normal.

    buffs while in berserk state
    • increased resistance to damage
    • super fast energy recovery
    • poison immunity
    • faster shock recovery
    Smoke Screen
    Special : Smoke
    Cost: 150
    Recharge time: 40 seconds



    A low cost versatile upgrade. Release a cloud of smoke behind the Mandrillian. Put out fires easily, use it close quarters to obscure robots vision and you can use it to avoid dangerous turret fire as it cannot target you through smoke.
    effects and uses
    • extinguishes fires (even on yourself)
    • can reveal a cloaked robot if they step into the smoke (robot trails smoke)
    • obscures robots vision
    • interferes with laser targeting systems (such as turrets + Rocket Launcher)
    Firebomb
    Special : Firebomb
    Cost: 200
    Recharge Time:20 seconds



    Fires 4 physics based incendiary canisters, effected by momentum of mandrillian, they can bounce around before they explode (5 sec fuse). Direct hits to robot don't do a lot of damage, but they do overheat the robot. robot smokes while overheated and takes double damage, overheating only lasts for a short time. Beware of friendly fire!
    effects and uses
    • damages the robot a small amount + inflicts overheat effect (2x damage status effect).
    • damages turrets but with no overheat effect
    • the fire explosions ignite gas (exploding and clearing it quicker which is more dangerous to robot)
    • Fire kills bugs fast
    Plasma Gun
    Special : Plasma Gun
    Cost: 200
    Recharge time: 10 seconds



    Strapped to the Mandrillian's shoulder this gun shoots out a single powerful plasma shot. It is far more accurate to use while stationary and crouching and while the laser is activated (activate with zoom button). Useful at removing hazards from zones that a good robot player would use effectively against you. Beware of friendly fire!
    effects and uses
    • damages the robot a small amount + inflicts overheat effect (2x damage status effect).
    • damages turrets but with no overheat effect
    • can explode bugs.
    • exploding barrels, mines and cameras around the map from distance.

    Jammer
    Special : Jammer
    Cost: 300
    Recharge Time: 30 seconds





    When activated the Jammer shoots out a wide array of lasers with a 200º radius for a second. Disruption pulses are released changing the state of any devices detected by the lasers. Pretty useful upgrade, saves the mandrillians energy for attacks if you need through a door, stalls the robot at gates or taking out traps set up by the robot.
    effects and uses
    • disarms mines and c4 charges
    • sentry turrets and gate consoles get completely locked up for 10 seconds
    • elevator console is locked for up to 15 seconds
    • closed doors are forced open (accept big gates and CEO door)
    • security camera feeds disabled in the security room for 15-20 seconds
    • robot Multitool cloak function is lost for 5 seconds (switched off if it had been on)

    Healer
    Special : Healer
    Cost: 400
    Recharge time: 25 seconds


    Healer has two functions, Self Heal (press) and the healing cloud (hold) . A very useful upgrade to play offensively with, as you can take and heal from some heavy damage and regain lost energy at the same time without needing to disappear for a time up the vents.Only the self heal will recharge some stamina, so when playing solo you shouldn't be using the healing cloud
    effects and uses
    • self heal: 200 points of healing over 2 seconds + 3 points of stamina
    • healing cloud: heal yourself + allies for 75 points of healing over 7.5 seconds
    • can be used to safely navigate through gas if timed well
    Self destruct
    Special : Self-destruct
    Cost: 500
    Recharge time: N/A



    A weapon for the robot to fear. When activated a 5 second countdown starts before the Mandrillian bomb explodes. If the robot puts down a mandrillian the bomb timer will keep ticking and explode. The bomb will however disappear if the robot explodes the Mandrillian first. Expensive and risky but lots of fun. Beware of friendly fire, you will lose a lot of points if you accidentally harm or kill a Mandrillian ally with the blast.

    explosive bomb uses
    • has an impact much like a c4
    • can outright kill a robot (on standard)
    • can damage and open locked doors
    • damages and explodes turrets, barrels, cameras and bugs

    Armour
    Special : Berserk
    Cost: 600
    Recharge time: 200 seconds



    An armoured suit that covers most of the monkeys body. Probably the strongest upgrade to use and will panic even a well armed robot. Equipped until you die. Armour does not replace the Berserk special, therefore you can berserk while armoured to create an even more dangerous Mandrillian.

    protection and benefits
    • excellent bullet protection (where covered, exposed parts have no protection)
    • bullets ricocheting right off the armour (actually has a small chance of deflecting back at the robot)
    • armoured headpiece is impervious to non armour piercing rounds
    • faster shock + gas effect recovery time

    Insta-Spawn
    Special : Berserk
    Cost:300-1500 (adapted to spawn time remaining)
    Recharge time: 200 seconds



    Pay to get back into the action faster. Shave seconds of the wait time to re spawn (100 points per second) AND you gain a fully charged BERSERK special on spawn. A costly upgrade but useful and a good last ditch move if you have the funds and a robot is about to escape. The minimum buy price does not save you much time, so you are essentially paying for a charged Berserk (Note - cannot be purchased with less than 3 seconds on the spawn timer clock).

    buffs while in berserk state
    • increased resistance to damage
    • super fast energy recovery
    • poison immunity
    • faster shock recovery
    This only lasts for 10 seconds and then you then exit back to the normal state but with no energy left until it replenishes.



    Thanks for reading my guide! Just let me know in comments below if you have any questions. I hope I was able to help!