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The moving parts are using custom control surfaces to mount the decos for the cradles onto since they allow moving the pivot point, they are place hidden on the side of the turret outside.
The shells are a simple mimic with a retextured propeller hub placed in the back of the turret.
Was just a bunch of trial and error to get them to syncronize.
For copying i just made a breadboard with just the reload logic and prefabbed that, same with all the decos and just renamed everything for every turret.