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* your aerial basic attacks, as well as Divide, Obliteration and Aerial Teleports are separate moves. That means they count individually as staling, have diffent properties(obvious with the basic attacks, slightly less obvious that Aven's aerial teleport isn't a Weak Launcher) and in the case of the Techniques, they are much stronger than the respective grounded ones
* Charged Bow acts differently, and then even more differently depending if you yourself are in the air
But for the most part, you launch enemies because you cast a Level 3 Spell, or you used cast an assist that launches. In the latter case, (and in the ase of Lv 3 WInd) if you time it right, Seal and Bow can halt the enemy's ascension
I love this kind of deep dive
I also probably did not comprehend a single bit of it
I might go and finish the ultimate trial with this new knowledge though.
Perfect Guard
Block(and Deflect)
Vanish
Guard Impact
It looks like you were describing the last one, which is unlockable from the start
But I read everything and yeah you know very well the game too! You even know about the specifics of the move degradation mechanic, which I only fully understood thanks to the debug combat overlay lol.
This guide is insane dude. Would you consider joining the Worldless discord server one day maybe? (not the publisher official one)