Baldur's Gate 3

Baldur's Gate 3

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The Blade of Frontiers
By CorvusRex93
A guide to create the Blade of Frontiers, a Warlock/Fighter multiclass who specializes in rapiers and dominates the battlefield with his eldritch powers.
   
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Introduction
Duel your foes with your trusty rapier and wreak havoc upon the battlefield with the gifts your fiendish patron granted you
This guide shows a way to build a warlock/fighter who uses the subclasses the fiend and battlemaster to strike his foes down with devilish powers.
Attack your foes thrice with your melee weapon, using your superiority dices to hinder and dissable your opponents even more. Or help your allies with your patron's gifts by disabling them from afar or repelling them from your allies.
General Info
Build Name: The Blade of Frontiers
Race: Any
Background: Folk Hero (to be lore friendly) / Any








Playstyle Description:
  • This Guide was created with Wylls archetype in mind. Be the hero of the simple folk by protecting your allies with your battle master abilities, while you lay waste upon your enemies with your fiendish patrons powers.
  • This build allows you to strike your enemy three times with your melee attacks (tactician and below only), use up to 5 superiority dices (per short rest) from the Battlemaster subclass to hinder and disable opponents in close combat and use your Warlock spells to further disable enemies from afar or helping out allies by using repelling eldritch blasts to push them away.
  • Due to the high charisma of this build, it even allows to be a sort of "face character" and better deals while bartering.
  • There are some changes regarding extra attacks between honour mode and other difficulties, please look at the Notice down below.
Leveling (Tactician and below)
Starting Class:
Warlock: The Fiend 1

-Stats-
STR 8
DEX 14
CON 16
INT 8
WIS 10
CHA 17

Proficiencies: Deception, Intimidation
Abilities: Dark One's Blessing
Cantrips: Blade Ward, Eldritch Blast
Spells: Arms of Hadar, Command

Level 2 Class:
Warlock 2
Eldritch Invocations: Devil's Sight, Repelling Blast
Spells: Hellish Rebuke

Level 3 Class:
Warlock 3
Pact Boon: Pact of the Blade
Actions: Pact of the Blade, Bind Pact Weapon
Spells: Hold Person

Level 4 Class:
Warlock 4
Cantrip: Bone Chill
Spell: Darkness
Feat: Ability Improvement (+2 Cha)

Level 5 Class:
Warlock 5
Abilities: Deepened Pact
Eldritch Invocation: Thief of Five Fates
Spell: Hunger of Hadar

Level 6 Class:
Fighter 1
Actions: Second Wind
Fighting Style: Duelling

Level 7 Class:
Fighter 2
Actions: Action Surge

Level 8 Class:
Fighter 3
Subclass: Battle Master
Battle Manoeuvres: Distracting Strike, Goading Attack, Pushing Attack

Level 9 Class:
Fighter 4
Feat: Martial Adept: Manoeuvring Attack, Menacing Attack

Level 10 Class:
Fighter 5
Abilities: Extra Attack

Level 11 Class:
Warlock 6
Abilities: Dark One's Own Luck
Spell: Fireball

Level 12 Class:
Warlock 7
Eldritch Invocation: Agonising Blast
Spell: Fire Shield
Replacement Spell: Fireball → Fire Wall (optional)
Leveling (Honour Mode)
Starting Class:
Warlock: The Fiend 1

-Stats-
STR 8
DEX 14
CON 16
INT 8
WIS 10
CHA 17

Proficiencies: Deception, Intimidation
Abilities: Dark One's Blessing
Cantrips: Blade Ward, Eldritch Blast
Spells: Arms of Hadar, Command

Level 2 Class:
Warlock 2
Eldritch Invocations: Devil's Sight, Repelling Blast
Spells: Hellish Rebuke

Level 3 Class:
Warlock 3
Pact Boon: Pact of the Blade
Actions: Pact of the Blade, Bind Pact Weapon
Spells: Hold Person

Level 4 Class:
Warlock 4
Cantrip: Bone Chill
Spell: Darkness
Feat: Ability Improvement (+2 Cha)

Level 5 Class:
Warlock 5
Abilities: Deepened Pact
Eldritch Invocation: Thief of Five Fates
Spell: Hunger of Hadar

Level 6 Class:
Fighter 1
Actions: Second Wind
Fighting Style: Duelling

Level 7 Class:
Fighter 2
Actions: Action Surge

Level 8 Class:
Fighter 3
Subclass: Battle Master
Battle Manoeuvres: Distracting Strike, Goading Attack, Pushing Attack

Level 9 Class:
Fighter 4
Feat: Martial Adept: Manoeuvring Attack, Menacing Attack

Level 10 Class:
Warlock 6
Abilities: Dark One's Own Luck
Spell: Fireball

Level 11 Class:
Warlock 7
Eldritch Invocation: Agonising Blast
Spell: Fire Shield

Level 12 Class:
Warlock 8
Spell: Fire Wall
Feat: Ability Improvement (+2 Con)
Equipment
Headwear:
Birthright
  • Where to find:
    • Act 3
    • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries.
    • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries.
    • If Rolan is alive but Lorroakan is dead: Can be traded or pickpocketed from Rolan in Ramazith's Tower.
  • Description:
    Birthright is a very rare Headwear that gives the wearer Charisma +2, up to a maximum of 22.
Armor:
Adamantine Scale Mail
  • Where to find:
    Adamantine Scale Mail can be forged in the Adamantine Forge. Forging this armour requires the Scale Mail Mould and one Mithral Ore. (Act 1).
  • Description:
    Adamantine Scale Mail is a very rare Medium Armour that reduces all damage by 1 and sends attackers Reeling. In addition, attacks cannot land Critical Hits on the user.
Helldusk Armour
  • Where to find:
    Looted from Raphael in the House of Hope. (Act 3).
  • Description:
    Helldusk Armour is a legendary heavy Armour that can be worn even without any proficiency. It also grants Fire resistance and reduces damage by 3 from all sources. Lastly, it also grants the Fly spell.
Gloves:
Daredevil Gloves
  • Where to find:
    Sold by A'jak'nir Jeera at Crèche Y'llek (Act 1).
  • Description:
    Daredevil Gloves are a rare pair of Gloves that enhance Spell Attack Rolls and enable casting spells without Disadvantage even when adjacent to an enemy.
Gloves of The Duellist
  • Where to find:
    Sold by Lann Tarv in the Main Floor of Moonrise Towers (Act 2).
  • Description:
    Gloves of The Duellist are a rare pair of Gloves that enhance melee weapon Attack Rolls when the wearer only holds one weapon in the main hand.
Gauntlets of the Warmaster
  • Where to find:
    Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing (Act 3).
  • Description:
    Gauntlets of the Warmaster are a very rare pair of Gauntlets that grant their wielder +1 on Attack Rolls and subject the targets of their Manoeuvres to Disadvantage.
Boots:
Desintegrating Nightwalkers
  • Where to find:
    Worn by Nere. Can be obtained after clearing the cave-in at Grymforge, as a part of the Free True Soul Nere questline (Act 1).
  • Description:
    The Disintegrating Night Walkers are a pair of very rare Boots that grants their wearer immunity to various surface effects, and also allows them to cast Misty Step once per Short Rest.
Boots of Persistance
  • Where to find:
    Sold by Dammon at the Forge of the Nine in the Lower City of Baldur's Gate (Act 3).
  • Description:
    Boots of Persistence is a pair of Boots that grant their wearer permanent Freedom of Movement and Longstrider effects.
Helldusk Boots
  • Where to find:
    • Act 3
    • Found in a locked Gilded Chest X: -32 Y: 219 on the top floor of Wyrm's Rock Fortress.
    • Taking this item after Gortash's coronation makes Gortash and all Steel Watchers on this floor permanently hostile.
    • If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile.
    • Taking this item before the coronation does not turn anyone hostile or before Gortash leaves the throne room.
  • Description:
    The Helldusk Boots are a very rare pair of Boots that allows the wearer to ignore Difficult Terrain, and to use a reaction to succeed on a Saving Throw. It also grants the Hellcrawler bonus action.
Cloaks:
Cloak of Protection
  • Where to find:
    Can purchase from Quartermaster Talli at Last Light Inn (Act 2).
  • Description:
    Cloak of Protection is an uncommon Cloak that grants the user +1 Armour Class Armour Class and +1 to Saving throws.
Ring #1:
Ring of Arcane Synergy
  • Where to find:
    Can be looted from Gish Far'aag in Crèche Y'llek (Act 1).
  • Description:
    Ring of Arcane Synergy is a rare Ring that grants Arcane Synergy when the wearer deals damage with a cantrip.
Ring #2:
Ring of Protection
  • Where to find:
    Rewarded by Mol for completing the quest Steal the Sacred Idol in the Druid Grove (Act 1).
  • Description:
    The Ring of Protection is a rare Ring that grants the wearer a bonus to Armour Class Armour Class and Saving throws.
Amulet:
Spell Savant Amulet
  • Where to find:
    Stolen from a trapped pedestal in the Archive of the House of Hope (Act 3).
  • Description:
    Spell Savant Amulet is a rare Amulet that grants an additional Level 2 spell slot.
Spellcrux Amulet
  • Where to find:
    Looted from The Warden in Moonrise Towers Prison X: 569 Y: -650 (Act 2).
  • Description:
    Spellcrux Amulet is a very rare Amulet that allows the wearer to restore any one spell slot once per Long Rest.
Weapon:
Sword of Screams
  • Where to find:
    Dropped by Nere in Grymforge (Act 1).
  • Description:
    Sword of Screams is an uncommon Rapier that deals an additional 1d4 Psychic damage.
Infernal Rapier
  • Where to find:
    Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Act Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward (Act 2).
  • Description:
    The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls and Damage Rolls instead of Strength or Dexterity.
Duellist's Prerogative
  • Where to find:
    Reward for completing the quest Save Vanra (Act 3).
  • Description:
    Duellist's Prerogative is a legendary, +3 Rapier that grants the wielder a greater chance of critical hits, and an extra reaction provided their off-hand is empty. The wielder can also use a reaction to grant additional Necrotic damage on a hit.
Illithid Powers
Standard Powers
Favourable Beginnings
  • Type:
    Passive Feature
  • Description:
    The first Attack roll or Ability check you make against any target gains a bonus equal to your Proficiency Bonus.
  • Requires:
    None
Force Tunnel
  • Type:
    Class Action
  • Description:
    Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you. Recharge: Short Rest.
  • Requires:
    None
Displace
  • Type:
    Passive Feature
  • Description:
    Creatures suffering Falling damage because of your actions take an additional 1d8 Psychic damage.
  • Requires:
    Force Tunnel
Repulsor
  • Type:
    Class Action
  • Description:
    Push anything and anyone back 6 m / 20 ft. Deals 2d6 Force damage, targets take half damage if successful on save. Recharge: Short Rest
  • Requires:
    Force Tunnel
Transfuse Health
  • Type:
    Class Action
  • Description:
    Sacrifice half your remaining HP to heal a target for the same amount. Recharge: Per Turn.
  • Requires:
    None
Shield of Thralls
  • Type:
    Class Action
  • Description:
    Conjure a volatile shield around yourself or an ally, granting the target HP Icon.png 10 temporary hit points. Recharge: Short Rest.
  • Requires:
    Transfuse Health
Permanent Buffs
Act 1
Auntie Ethel's Hair - Use the Charisma increase for +1 Cha
After Auntie Ethel is weakened (below 20% Hit Points) and has a turn to act, she begs for her life and implores you to let her keep Mayrina and her baby, offering you power in return. The player has the possibility to roll a DC 20 Intimidation check or DC 20 Deception check against Auntie Ethel to both free Mayrina and get this power, at the cost of letting Auntie Ethel go.
Act 3
Mirror of Loss – Can be used to get +2 Cha
House of Grief
Notice
  • This guide hasn’t been tested yet and is up for future changes and improvements. Suggestions are welcome!
  • This guide was created in one of my own playthroughs, I did not intend to copy another guide if one already exists in a similar vein.
  • Be aware that Pact of the Blades Bonus Attack and Extra Attack[bg3.wiki] from Fighter Level 5 do not stack in Honour Mode! (see the link for a detailed description)
Credits
Baldur's Gate 3 Wiki https://bg3.wiki/
CorvusRex93