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Nanite World Automation
   
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8 maj, 2024 @ 18:46
12 maj @ 12:45
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Nanite World Automation

Beskrivning
Stellaris Version: 4.0
Note:
As of the update, planetary automation doesn't work very well so this mod won't properly automate nanite worlds. It does, however, still add the designations below and should fully work once planetary automation is fixed (hopefully).

Overview
This mod allows you to specialize and automate Nanite Worlds from the Nanotech ascension path. It re-adds the Mining, Generator, Nexus, Unification, Tech, and Fortress designations as they are for other planets (including planetary automation). Additionally, it adds the Nanotech World designation to mining planetary automation so it will automatically build mining districts.





Requirements

No other mods are required.





Compatibility

This mod overwrites the vanilla designations and triggers listed below, so other mods which alter these may run into compatibility issues. However, I don't believe this should be an issue for most mods.

Vanilla Overwrites
  • Mining Colony Designation
  • Generator Colony Designation
  • Nexus Colony Designation
  • Unification Colony Designation
  • Research Colony Designation
  • Fortress Colony Designation
  • Mining Designation Trigger





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I love Stellaris and modding so plan to continue as I can. If you would like to support me, my Ko-fi link is below. Any tips you give are greatly appreciated and make modding all the better, so thank you!

[ko-fi.com]
12 kommentarer
TheTrapMaker250  [skapare] 16 jun @ 12:33 
Adagrad, sure thing, I uploaded it here . (thank you steam for letting me download previous versions)
ADAGRAD 16 jun @ 7:55 
Really useful mod, thanks. Can you please publish 3.14 version?
4.0 is not very stable yet, and many cool modpacks still on 3.14...
TheTrapMaker250  [skapare] 12 maj @ 12:54 
Updated for Stellaris 4.0.
Unfortunately, planetary automation is not working properly in the new version so this mod is semi-broken until that is fixed. It still adds the designations which do work and everything should be fully functional once planetary automation is fixed, but if not, let me know and I'll update it.

With 4.0 they also removed the refinery designation for all but wilderness empires and removed the nexus designation for machine worlds. I removed refinery designation from this mod but re-added the nexus designation so you can still have a trade nanite world.
Radar 12 maj @ 9:55 
Any word on if you'll update this? Or can I remove it?
TheTrapMaker250  [skapare] 7 maj @ 12:54 
I'm not sure how the new update affects nanite world automation yet so this mod may not be needed anymore. I will be updating the mod if needed though.
Thomp 11 mar @ 15:47 
This is near perfection, if you ever find yourself with some free time would you consider making the new coordination districts from machine worlds buildable on nanotech worlds? Its the only thing left keeping me from going full nanotech.
TheTrapMaker250  [skapare] 7 mar @ 21:28 
Yeah, it should be mid-save safe.
ClassyPilot177 6 mar @ 13:20 
Is this able to be added mid-save or?
SupremeQuesoDesuPizza 21 maj, 2024 @ 1:12 
Just what I was looking for. Thank you.
KaneDraco 18 maj, 2024 @ 18:31 
Can you make a version of ecumonopolis for nanotech worlds? I always forget to convert before consuming