Trailmakers

Trailmakers

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Aerodynamics (drag)
By Verdgel
Air resistance in the game is represented by arrows pointing at the block. It is generally accepted that red is bad, yellow is average, and green is good, but green can be different.
   
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Introduction
In this guide I will compare the aerodynamics of different units based on testing.
For the test, I built 14 rockets with different noses, which I sent along a straight trajectory, accelerating to 200 km/h in 1.5 seconds, after turning off the engines, the rockets were subject to the same friction on the surface, but different air resistance.
Test
The test has begun, which rocket will be the best?
After a few seconds, the rockets stopped and built a beautiful graph of the drag force.
Next, I will provide screenshots with blocks in order of improving aerodynamic qualities according to the test
14
13
12+11
10
09+08+07
06
05+04
03
02+01
Conclusion
Many blocks are suitable for improving aerodynamics and reducing drag, but in order to move really fast it is best to use 4x1 blocks and a rounded corner, the difference between them and other blocks is very significant.
2 Comments
Ghost Raptor 6 Jun @ 1:04am 
Pretty sweet test! One thing that may be helpful to consider is the mass of each object, as each test had slightly different sized wedges the mass will have an impact on how quickly the test rockets will slow down.
rhoda_8 19 Jul, 2024 @ 3:54pm 
did you mean to say drag?