HELLCARD

HELLCARD

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3rd in Singleplayer Endless
By Patr!ck
For players who have a lot time to waste in hopes of climbing through the leaderboard as Mage.
   
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Introduction / Prerequisite
Introduction
Hi, I am Patr!ck, 3rd in Singleplayer Endless. Showcasing the deck I created, companions, artifacts, modifiers I took/avoid. Wishing you the best to climb the endless ladder.

Rip Stalker whereby I didn't block much before imp explodes.

Prerequisite
1. Unlock all cards and chocolate box from Mage.
2. Unlock Shadowdancer and Stalker.
Objective
In order to climb the endless floors smoothly, a climber needs to gain the experience of what modifiers it can come out. There are two modifiers that harms the climbers are Daredevil and Arachnophobic.


Daredevil: You cannot have more than X block
The only way out of this is literally kill all monsters in first turn. Using movement skill cards like speed to move out imps which explodes when dies. I recommend to avoid this modifier at all cost as monster with green health can deal reflective damage back to you if you didn't one shot it.

Arachnophobic: Start each battle with X webbed cards
Hard for small cycle deck, doable with big deck. The deck I showcase will add a lot of exhaust-able cards. If you wish to take it, ensure that the number is 1/4 or 1/5 of the total cards in your deck. I tried with 21 webbed cards with around 108 total cards, it is doable.
Deck Preparation
1. Create a endless character and choose mage.
Mage is one of the two easiest character to overcome modifiers easily. The other is Rogue.

2. Select chocolate box as the starting artifact.
The reason behind it is so that you can get 3 wind blast which then combines to cyclone easily. If the starting 3 cards aren't wind blast, redraft it.

Ensure that you have draft 3 wind blast successfully in a row. If not you will have a hard time climbing the floors.
Deck Creation
The deck I am showcasing is using multiples of dark pact to aoe down all monsters after 3 turns.
Use Glass Strike and 2-3 Channel Pain to kill Pope easily.


The above image is the final result of the deck.

Cards
  • Purify x 1, to purify status cards
  • Weave Laylines x 3, to get additional mana.
  • Excession x 1, to draw lots of cards.
  • Glass Strike x 1, to set your hp to 50% of your total hp.
  • Channel Pain x 3, to deal damage base on your missing hp.
  • Bookmark x 1, to double Dark Pact for 1 less mana.

1. Ensure that you have fanny pack the above cards till you have max hand size of 10!
2. You can remove the wind blast when you have enough aoe damage from Dark Pacts.
3. When you have the purify card, you can start taking status cards.
4. Afterwards play multiples of Dark Pacts, Weave Laylines and Status cards, it act as a buffer for Arachnophobic modifier.
Companions
Shadowdancer
She has revenge, clout and rally cry.

Revenge is one of most powerful damage dealers in Hellcard. Use it to kill Pope or Slithering Magus.

Clout is one of the best to block incoming damage.

Rally cry is used to reduce the cost of card.

When played in these order rally cry -> clout -> revenge, you are able to thin the deck down to these 3 cards.

Stalker
She has clout, speed, paint balloon and marked deck.

Clout is one of the best to block incoming damage.

Speed move away those explosive imps.

Paint balloon and marked deck is to stack marked on monsters, making it easier for you to defeat the monster should you need it.
Artifacts
Artifacts to look out for
  • Thumb Lancet - one of the best common artifact that use health for gemstones to pay.
  • Stone Mask - gets health.
  • Hourglass - your attack deals double damage when you have 1/2 of the the total health.
  • Tiny Anchor - when your health is 1/3 of the total health, you heal back to 2/3 of the total health.
  • Miniature Chair - saves your unspent mana.
  • Moka Pot - gets 2 options.

Artifacts that you need to avoid
  • Trowel and Flamebeau - your game will crashed when you cast purify.
  • Bottle of Miasma - you will get damage from reflective damage dealt by the green health monster.
  • Bow Tie - you will get damage from reflective damage dealt by the green health monster.
  • Tsantsa - you will get damage from reflective damage dealt by the green health monster till death.
  • Glass Caltrop - Although it kills all monster in one go, the deck showcase does not need it ... it really need blocks to block the incoming damage from dark pact.
Cards to Play
Turn 1
1. Purify to remove status cards which then heal your hp.
2. Deal damage on Pope / Slithering Magus (On kill discard cards) via Glass Strike then Channel Pains.
3. Setup Dark Pacts to deal enough damage to all monsters, play Weave Laylines if not enough mana or Dark Pact.

Companions play Clout, Vanish(Shadow Dancer), Revenge, all influence/exhaust cards if possible.
Copycat if need to copy blocks.

Turn 2 onwards
1. Play Weave Laylines / Dark Pacts if Companions don't have enough mana / cards.
2. Play Excession on turn 3 to win it fast.

Companions play Clout / Vanish(Shadow Dancer), Revenge, all influence/exhaust cards if possible. Copycat if need to copy blocks. Speed(Stalker) to move imps away.
Note: play more Clout when Dark Pacts about to trigger, to block imp's death explosion.

If you have Arachnophobic modifier.
Ensure that you have killed the pope and then remove webs on Shadowdancer and Stalker.

If you have Pacifist modifier and its side boss floor.
Follow the above turns , but Turn 1 your Dark Pact should deal enough damage on monsters not bosses. Turn 3 draw till have purify which then played on turn 4 to heal back hp.

If you have Inflation modifier.
Spend on upgrades / camp fire for health till your hp is less than 1/3 of the total hp which then anchor activates to heal 2/3 of the total hp.
Floor Selection Suggestion
Based on the Deck creation, your mage are using his hp to deal damage.

Priorities
1. Go to the Vault till you have the Thumb Lancet
2. Go to the Camps to increase max hp fast
3. Companions' Hideout for gift to refresh the selection.
4. Others - upgrade/get cards that leads to Weave Laylines or Dark Pact. You can get 2nd purify and a few more Channel Pain cards.

Note: You can switch your companions' selection.
Modifiers Overview and Feedback
Daredevil: You cannot have more than X block
The only way out of this is literally kill all monsters in first turn. Using movement skill cards like speed to move out imps which explodes when dies. I recommend to avoid this modifier at all cost as monster with green health can deal reflective damage back to you if you didn't one shot it.

Limited Healthcare: You can heal X times in a Camp
Not the end of the world, using Purfiy or Anchor Artifact to heal.

Arachnophobic: Start each battle with X webbed cards
Hard for small cycle deck, doable with big deck. The deck I showcase will add a lot of exhaust-able cards. If you wish to take it, ensure that the number is 1/4 or 1/5 of the total cards in your deck. I tried with 21 webbed cards with around 108 total cards, it is doable.

Anemic: All monsters and bosses get +X% health
A bit challenging if bosses increases by 100% or more

Nonchalant: Kill a boss with a card exhaust it
It is challenging, whereby Shadowdancer's Revenge cannot be reused to deal with other boss. When having this modifier, you still can kill other low hp boss monsters when marked.

Irrational: Lose X% of your gemstones at the beginning of the battle
I will take this as I have Thumb Lancet to use hp as gemstones.

Blighted: All attacks on you deal +X% damage
I will take this to fuel Shadowdancer's Revenge on Pope.

Mugged: Exhaust X random card(s) at the beginning of the battle
Challenging but doable. When faced with RNG that exhaust clout, restart the battle.
It is recommended not to take Mugged at boss fights.

Doomed: Permanently add X random Status card(s) to your deck
Yes More! More heals for my mage and reduce the webbed chances!

Freeze Immunity: Each monster has X% chance to be immune to Freeze
Block saves the day! No need to freeze monsters!

Inflation: Every Location option increase cost with each use
Challeging but doable with Thumb Lancet, purify to heal.

Freezing: Start each turn with X Freezing influence
What it really means is randomly add + 1 cost randomly in your hand each turn at the start of the battle. It is quite RNG hopefully it didn't it hit Glass Strike / Channel Pain that hard. You can try to restart the battle but I believe burrito at the cost of losing +3 hp from Stone Mask is the only way during the Pope + other bosses fight.

Freezing + Clumsy are the best combo whereby you don't have to worry about main boss fight when that junk status cook card absorbs all the heat!

Note: get spring, balance out mana consumption as much as possible use Bookmark and Weave Laylines to get even more mana.

Gutted: Lose X max hp
An easy way out, for my deck case hp = damage. Avoid as much as possible

Brain-fogged: X random card(s) in hand cost 1 more each turn
Similar to Freezing, Challeging but doable with Burrito to use hp to pay the cost.

Bleeding: You get X damage every turn
Block saves the day! No fear of getting damage every turn!

Distracted: You can only use 1 Location option after each battle
One of the worse modifier whereby you can only do one location only.

Restock: Picking an option in a Location makes it temporarily unavailable for the next visit
For this modifier, you should not pick 2 or 3 of the same kind and next floor should pick others as well.

Stun Immunity: Each monster has X% chance to be immune to Stun
Block saves the day! No need to stun monsters!

Out of Stock: 1 random options(s) are disabled in each Location after every battle
It is not the worse than Distracted.

Sickly: All monsters and bosses are X% stronger
Well you have attack cards to deal damage with.

Pacifist: Get a random Status card when you kill a monster
Most monsters are dead by Dark Pact. You can use this information to search for a Purify card and use it after Dark Pact ends to heal.

Horder: You lose 5 HP when skipping card reward
Toad heals 4 HP, hence you only lose 1 HP.
The Struggle
It is a struggle to defeat the main boss floor especially when Freezing , Arachnophobic and Mugged together. Arachnophobic + Freezing are a deadly combo whereby Arachnophobic makes some cards webbed , Freeezing makes starting cards higher cost. Resulting playing multiples of junk cards. Mugged will have a higher chance to exhuast clout and/or revenge. Takes some reroll to win the main boss floor.

Spamming Scissor Strike and Balloon Marks to kill Archdemon (Marked deck is exhausted)