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Nahlásit problém s překladem
One of the comments mentioned that there would be long transit times between mission waypoints. I didn't notice anything like that. I'd say the distances going into a mission where never longer than 25 nm, and RTB at the end was like 30 nm or something like that. I find that absolutely acceltable. Making the way in much shorter would deny the player the possibility to do long range strikes from far up high.
The other thing, that you have to wait a few minutes at the beginning of a mission for your wingmen to take off, yeah, thats a slight inconvenience that happens a couple of times. The pacing would be more fun if they were already in the air when the player takes off. But thats only a minor issue for me.
But I can't recommend this campaign. The two main reasons are:
1- The amount of downtime. Most missions require to form up, but the AI starts cold and choose the worst runway possible, and sometimes it waits for other AI to take off first. After this you dedicate a lot of time flying straight to objectives on the other side of the map. When you finally get there you do very little (which isn't bad for itself if the campaign aim for a low density experience) and then go back to base.
2- The amount of AI doing nothing, degrading performance. I know this give a sense of lively missions, but VTOLVR lacks optimization, shoving most AI logic into a single cpu core. My i5-13600K struggles to maintain 72fps and I get about the same performance experience as if playing Liberation in a full lobby.