Library Of Ruina

Library Of Ruina

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A VERY GOOD GUIDE ON HOW TO USE FRIENDSHIP FLOOR - Chesed Floor
By wilkzinhu
hey there friends~

a very easy guide on how to use Chesed floor, by a gal that play it.

Chesed floor(Friendship floor) is one that do not have anything special but is still very good at everthing it try to do, let me show you how to use it!

Let's starts by it's abnormality pages and then the E.G.O pages
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Scarecrow Searchingfor wisdom.
Scarecrow Searching for wisdom, is the first abomality that you encounter with some decent pages for a first abno.

Torn of wisdom — Negative I
"When a librarian uses a combat page, discart a random page and restores one of light."
Normally this card is useless, because every time you use one of yours pages, you discard one, used two? will lost two. Unless you have Hanafuda book! Her passives allow you to draw a page every time you discard one and using her second passive you can also restore one light, making the double of light restore or even more. Very good abno page but only if you have Hanafuda.
















Gleaning — Positive l
"Attacking an enemy with higher stagger resist deal 2-4 stagger damage and restore 2-5 stagger resist".
Easily the best one, deal bonus stag damage and restore a lot, making your librarian very strong, almost a must have against enemies with higher resistance like Roland, Iori and Xiao.















Rake — Positive I
"After stagging a enemy copy two random pages, lower the cost by two (Cannot copy ranged pages of you're meele and vice versa; no effects against enemy with shimmering)"
It's trash, don't use it, unless you want to get the achievement.















Harvest — CoST 4 (Ranged)
Slash dice 15~25, Evade Dice 4~10
Basically you gain +2 for every living allie, it's... good i guess, if you have everyone alive it gains +8 on a roll, but compared to others E.G.O pages you mostly is not gonna take this
Warm-hearted Woodsman
Warm-hearted Woodsman is the second abno that you will face, sharing the same quality of pages as Scarecrow.

A warm heart — Negative II
"At the start of the scene, if the librarian has 3 or more light, offensive dice gain +1-2 power"
Don't know why it's a negative page, having three or more light is easy at the point you get this abnormality and gets even better later, but the only downside is a breakdown page, so you need to get negative emotions.
















Cardiae — Positive I
"After dealing 15 or more damage to ENEMIES in a single scene reduce the cost of two random pages by 1, on kill reduce the cost to zero, after using the cost is reset".
Have I let it clear that is ENEMIES? So even if you in one dude lost all clashes you still can make up by beating the ♥♥♥♥ of someone else, making so easy to reduce the cost of your pages, and even having a bonus on kill, mwah perfecto.















Timber — Negative I
"When attacking a target that has more light that the librarian using this page, offensive dice gain power based on their light (up to two)"
Very bad, sure if you're facing one big guy it's most likely that they gonna have more emotional level and so more light, but still you little nugget need to be low on light, it's gonna bust only offensive dice, and it's only a plus 2 at max, making so not worth compared to others.















Logging — Cost 5 (Meele)
Slash Dice 7~11, Slash Dice 6~10, Slash Dice 6~9, Blunt Dice 6~6
All slash dices on clash win give +2 to the last dice with him giving 3 of bleed, making a plus six if you win all clashes, kinda sound mid since its a 6~6 but if you have streangth and blunt dice power, you gonna make some big damage... Nah just kidding its mid, 5 cost just for thoses numbers on slashs?
The Road Home & Scaredy Cat
The Road Home & Scaredy Cat is the third one you find, here is here the friendship floor start to take form.

Courage — Negative I
"Gain Strength and Protection based on the number of allies alive subtract by two, if the value is below zero, gain freeble and fragile"
Best one and in fact, a must have since this flor make you let your buddies alive, the cons are only reached when you have two librarian alive, but if you have only two in the late game you mostly already lost. Put this on your Xiao with crying children page and GG, you now have a solo Red Mist but with friends.















Home — Positive II
" [CENSORED] "
ITS IS TRASH. THE WORST OF ALL, GARBAGE OF THE GARBAGE, LITERALLY YOU LITTLE LIBRARIAN HAVE TO HIT ALL ENEMIES IN A CORRECT ORDER SO YOU CAN BUST YOUR DAMAGE, BUT THE PROBLEM IS ITS AN SINGLE ALLY SO IF YOU HAVE FIVE ENEMIES ALIVE YOU HAVE ONE SINLGE GUY HAVE TO HIT THEM ALL, AND AS IF WAS NOT ENOUGH, THE DAMAGE BUST IS A ♥♥♥♥♥♥♥ 3, THREE? A ♥♥♥♥♥♥♥ THREE DAMAGE BONUS??? OH AND LETS NOT FORGET THAT YOU NEED TO HAVE ALLIES ALIVE TO MARK MORE ENEMIES
















A road walked together — Positive II
"Redirecting an attack that was originally targeting the librarian that is using this page, bust all dice by +2"
In contrast against that other thing... This one is amazing, all dice gaining plus two just by redirecting an attack make this card very good, the only downside is that the enemy cannot target the little guy using this, or you don't have more speed than they.
















The Homing Instinct — Cost 5 (Mass Atack)
Blunt Dice 8~18
If it hits at least one guy all allies gain 2 light at the end of the scene, no need say more, you drop a freaking house on them.
Ozma
Ozma is the fourth one that you face, having only breakdown pages (the red ones, negatives).

Power of the past — Positive II
"Rise the cost of pages by one, give them power +3-4"
Double edge sword, if you have a lot of cards with light regen and with low cost this becomes a very good page, since it's 3-4.
















Oblivion — Negative II
"Add Oblivion(Single use, but its add to the deck for another act), upon using your character becomes immobilezid and cannot be target, recover 40% of it's max Hp (up to 48) and recover full light"
Very long explanation, but its basically a safe guard for your librarian that is dying and you don't want that to happen, have in mind that you not recover stagger resist.
















Powder of life — Negative III
"Receiving a letal blow, recover 20% of it max hp (just once per scene)"
as one of the final cards, you only take this if your librarians are dying, if not, don't take it.

















Faded Memories — Cost 5 (Mass Atack)
Slash Dice 5~10, Blunt Dice 5~9
if hit at least one person, all alies draw one page for each roll, hit the two roll draw two, hit no one draw wind.
The Adult that Tells Lies
The adult that tells lies. The final one, after you defeat Roland you will gain theses beutiful pages.

Esmerald — Positive II
"Add Esmerald (Five cost page that is not single use), cancel two pages in the enemy speed dice and hitting the same enemy recover light (up to two)".
A card for the gambler's, me, it can be very helpful when using against an opponent that is going to use a Mass Attack, but you need to relay on luck, but still taking two others pages and recovering 2 light? i see as absolutely win.














Magic Trick — Positive III
"Add Magic Trick (cost 4, not single use), reduce the cost of all pages in hand to zero"
Ah yes, the uranium to the atomic bomb, you can make so many things with this. Power of the past combo, 4 Distorted Blade, Eternal Resetyour pages, etc. Amazing if you put on the right boy.














False present — Negative III
"Add False Present (Zero cost) giving the librarian an E.G.O page, Liquid Courage, Silk Sack of Sawdust, Heart of Lead, Home that Cannot be Reached, Transformation; the false present is add to the deck in next acts"
Truly the most underrated card in this game, give to five librarian a effect corresponding to the E.G.O page. One librarian can have more than one, can have all five if you're crazy.

Liquid Courage: Deal +6 more damage and receive +3 more damage; the bad side can be avoided by putting on a librarian that never loses it clashes ou the one with Courage, since it gives 3 Protection.

Silk Sack of Sawdust: On hit recover +8 stagger resist, receiving hit loses -4 stagger resist; As long you always hit someone and don't get hit, you have nothing to worry about.

Heart of Lead: Loses 10hp and recover one light; the worst of all, but can be avoided by using Sweeper Layla passive, even more better with, if you have, Red Bloodmoon Page always getting strength for healing.

Home that cannot be Reached: After losing a clash, loses -4 stagger resist and add +2 to your next dice; it's good if you have Gleaning or Sweeps passive that recovers stagger resist.

Transformation: After winning a clash 50% to destroy opponent dice, after losing a clash 50% of chance to loose your next dice; Put on your best boy that never looses clashes and gg.













False Throne — Cost 7 (Mass Atack)
Blunt Dice 6~10, Blunt Dice 5~9
On use all the characters that die are revived, they have 4 light and all status are reset, they die after the scene they were revived; Very useful if you wanna go all out on a enemy or need to bring your guy back for one moment, i always get this one
Why you should play with Chesed
And that's how you play Chesed floor, a very unique one in its very niche way, now some reason for you to play with this floor, love the music, the atmosphere of ocean and the stage is a ship, "tides of change" and The Mage of OZ, AND IF YOU LOVE COFFEE!!

Have a nice day, dear friends~
3 Comments
wilkzinhu  [author] 22 Aug @ 2:59pm 
@azxgamer1334 five years late, but yes it does applies the effects of Hana, tho its not a combat page, Hana counts all pages, including abno ones

but once another turn starts the Strength is passed to another nuggie, it might be the same one or another one, but yes, you will have 2 nuggets with Courage
azxgamer1334 8 Feb @ 7:20pm 
@JustSkell wait, does this really work? i thought hana for all only applied for gaining strength through combat pages?
JustSkell 8 Feb @ 9:12am 
Combo Courage on nugget with Hana for All to spread power and have TWO nuggets with courage buff at a time =)