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RimWorld

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Sitting Spot [1.6]
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.050 MB
30 apr, 2024 @ 6:29
20 jun @ 7:55
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Sitting Spot [1.6]

I 1 samling av amefurashi
Ame's All MOD
19 artiklar
Beskrivning
- Description -


This is a simple mod that adds an invisible chair.


1 construction effort, 0 flammability, infinite durability, no materials required, no pass cost

But it has no comfort, beauty, and cash value



Pawns who sit on it will look like they're sitting on the ground or standing.


Sitting Spot
It can be placed on furniture, allowing you to sit on a bed or a table and eat.
However, it doesn't seem to work on entertainment facilities (chess, etc.)

Standing Spot
A transparent spot that can be used for entertainment facilities as an alternative to Sitting Spot, which cannot be used for entertainment facilities.
However, it seems that it cannot be placed on furniture


I would really like to integrate these two functions, but if I try to do so forcefully, problems will arise (such as things not working as described), so if anyone has a solution to this, please let me know


- EXTERNAL LINKS -

- :: skeb ::
https://skeb.jp/@natunosita
Commission reception window with intermediary

- :: bluesky ::
https://bsky.app/profile/natunosita.bsky.social
Twitter-like SNS (current my main base)


20 kommentarer
amefurashi  [skapare] 11 aug @ 16:51 
Well, I'll look into it, but I can't promise to fix it.
XerbuTheHutt 11 aug @ 16:40 
is it possible to have the sitting spot use the comfort value of objects it's placed on? mostly for using beds for chairs in micro-bases
amefurashi  [skapare] 4 jul @ 13:48 
Buildings that players can freely place without any construction effort can often be used to cheat
rhyndo 4 jul @ 12:41 
Why is construction effort 1 and not 0?
Solei 1 jul @ 6:34 
o7
amefurashi  [skapare] 20 jun @ 7:57 
Added a tag for 1.6 compatibility.:espresso:
If experience any problems, please report them, although can't guarantee that I can solve the problem
amefurashi  [skapare] 3 mar @ 8:10 
Implemented Japanese localization:holyflame:
amefurashi  [skapare] 3 mar @ 7:07 
t's been a while.:momozzz:

Thanks to the specific suggestions from several users and advice from a certain person, I was able to fix ThingCategories. Thank you

In addition, I fixed it in response to a request from @betterwithrobots so that it would not interfere with the anima tree. Thanks to the specific solution, it was very smooth. Thank you
betterwithrobots 25 sep, 2024 @ 13:10 
I did this on my local copy, but just as a suggestion: you might want to add:

<artificialForMeditationPurposes>false</artificialForMeditationPurposes>

to the building tags so that people can place it within the radius of their anima trees (works great with Picnic Area). Thanks for the super-handy mod!
BlueTressym 5 jul, 2024 @ 21:09 
Hiya. I'm getting some errors related to ThingCategories or suchlike (I am clueless about technicalities):
https://gist.github.com/HugsLibRecordKeeper/90ed783fec1466fb56b1c565f029228b