RimWorld
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Move Interaction Cell
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Mod, 1.4, 1.5, 1.6
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183.347 KB
30 ABR 2024 a las 5:02
22 JUL a las 13:32
8 notas sobre cambios ( ver )

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Move Interaction Cell

En 1 colección creada por Mlie
Developed by me
110 artículos
Descripción


Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?
This mod adds an option to move the interaction spot of buildings.
Click it to rotate the spot, hold in Shift to rotate in the opposite direction, right click to reset.

Idea by: tsuzumi

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: moving, rotate, spot
115 comentarios
versus 14 AGO a las 10:50 
yeah reloading the game is important, that happened to me too when i was testing stuff
Schadenfreude 12 AGO a las 13:54 
@versus
Not only does it nuke the current save, all saves get affected. I loaded a save before I moved the interaction spot, tried reinstalling something, and same thing happens that did on the save I change the interaction spot on.

Reloading the game fixed it however.
versus 12 AGO a las 7:44 
ok yeah you definitely want to restart every time
versus 12 AGO a las 7:40 
you might also want to just destroy the original object that you were going to reinstall and remake it with dev tools
versus 12 AGO a las 7:37 
in the meantime, you *can* fix messed up saves.

1. MAKE A BACKUP OF THE SAVE
2. open the save's .rws file in a text editor
3. search for <buildingToReinstall>
4. above it will be several lines of stuff, at the top is <thing Class="Blueprint_Install"> and below it is </thing>
5. delete <thing Class="Blueprint_Install">, </thing>, and everything in between
6. repeat for any other bugged blueprints
7. save and you should be done.

you should probably restart rimworld if you haven't already, just in case. if you have any issues then post here, i'll subscribe to the thread
Mlie  [autor] 11 AGO a las 22:06 
@divineDerivative If you have then it will be looked at eventually
divineDerivative 11 AGO a las 15:08 
@Mlie I followed the instructions listed in Reporting Issues. I described the action that caused the error, and included a link to a log of the error happening with only this mod active. What else is required for you consider this a valid report?
Mlie  [autor] 9 AGO a las 4:49 
Lets hope that someone takes the time to do a bug-report
The Soulkeeper 9 AGO a las 4:26 
im also having this same issue.
mh22nm 8 AGO a las 15:35 
can back it as well, mod nukes the save if you dare to move interaction points