Barotrauma

Barotrauma

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VoicewearForAnimEuropa
   
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4.995 MB
30. apr. 2024 kl. 3:25
24. apr. kl. 11:28
6 ændringsbemærkninger ( vis )

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VoicewearForAnimEuropa

Beskrivelse
2025,04,25
Since the number of items has increased significantly, we have changed the system so that a costume-specific Fabricator (Sewing Machine) is created in an assembly machine and then costumes are created from it. In addition, we have added some headgear for character costumes. Due to this change, they are no longer sold at the outpost (to prevent the merchant list from being strained).


◆This is a MOD for dressing AnimEuropa characters in talksoft character costumes.
only adds costumes as equipment items, and requires the installation of YubuRoll's AnimEuropa.
All costumes are based on "Medic's Fatigues",They can only be used by placing them on the submarine beforehand,
or by creating and placing an Sewing Machine in an Fabricator.
In the Sewing Machine, all costumes can be made from recycled other clothing or organicfibers, and all headgear can be made from other headgear or ballisticfiber*2 (to maintain the performance of existing helmets).
also activate the Crown Power.

◆Implemented costumes
□VOICEROIDetc
Yuzuki Yukari, Tsurumaki Maki, Kotonoha Akane, Kotoha Aoi, Kizuna Akari, Kyomachi Seika
Tohoku Kiritan, Tohoku Zunko, Tohoku Itako, Haruno Sora, Tsuina-chan (uniform)
□CeVIO costume
SatoSasara (AI costume), SuzukiTsuzumi (AI costume),
IA&ONE -ARIA_ON_THE_PLANETES-,CCD-0500[FEE]
□VOICEPEAK
KoharuRikka, HanakumaChifuyu,NatuiroKarin,FreMoMen(male)
□VOICEVOX costume
Zundamon, Shikoku Metan, Kasukabe Tsumugi , Meimei Himari, Mochiko-san, WhiteCUL, Chugoku Usagi
Please refer to the terms of use for each character for use in streams etc.

◆The implementation of head accessories is not going well because I can't think of a way to control the drawing order of costume head sprites and helmet sprites.
In the basic implementation, the head accessory is drawn on top of the helmet, and if you adjust it on the helmet side, the helmet will be displayed at the top of the character sprite. (The helmet is depicted further above the forearm.)
Therefore, currently only sprite data is included and can be overwritten as desired.
(Please check the "readme_headgear.txt" in the mod file)
If you have any ideas to solve this problem, please let me know in the comments.

As a temporary measure, currently (April 2025) for characters who have headgear, we have prepared separate items for face equipment.
8 kommentarer
Spirtgamer1987 19. dec. 2024 kl. 2:46 
Thank you
randsell  [ophavsmand] 19. dec. 2024 kl. 1:16 
CLIP STUDIO PAINT and Jmeditor2
Spirtgamer1987 18. dec. 2024 kl. 22:00 
What software did you use to make this?
Elphet 26. aug. 2024 kl. 10:48 
okay>thx
randsell  [ophavsmand] 12. maj 2024 kl. 20:32 
It works because it is a MOD that only adds items, but it is drawn to fit AnimEuropa's character sprite, and if the settings in HumanDefaultRagdoll.xml do not match, sprites may appear out of place
If you wish to modify the sprite or xml by yourself, please feel free to use it in accordance with the terms and conditions of each character.
Elphet 12. maj 2024 kl. 13:59 
can this mod work without anime europa?
randsell  [ophavsmand] 3. maj 2024 kl. 7:08 
Thank you for your kind words YubuRoll! I'm verry happy this mod was of interest to you as well.
YubuRoll 3. maj 2024 kl. 0:54 
I often enjoy voiceroid and cevio contents - so I love it. Thanks for good modifications