Garry's Mod

Garry's Mod

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Helldivers 2: Hellpods and Stratagems [ V1.0 ]
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Content Type: Addon
Addon Type: Vehicle
Addon Tags: Fun, Realism
File Size
Posted
Updated
73.686 MB
29 Apr, 2024 @ 4:41pm
6 May, 2024 @ 10:22am
7 Change Notes ( view )

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Helldivers 2: Hellpods and Stratagems [ V1.0 ]

Description
Unfortunately, due to Autocratic Illuminate Interference (see: hard drive failure), V2.0 of this was consumed by the Meridian Singularity. I gotta do a buncha work again so idk if I'll ever get round to it.



Go now, and show our foes the Righteousness of Managed Democracy.

Hellpods, and their Stratagems, ripped from Helldivers 2 and ported to an equally archaic game engine. Just as Super Earth intended.

These are both animated props, remade by hand ( and retextured as they wouldn't properly port over), and also now working entities. As such, this is half my work, half Arrowhead's.

As these are not a 1:1 rip from the games - textures and such had to be done manually - there are likely creative/artistic differences between what you see here and the actual game. Same goes for sound/audio



:: Contents ::
:: Working Hellpods
Complete with animations for deploying, and a bodygroup/shader effect for atmospheric entry)
:: Hellpod Lid
Sold separately
:: Supply Packs
Animated and rigged, with each drawer/door rigged as a pose parameter to allow fine-tuning of their state. The entities can give you ammo and health.
:: Support Weapon Pod (Prop Only For Now)
Also able to contain backpacks, and stratagem weapons. Weapons sold separately
:: Shield Generator (Non-Functional For Now)
No animations, or effects - just a shield generator prop at the moment.

Configuring settings for these pods can be done in the Spawn Menu, under "Helldivers Stratagem Settings" in the Options tab.

Before you ask, yes, I wanna make these actually work at some point. No, I don't know when that'll be.

These are now entities! They work. When you spawn in, you'll enter the map via Hellpod. They're a little finnicky right now, and you don't have any control over them, but they work.

There are also several SWEPs now, that act as simple Stratagem beacons - throw one, let it hit clear enough ground, and watch a new Hellpod drop in with the required loot.

There'll be further tweaks, changes, and improvements as we go.

:: Future Plans ::
Get the Shield Generator working
Hellbombs
Super Earth Flag
Extraction Beacon
Auto-Turrets
The Big Gun
Drills n' Probes



:: ConVars ::
If you're using these on a server, and want to have a bit more of a fine-tuned control over things, the console variables below can be set to do this.

sv_hellpod_spawn_active ( 0 / 1 )
Flags whether respawning/spawning in for players should use the hellpod intro. When set to 0, this behaviour is disabled - and players will simply spawn normally.

sv_hellpod_cleanup ( 0 / 1 )
Flags whether empty Hellpods and their lids should remove themselves. When set to 0, this behaviour is disabled, and Hellpods will remain until deleted. When set to 1, Hellpod lids vanish after 10 seconds, and any Empty pod - including ones whose Stratagems are finished - will remove itself.

sv_hellpod_resupply_hp ( Default: 50 )
The amount of health that a Player should get when using a Supply Pack. This lets you set the exact amount - the default value is 50HP, and based on how Supply Packs give you two Stims, and each Health Pack in HL2 gives 25HP.

sv_hellpod_resupply_mags ( Default: 5 )
The number of magazines the player receives for each weapon, when using a Supply Pack. This is multiplied by Clip Size - but can be fine-tuned as required. I recommend sticking with whole numbers only, however.

:: Credits ::
I do not own Helldivers 2. I mean - I own a copy of the game. I don't own the company. Arrowhead Game Studios owns the rights to the Helldivers universe, as well as this content. Models, rigs, and topologies were all created by the talented team over at Arrowhead. All I've done is textured them, set their shaders up to work with the Source engine, and added extra details.
Popular Discussions View All (8)
6
6 May, 2024 @ 9:14am
how to use it?
Bob the Juicer
5
11 May, 2024 @ 12:34pm
Can I yoink models/sounds for my small project?
Mr Shelter
2
5 May, 2024 @ 3:14pm
i can't find them?
captainmalcolmchambers
209 Comments
PixelTheCollie ΘΔ 7 Oct @ 9:57pm 
hope this can be contuined
you do know you can re get ur mod right
just grab link of it then use gmpublisher and you can download the files of nearly any mod, theres a few websites that even do it, and hdds can get some data recoverd. so there good chances you want have to redo work, i lost my mod files and stuff, got them back pretty easily, hope this helps, please upd mod again add all planned and more, thanks, and sorry, amazing mod
Death ray guy 18 Aug @ 1:27pm 
Heya, if you ever get back to doing this i think it would be great. hope everythings going well, love the mod!
wiimeiser 13 Aug @ 10:24pm 
Author mentioned it a few pages back. Check Page 2.
General Malcolm Granger 13 Aug @ 9:31pm 
damn that suck so most likely this will never get any updates. also @wiimeiser how do you know this?
wiimeiser 12 Aug @ 11:37pm 
@General Malcolm Granger
The development files were lost a while back, that's why there's been no updates.
General Malcolm Granger 12 Aug @ 11:14pm 
@Mackaye its been a year you alive? just checking in.
wiimeiser 8 Jul @ 10:36pm 
@Democracy Cat
I posted a simple version of the reason why just before you did, but basically, when the lua first runs, it doesn't check to see if the settings are saved and overwrites them with the defaults.
Democracy Cat 8 Jul @ 7:54pm 
Why do I have to set sv_hellpod_spawn_active to 0 every time I load into a game? Reposting this cus it also happens WHILE I'M STILL IN A GODDAMN MAP! Wtf man?
wiimeiser 20 May @ 6:14pm 
@giorgibob152 Not really, since the lua doesn't actually save any changes to your settings and just loads the defaults. The way I did it was to run a legacy version and change the default value myself.
Ragnarök 20 May @ 6:11pm 
whats the map called in the first pic?