Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta










– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
1. Prison Beds : A simple coding error here. To stop the game sending error reports when Anomaly is not enabled, please replace:
<TerrorSource>8</TerrorSource> with:
<TerrorSource MayRequire="Ludeon.RimWorld.Anomaly">8</TerrorSource>
2. Prison Doors : The standard door is fine, but the cost of the auto-door has been decreased rather than increased . Vanilla auto-doors cost +40 Steel, so the jail auto-door should cost +55 Steel with it's reinforcement.
3. Jail Bars : No balance changes have been made. I suggested dropping the cost down to 3, and shaving off some HP to further show this is not a solid object.
As you nerfed auto-door speed, I figure you intended to have steel cost increase across both doors - did you accidentally lower this again thinking it was this def for the jar bars? I've done this myself before now, so I know it can easily happen after a long day. :D