Baldur's Gate 3

Baldur's Gate 3

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Eldritch Brute
By CorvusRex93
A guide to create a barbarian / fighter multiclass, who uses his mystical enraged powers to throw his weapons at his enemies.
   
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Introduction
Revel in eldritch power and unleash your frenzy upon your enemies as you diminish your foes by throwing your bound weapon.
This guide shows a way to build a barbarian/fighter who uses the subclasses berserker and eldritch knight to make himself able to throw his weapons from afar while still being able to hold himself in close combat.
General Info
Build Name: Eldritch Brute
Race: Any / Half-Orc
Background: Any / Soldier / Outlander
Playstyle Description:
Use your ability to bind weapons to fully make use of the enraged throw ability to diminish your enemies from afar while still being able to be effective in close combat. Use your limited magical abilites to improve your resistance and skills or damage enemies immune to physical damage.
Leveling
Starting Class:
Barbarian 1

-Stats-
STR 17
DEX 14
CON 16
INT 8
WIS 8
CHA 10

Proficiencies: Athletics, Intimidation
Abilities: Unarmoured Defense
Actions: Rage

Level 2 Class:
Barbarian 2
Abilities Danger Sense
Actions: Reckless Attack

Level 3 Class:
Barbarian 3
Sublass: Berserker
Actions: Frenzy, Frenzy Attack, Enraged Throw

Level 4 Class:
Fighter 1
Actions: Second Wind
Fighting Style: Great Weapon Fighting

Level 5 Class:
Fighter 2
Actions: Action Surge

Level 6 Class:
Fighter 3
Sublass: Eldritch Knight
Actions: Weapon Bond
Cantrips: Blade Ward, Any (depending on group setup)
Spells: Magic Missle, Shield, Any (depending on group setup)

Level 7 Class:
Barbarian 4
Feat: Great Weapon Master

Level 8 Class:
Barbarian 5
Abilities: Extra Attack, Fast Movement

Level 9 Class:
Barbarian 6
Abilities: Mindless Rage

Level 10 Class:
Fighter 4
Feat: Ability Improvement (+2 STR)
Spells: Chromatic Orb

Level 11 Class:
Fighter 5
Abilities: Extra Attack (oboslete due to lvl 5 Barbarian)

Level 12 Class:
Fighter 6
Feat: Tavern Brawler (+1 STR)
Equipment
Headwear:
Warped Headband of Intellect
  • Where to find:
    Dropped by Lump the Enlightened in the Blighted Village (Act 1).
  • Description:
    The Warped Headband of Intellect is an uncommon Circlet that raises the wearer's Intelligence to 17.
Armor:
The Graceful Cloth
  • Where to find:
    Sold by Lady Esther at the Rosymorn Monastery Trail, just after taking the Mountain Path (Act 1).
  • Description:
    The Graceful Cloth is a rare piece of Clothing that gives its wearer +2 Dexterity and the Cat's Grace condition. It also boosts the wearer's Dexterity Saving Throws and jump distance.
Bonespike Garb
  • Where to find:
    Purchased from Exxvikyap at Rivington General in Rivington (Act 3).
  • Description:
    Bonespike Garb is a very rare Clothing that grants temporary hit points when using Rage, and reduces incoming damage by 2. Attackers receive Piercing damage when the wearer is struck.
Gloves:
Bracers of Defense
  • Where to find:
    In the secret area of the Apothecary's Cellar beneath the Blighted Village. The bracers are located in a gilded chest (Act 1).
  • Description:
    Bracers of Defence are a rare pair of Gloves that increase the wearer's Armour Class by 2 when unarmoured and not holding a shield.
Gloves of The Duellist
  • Where to find:
    Sold by Lann Tarv in the Main Floor of Moonrise Towers (Act 2).
  • Description:
    Gloves of The Duellist are a rare pair of Gloves that enhance melee weapon Attack Rolls when the wearer only holds one weapon in the main hand.
Bonespike Gloves
  • Where to find:
    Looted from Strangler Luke in the Undercity Ruins during the quest Get Orin's Netherstone as part of the trial to enter the Temple of Bhaal. The enemy will despawn once the trial is complete so the item will need to be obtained before then (Act 3).
  • Description:
    Bonespike Gloves is a pair of very rare gloves that make your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
Boots:
Evasive Shoes
  • Where to find:
    Sold by Mattis at the Last Light Inn (Act 2).
  • Description:
    The Evasive Shoes are a rare pair of Boots that give a small bonus to Acrobatics and Armour Class.
Bonespike Boots
  • Where to find:
    Looted from a trapped Wooden Chest in a secluded Passageway at the far end of the western trail leading away from the South Span Checkpoint in Rivington (Act 3).
  • Description:
    Bonespike Boots are a Very Rare pair of Boots that enhances jump distance and gives the character access to the Brutal Leap ability.
Cloaks:
Cloak of Protection
  • Where to find:
    Can purchase from Quartermaster Talli at Last Light Inn (Act 2).
  • Description:
    Cloak of Protection is an uncommon Cloak that grants the user +1 Armour Class Armour Class and +1 to Saving throws.
Ring #1:
Ring of Flinging
  • Where to find:
    Sold by Arron in the Druid Grove (Act 1).
  • Description:
    Ring of Flinging is an uncommon Ring that improves the throwing damage.
Ring #2:
Ring of Protection
  • Where to find:
    Rewarded by Mol for completing the quest Steal the Sacred Idol in the Druid Grove (Act 1).
  • Description:
    The Ring of Protection is a rare Ring that grants the wearer a bonus to Armour Class Armour Class and Saving throws.
Killer'S Sweetheart
  • Where to find:
    Found lying on the ground where the shadowy copy of the player's character died in the Self-Same Trial inside the Gauntlet of Shar. If any member of the group has Cheater's Folly (Condition) active, the ring will not spawn. (Act 2).
  • Description:
    Killer's Sweetheart is a very rare Ring that makes the wearer's next Attack Roll a critical hit after killing a creature, once per Long Rest.
Amulet:
Amulet of Greater Health
  • Where to find:
    Stolen from a trapped pedestal X: -6548 Y: 2901 in the Archive of the House of Hope (Act 3).
  • Description:
    Amulet of Greater Health is a very rare Amulet that set the wearer's Constitution icon.png Constitution score to 23 and gives Advantage on Constitution Saving Throws.
Weapon:
Unseen Menace
  • Where to find:
    Sold by A'jak'nir Jeera at Crèche Y'llek (Act 1).
  • Description:
    Unseen Menace is a rare +1 Pike increases critical hit chance and grants Advantage as long as the wielder keeps connecting hits.
Charge-Bound Warhammer
  • Where to find:
    Can be purchased from Dammon in Last Light Inn (Act 2).
  • Description:
    Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Damage TypesLightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon.
Illithid Powers
Standard Powers
Favourable Beginnings
  • Type:
    Passive Feature
  • Description:
    The first Attack roll or Ability check you make against any target gains a bonus equal to your Proficiency Bonus.
  • Requires:
    None
Luck of the Far Realms
  • Type:
    Passive Feature
  • Description:
    When you make a successful Attack roll against a foe, you can change that attack into a Critical Hit. Recharge: Long rest.
  • Requires:
    Favourable Beginnings
Permanent Buffs
Act 2
Potion of Everlasting Vigour – Permanently Increases STR by +2
Gotten by convincing Astarion to bite Araj Oblodra in Moonrise Towers
Act 3
Mirror of Loss – Can be used to get +2 Dex
House of Grief
Notice
This guide hasn’t been tested yet and is up for future changes and improvements. Suggestions are welcome!
Credits
Baldur's Gate 3 Wiki https://bg3.wiki/
CorvusRex93