Boneraiser Minions

Boneraiser Minions

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Boneraiser Minions Strategy Guide
By CuddilyWuddily
This guide is a comprehensive strategy guide that will teach you how to beat the hardest parts of the game and get your name on the leaderboards.
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Introduction
This is my Boneraiser Minions Strategy guide aimed at teaching players on how to beat the hardest parts of this game and how to get their name on the leaderboards. I'll be teaching you the best minions, relics, spells, army composition, classes, etc. and strategies that either net the highest score possible or lets you clear NGP+2 without any spells. But first, my credentials.

As you can see, on the hardest map in the game, I'm the best Deprived Wretch, Liche Necromancer, Vampire Survivor, Sinned Deamonologist, Gangly Grafted, Meldum Afflicted, Cyclops Exile, Doll Maker, Sprout Brotato, Psycho Possessed, Voodoo Shaman, Boneworm Brainiac, Imp Contraptioneer, Dark Metaman, Beast Whisperer, and Courtier Clown in the whole wide world. So I think it's safe to say that I know what I am talking about.

The reason Sorcerous Hollow is left out is because currently there's a bug that causes the game to crash when you reroll at the start for relics with him so i'm gonna wait until that's fixed before attempting to be the number one Sorcerous Hollow of the world.

All testing and data is gathered on the Forbidden Elevator map therefore all of my advice/strategies/assessments in this guide are tailored for the Forbidden Elevator map.

This guide was written for v36.11. If the developer changes and rebalances a bunch of stuff and as a result the guide is no longer accurate, it's not my fault.

If you have any questions or comments please post here: https://gtm.steamproxy.vip/app/1944570/discussions/0/4352247346363628091/
Random Game Mechanics Tidbits
Bones
There are 5 types of bone. Small Bone, Regular Bone, Blue Bone, Pink Bone, and Gold Bone. Each has a value as follows
Small Bone: 0.5
Regular Bone: 1
Blue Bone: 1.5
Pink Bone: 2
Gold Bone: 2.5

It's important to note that stronger and weaker meanies all drop the same bones. So slaying Paladins does not give more bone than slaying Peasants. Blessed meanies drop higher valued bones than nonblessed meanies but that's it. Which is why it's advantageous to spawn as many weaker meanies as possible before the stronger meanies come out because they all drop the same amount of bone.

Amount of bone required for a boneraise level is 5 + 20/3 * (current level - 1). So if you're boneraise level 1 you need 5 bone to get a boneraise level. If you're level 4 you need 25.

Gems
Note:These are not their official names.
Small Blue Diamond: 20pts
Green Round Gem: 40pts
Blue Round Gem: 80pts
Pink Gem: 160pts
Big Diamond: 320pts

You need the Bonechemist Slab relic to turn these points into bones.

Chests
There are 5 types of chests in the game.
Brown Chest: 350pts, 20% spell, 5% relic
Gold Chest: 600pts, 20% spell, 5% relic
Royal Chest: 1000pts, 75% spell, 25% relic
Gold Giga Chest: 1500pts, 100% spell, 25% relic
Royal Giga Chest: 2250pts, 100% spell, 25% relic

Regular chests only drop one spell or relic and never both and spell takes priority over relic.

Gold and Souls
Gold and Souls are the currency in this game and I'd just like to point out that you will have way too much of both at the end to the point you can buy literally everything that is offered in a run and still gain a massive profit in both at the end. So once you buy everything you can just spend it all with reckless abandon. You will never run out.

Heroic Forces
The meanies from the main waves are significantly stronger than meanies spawned in between waves. That's why enabling Heroic Forces makes the game easier and not harder. Because it spawns a lot of weaker meanies in between the main waves, making you stronger before the harder main waves arrive. Enable all of them at all times. If one group of meanies give you too much trouble, learn how to deal with them better. For example, Heavenly Vessels never ending lightning strikes can be handled by just walking back and forth in separate 2 straight lines.

Stacking Effects
Everything except Damage Reduction stacks additively in this game. For example, Augur haste, Mimicry Tears, and any +attack speed class meta simply adds their bonuses together.

Damage reduction stacks multiplicatively. So for example if you have 20% damage reduction from Unholy Monk and 50% damage reduction from a class meta, the total damage you take is 1 x 0.8 x 0.5 = 0.4. 40% damage.

Blessed Meanies
Blessed Enemies are pink enemies and their stats are modified as follows:
Health x2
Speed +20%
Damage +40%
Death Score +22%

Blessed meanies are the most complicated part of the game. Blessing as many meanies as you can results in a higher score, however, it is always blessed meanies that will kill you and make your life a living hell. Blessed meanies are so strong that I believe de-blessing meanies is mandatory to beat the Forbidden Elevator map.

New Game Plus
You can only do 2 New Game Pluses before you're forced to quit. In your first run you fight a human King Gigald. In NGP+1 you fight an undead King Gigald, and in NGP+2 you fight a Deamonic King Gigald. After Deamonic King Gigald is slain the run ends. No more New Game Pluses.

According to the game developer, in NGP
Healing is reduced to 0.9 in NGP+1 and 0.7 in NGP+2
Meanie move speed is increased by 12.5% in NGP+1 and 25% in NGP+2
Meanie health is increased to 300% in NGP+1 and 600% in NGP+2

Barrow Diggers & Behemoth Miners
Barrow Diggers dig up a bone or a gem every 2-4 seconds. However each Barrow Digger you have increases all Barrow Digger's cooldown by 1/6th of a second. So if you have 6 Barrow Diggers each Barrow Digger will dig something up every 3-5 seconds.

The same is true for Behemoth Miners except they dig up 1-3 things per dig instead of just 1 thing.

All Barrow Diggers be it legitimate ones or summoned ones contribute to the cooldown increase. All Behemoth Miners also contribute to their own cooldown increase. Please note that Barrow Diggers' and Behemoth Miners' cooldowns are completely separate.

In my experience, if you know what you're doing (get 120+ boneraise level every run), these guys will not buy themselves back even if you grab them at the start of the run. Which is why their sole purpose in life is to increase your score. So if you're not gunning for a high score never raise them.

Please note that Giantous Gianraisers summon Behemoth Miners all the time so there is 0 reason to go Behemoth Miners outside of the Doll Maker and the Beast Whisperer classes.

Check the Digger Math section of the guide to see if they're worth your while.

Curses
Blindness: You can't see your minions or see anything on the status screen. Annoying but inconsequential.
Chaos: Drops a bunch of bombs everywhere.
Covetous: Doubles speed, halving the damage meanies receive before reaching you. You will die.
Envy: All meanies transform. I never seen meanies transforming impact anything other than the very early game.
Gluttony: Turns all gems into honey, which increases your max hp but kill your chances at a high score.
Greed: Stops all healing.
Sloth: Slows everyone down. Amazing for normal waves, death sentence against bosses.
Suffering: Doubles all damage. If you're good at dodging it kills bosses really quickly.
Wrath: Summons lots of shrooms and birdies.

I hate curses with a passion. Curses are 100% of the reason why I never I mean ever pickup the Accursed Tomes of Bonings, Antiquities, and Sorceries relics. They are annoying as hell and they cost me a run one too many times. I recommend you avoid them like the plague too.
The Universal Default Strategy of Every Class
Once you know what you're doing all classes play pretty much identically which is...

1. Install one Giga Treasured Chesty contraption and 2 Treasured Chesty contraptions on the map.

2. Reroll relics at the start until you get 2 Colossus Teeth.
The Keepsake Key boneraise lore randomly selects one relic you have and gives it to you on your next run so if you only have a Colossus Tooth, it will always give it to you on your next run. So quick restart until you are offered a Colossus Tooth, grab it, then quick restart again until you are offered a 2nd one. Note that classes with a Class Meta that gives you a starting Relic will not be able to benefit from this trick.

By the way, this is not an exploit. The developer himself has gave his blessing for players to reroll at the start for 2 of their favorite relics like this so don't think this is an exploit. It's not. It's intended.

3. Get an Enbanishment Scroll from the Souleater Dealer.
I'd say most of the time he offers an Enbanishment Scroll. But the rare times he doesn't grab a relic instead. Or quick restart again.

4. Sink all banishes you have into spells and only spells
Check the spell overview section to see which spells you should banish and which spells you should not banish.

5. Get one Fruity Bro

6. Get two Giantan Summoners as soon as possible.
I usually use my 3 minion exclusive rerolls for this. 1 reroll per boneraise.

Try your absolute best to not consume an Unholy Monk. Leveling the Unholy Monk to 2 as soon as you can is the easiest way to do this. If you can't, using rerolls to get a 2nd Unholy Monk is a non-ideal option. I'd say getting your first Giant Mage and Giantan Summoner is more important than saving an Unholy Monk so if you are offered a Giant boneraise that consumes the Unholy Monk just take it.

7. Get a Zogziech Diablos
Your first 3 souls go here. I usually fuse Deamonic Monks and Deamonic Warlocks since they are the only two minions that I haven't Giga-Banished that can deal damage.

8. Get a Deamonic Monk
Your 4th soul goes here.

9. Get the Sinicious Ritual relic and a Deamonic Augur
If you haven't been offered a Sinicious Ritual relic yet then just move onto the next steps until you do and then come back here.

10. Get as many Berry Bros and Big Raspiberry Bros as you can
Don't spend any rerolls to achieve this. Just grab them whenever they are offered. If they are never offered then that's that. It's not that big of a deal.

11. Get 9 Giantous Gianraisers

12. Get a Magma Gargantuan
Dropping the number of Giantous Gianraisers you have to 8.

13. Get a Mega Meldsumassous and as many Mad Magus as you can (max 3)

14. Get three level 2 Jinx Witches
Level 3 Jinx Witches are acceptable but wholly unnecessary.
You can get away with only level 1 Jinx Witches if you have a lot of them.

15. Use all remaining boneraises on gaining as many rerolls from the Horoscope Charm relic as you can.

16. Stockpile 1 Snowblow Snowman, 1 Mimicry Tears, and as many Deathen Whispers as you can.
The order is very important. Snowblow Snowman has to be last and Mimicry Tears has to be next to last. And then as many Deathen Whispers as you can above it. Make absolute sure you never overwrite Snowblow Snowman with a new spell otherwise you have to ditch all of your spells and start over. So if you have 2 Magical Bum Bag relics your spell order from top to bottom should be Deathen Whispers, Deathen Whispers, Mimicry Tears, Snowblow Snowman, and an empty slot, and it's absolutely imperative you immediately cast every new spell you acquire immediately. Emphasis on IMMEDIATELY. If you do it fast enough, even if multiple spells are right on top of you, you can cast the newly acquired spell before obtaining the next spell thus preventing your Snowblow Snowman from being overwritten.

You have to be especially careful with classes that give you extra spells on boneraise. As those classes, when picking up a soul with the Spirit Whispers relic, NEVER choose a boneraise that gifts you a free spell even if it means not triggering the Horoscope Charm relic. Personally I turn off the class meta of every class that gives you free spells because of this.

17. Use your stockpiled rerolls and seals to cast as many Nobleman Lure, Magical Chest, Regrowth Returnal, and Jewelry Royalifier spells as you can. And Stars Alignment to get more rerolls when you're low on rerolls.

I generally leave non-blue chests that aren't contraptions unopened until I grab a Jewelry Royalifier to increase chances of getting more relics and spells from them. I usually wait until either my contraption chests are finished cooling down or I'm at the Stage 3 or 6 boss fights to cast the Jewelry Royalifier spell because bosses break open chests making it impossible to save them for later. I don't save contraption chests until I get a Jewelry Royalifier spell because every second they are not opened delays their next chest spawn by that amount which in my opinion is a net loss.

I start grabbing and casting Stars Alignment for more rerolls when I have less than 5 rerolls remaining.

18. Near the end of the game, use your rerolls to get a few more Deathen Whispers.
You need...
1 Deathen Whispers for each Dryad, Cyclops, and Ogre waves.
1 Deathen Whispers for Stage 8
1 Deathen Whispers for Stage 9
1 Mimicry Tears and 1 Snowblow Snowman for Deamonic King Gigald.

Since you can only stockpile 4 spells (aka only 2 Deathen Whispers) after grabbing two Magical Bum Bags you're going to have to use your rerolls to grab extra Deathen Whispers right when you need them most.

As an absolute last resort you can use rerolls on relics to obtain a full heal from the Bottled Fairy or Soul Taint relics. I try my absolute best to have the Bottled Fairy relic on hand before fighting Deamonic King Gigald.
How to get a High Score
On top of the default strategy...
1. Cast as many Restless Rising spells as possible.
Prioritize this spell over all other spells. If you have to choose between Restless Rising or Nobleman Lure/Magical Chest/Regrowth Returnal/Jewel Royalifier, choose Restless Rising. I cannot stress how important this part is. Restless Rising gives you more score per spell than any spell in the game by a considerable margin. All of my high scores were obtained by spamming as many Restless Rising spells as I could.

2. Activate all Monuments to Restless Spirits, including those you created by spamming the Restless Rising spell, at Stage 8 or higher.
This is VERY IMPORTANT. You have to NOT activate every Monument to Restless Spirit in every loop until you reach Stage 8. The difference of points each Monument gives at Stage 8 compared to Stage 1 is astronomical.

3. Get as many Big Chestibooty Bros as early as possible.
Grab every Mimic Teeth you are offered. Prioritize it over everything except the S-Tier relics. My strategy is grabbing every regular bro boneraise I am offered and waiting for a Bonebrobigly Destineous. If you avoided every relic that increases Bro minion cap then you should get the Big Chestibooty Bro 100% of the time. Whether you get the 2 Big Chestibooty Bros early in the first loop or not is a difference of at least 100,000 points.

4. Use 100% of your Barrow Boners to make Barrow Diggers and grab them every time they are offered.
If you grab the Broken Bones relic however you might have to stop at like 9 Barrow Diggers until you get your army up just so you don't die. Doll Makers must endeavor to also grab 6 Behemoth Miners on top of the Barrow Diggers. Beast Whisperers... the class is so weak doing this might end in your death so use your own judgement.

5. Try to cast a Humongous Gems spell right before you open all the chests.
I usually cast this spell alongside a Jewel Royalifier spell.



And that's pretty much it. If you follow my default strategy and add these 5 things on top of it you too should get 2.4mil score every run minimum.
Explanation of The Universal Default Strategy of Every Class part 1
The early game is really difficult
You are going to be overwhelmed by a sea of blessed meanies VERY quickly. As early as Stage 2 in fact, forcing you to dash around the perimeter of the map until you are surrounded by blessed meanies and then die because blessed meanies deal incredible amount of damage to you very, very quickly.

Deamons and Giants are the only minions you have that can make a dent in the sea of blessed meanies.
Level 3 Skellies, Meldus and Bros cannot kill meanies fast enough to keep you alive. Not even close. The gap between the strength of Skellies, Meldus, and Bros versus Deamons and Giants is so big that those 3 minion types might as well deal 0 damage per second. That's how inconsequential they are. Which is why we rush 2 Giantan Summoners as soon as we can while we wait for the first 4 souls to drop.

Some classes benefit more from skipping Giants entirely which is why I have tried my best to cut the 2 Giantan Summoners out by rushing Deamons and Diablos but it's so hard to pull off that most of my attempts end in failure which is why even as Psycho Possessed I always grab 2 Giantan Summoners at the start. Always. Get those 2 Giantan Summoners up as soon as possible.

Giants are a rare boneraise offering
Too many times I died because I never get a Giant offering in my first 15 boneraises. That's why I get two Colossus Teeth at the start of the game instead of other amazing starting relics like Moon Charm, Sorcery Wand, Spirit Whisper, and Enbanishment Scroll. Even with two Colossus Teeth I often find myself using rerolls to force those first two Giant Mages so there is no doubt in my mind that two Colossus Teeth are the best two starting relics in the game because not getting Giant Mages at the start is game over right then and there in the beginning.

There are only 4 guaranteed souls at the start of the game
Stage 2 gives one
Stage 3 gives one
Stage 3 boss gives one
Stage 4 gives one
And then there are no more guaranteed souls all the way until you kill the stage 6 boss. That is a very huge gap which is why we must make all 4 souls count by putting all 4 into Deamons instead of Giants or other lesser minions. I've personally tried putting all 4 souls into Giants first to get Giantous Gianraisers generating bones and gem as soon as possible and every time I did that I died which is why I put all 4 souls into Deamons first now.

If you get lucky and the waves spawn Champions instead of Wizards or Flagbearers you may get more souls before the Stage 6 Boss but I wouldn't count on it.

The Zogziech Diablos is the most powerful minion in the game by a considerable margin
He has more than double the DPS of the other Diablos. He has more than double the DPS of the Magma Gargantuan. The sheer amount of damage this guy outputs is just absolutely ridiculous. No minion comes even close to this guy. And on top of that, unlike the Morgzoloth Diablos, his attacks have no weird gimmick and is completely reliable. He will create massive AoE pillars of fire directly underneath meanies and you can stand right in the middle of it and watch an entire meanie wave suicide themselves to it.

So that's why we get him 1st. Your first 3 souls go here.

Not even the Zogziech Diablos can keep you alive against the tide of blessed meanies.
Playing as any class no matter how many Diablos or Giantous you have if you don't have a de-blessing minion you will die in the first loop unless you expend several Deathen Whispers. And Deathen Whispers won't keep you alive in the next loop because you need so many of them it's unrealistic. Let me share some of my experiences with you.

On two separate occasions as Sinned Deamonologist in NGP+1 I merged all my Deamons into 4 Zogziech Diablos. I had 4 Zogziech Diablos, 1 Deamonic Augur, 8 Giantous Gianraisers, and 1 Magma Gargantuan and I died in NGP+1 both times.

As Meldum Afflicted 1 Zogziech Diablos and 15 Manic Mimes, so essentially 16 Zogziech Diablos, failed to keep me alive on NGP+2. Not even close.

De-blessing every meanie is the only way you can stay alive
In the 1 Zogziech Diablos 15 Manic Mime build, if I add a Deamonic Monk therefore halving the number of Zogziech Diablos I have because half the Manic Mimes are Deamonic Monks instead of Zogziech Diablos, I clear NGP+2 without getting hit once. It's important to note that Manic Mimes do not benefit from Deamonic Monk's +50% attack speed aura even when they mimic a Deamon. So in other words, despite having only half as many Zogziech Diablos, this Manic Mime build clears NGP+2 without getting hit even once which fully illustrates just how powerful blessed meanies are compared to regular meanies and how essential de-blessing is.

As any class, whenever I had 1 Deamonic Monk, 1 Deamonic Augur, 1 Deamonic Witch, 1 Magma Gargantuan, and 8 Giantous Gianraisers, I cleared NGP+1 without any effort. I never thought dying in NGP+1 was possible with my build but as Sinned Deamonologist, when I merged all my Deamons in Zogziech Diablos and continued to do so without keeping a Deamonic Monk around, I died. Every time.

Also as Cyclops Exile I tried cutting out the Deamonic Monk and replacing it with a 3rd Morgzoloth Diablos on at least 5 different occasions and on all 5 occasions I died in the first loop every time.

So because of my many, many experiences detailed above it is my opinion that de-blessing is absolutely mandatory to clear NGP+2 Forbidden Elevator.

Now some of you might think de-blessing will kill your chance at a high score. If you are one such person then go back to the very top of the guide and look at my name next to the #1 high score of 16 of the 17 classes in the game. I got every single one of those high scores by rushing the Deamonic Monk by Stage 4 and de-blessing every meanie that got near me. So in other words, you're wrong.

If a blessed meanie gets de-blessed by the Deamonic Monk then he would've killed you if he remained blessed so you want him de-blessed. The only way you could've survived without the Deamonic Monk is if you used a Deathen Whispers spell in which case the blessed meanie would've died without being de-blessed even if you had a Deamonic Monk because your minions have decent range and the blessed meanie would've died in one hit far away from the Deamonic Monk's aura. In both cases having the Deamonic Monk is superior.

And that's why we prioritize the Deamonic Monk over everything else. You need to play a terrible class like Cyclops Exile for a few weeks to truly appreciate just how essential getting that first Deamonic Monk is.

Explanation of The Universal Default Strategy of Every Class part 2
The Deamonic Monk is the best minion in the game
The Deamonic Monk...
  • Boosts Deamons' attack speed by a whopping 50% which stacks with the Deamonic Augur's haste giving Zogziech Diablos, the most powerful minion in the game, a total of 90% attack speed bonus. That's crazy.
  • Summons a Diablos 33% of the time. And that Diablos attack speed is boosted by 50% so he's half a Diablo all by himself, making him stronger than any other direct damage dealing Deamon by at least a factor of 5. That's right, 5.
  • Summons a Deamon 66% of the time. And that Deamon's attack speed is boosted by 50%.
  • Reduces all damage you take by 20%
  • De-blesses all meanies that get too close to you all by himself.

Compared to every other direct damage Deamon there's no contest the Deamonic Monk is better. 33% Diablos 66% Deamon is better than 100% Deamon. So this alone makes him the best direct damage Deamon in the game. So if you ever have an extra Deamon slot after Deamonic Augur and Zogziech Diablos 100% of those slots go to additional Deamonic Monks.

And on top of that he has 3 utility benefits: 50% Deamon attack speed boost, 20% damage reduction on you, and de-blesses all meanies that get near you.

And that's why the Deamonic Monk holds the title of the best minion in the game. I've regularly beaten NGP+2 without a Zogziech Diablos but I never beat it without a Deamonic Monk. Zogziech Diablos holds the title of the most powerful minion in the game and the Deamonic Monk holds the title of best minion in the game.

The Giantous Gianraiser is the best and most powerful Giant in the game by a considerable margin
I don't know what metric the developer uses to balance the units in this game but by my metric the Giantous Gianraiser is significantly superior to both the Giantous Gladiator and the Giantous Sinner in every way possible by such a considerable margin that in my opinion there is never a reason to ever get any of the other Giantous.

From my data gathering of Giantous minions the Gianraisers always dealt the most damage. Always. On top of that they summon Behemoth Miners which generate both bones and gems. Gianraisers won't buy themselves back because Giantous are really expensive but they will give you a lot of boneraise levels for free. And on top of that, unlike Giantous Gladiators who pause after each swing and Giantous Sinners who can't attack above or below them, Giantous Gianraisers attack continuously and omni-directionally leaving no chance for meanies to slip past them completely unharmed and kill you.

So if we put everything together, Giantous Gianraisers deal the most damage, boosts your score the most, buys a part of itself back over time therefore making them the cheapest option, and they don't let meanies slip past them unharmed.

So like... what possible reason is there for you to ever raise a Giantous Gladiator or Sinner over a Gianraiser? The answer is none. There is no reason or scenario to ever raise a Giantous Gladiator or Sinner over a Gianraiser. Not even for a +% damage or attack speed boost from class metas. From my own personal testing, a Gangly Grafted with 16 Giantous Gianraisers cleared NGP+2 Stage 9 without spells or the Virginal Bow relic every time but a Gangly Grafted with 14 Giantous Gianraisers, 1 Giantous Gladiator, and 1 Giantous Sinner cleared NGP+2 Stage 9 without spells or the Virginal Bow relic only some of the time. Some of the time it failed miserably and I think that's conclusive proof that additional Giantous Gianraisers are better than +% attack speed and damage boosts from class metas so we raise Giantous Gianraisers exclusively no matter what class we play.

Level 3 Benevolent Augurs can't haste your entire army
Because of the sheer number of Behemoth Barrowers created by your army of Giantous Gianraisers there's not a snowball's chance in hell you'll be able to haste every minion you have with level 3 Benevolent Augurs. Not even close. So that's why we grab the Sinicious Ritual relic despite its incredibly expensive cost (half your max hp) to grab a Deamonic Augur.

Killing everything before they get to you is a better strategy than having more HP
My biggest misgiving about the Sinicious Ritual relic was the halving of your max hp. I hated it so much that for the longest time I never got the Sinicious Ritual relic and instead went 1 Deamonic Augur, 1 Deamonic Monk, and 1 Deamonic Witch. No Zogziech Diablos. But after a ton of testing in Creative Plaything I can conclusively say having that Zogziech Diablos killing things is better than lasting 1 more second.

The addition of the Zogziech Diablos via Sinicious Ritual pushed all the classes in the game over a threshold. My first iteration of my class tier list separated classes on whether they could take out the Royal Knight wave without getting hit or not (half the classes couldn't) but after the addition of the Zogziech Diablos to every class thanks to the Sinicious Ritual relic every class in the game killed the Royal Knights without getting hit. Every single one. So I had to redo my tier list based solely on their performance on NGP+2 Stage 9.

So compare rerolling spells at the last minute to obtain an extra Mimicry Tears AND Day of the Dead to take out the Royal Knights because Deathen Whispers does not work on Royal Knights and Mimicry Tears/Day of the Dead by themselves are not strong enough to take out the Royal Knights versus halving your max hp usually early in your run to obtain the ability to take out the Royal Knights without a single spell. I can tell you for a fact that the latter is much, much better.

So that's why we grab the Sinicious Ritual every run. So get over your misgivings about the relic like I did and grab it every run. And don't writhe in pain whenever you pick up Sinicious Ritual super late in the game and lose like 500-800 max hp. This is also the same exact reason we grab the Suffering Configuration relic 100% of the time. Sacrificing your defensive capabilities to kill meanies faster and using Deathen Whispers/Snowblow Snowman when that's not enough is better than having more max hp.

Three level 2 Jinx Witches are enough to hex every meanie near you.
I used to not get the Zogziech Diablos on every class in favor of a Deamonic Witch because I thought reducing every meanie's hp by 40% is more impactful, but when I started experimenting with the Sinicious Ritual and Zogziech Diablos I noticed that three level 2 Jinx Witches were more than capable of hexing every meanie near me.

So that's why we don't get the Deamonic Witch in favor of the Zogziech Diablos.
Explanation of The Universal Default Strategy of Every Class part 3
Meldus are very underwhelming.
How underwhelming? Well...
A maxed out Deprived Wretch, a class with no real benefits or drawbacks, can take out the Royal Knight wave without a scratch on him but cannot beat Stage 9 without spells even with a level 5 Virginal Bow.
A maxed out Meldum Afflicted with 3 Mega Meldsumassous and 6 Mad Magus is also unable to take out Stage 9 without spells even with a level 5 Virginal Bow.
A maxed out Sinned Deamonologst (Deamon specialist) and Gangly Grafted (Giant specialist) on the other hand, can take out Stage 9 not only without spells but also without the Virginal Bow relic.

So from this, we can conclude that Deamons and Giants are vastly superior to Meldus.

That's how underwhelming Meldus are. A class specializing in Meldus fairs no better than a class with no benefits or drawbacks. I still get 1 Mega Meldsumassous and 3 Mad Magus with every class though solely because the postgame DPS info screen says they contribute even though I don't notice it and it's not like I have anywhere better to spend my boneraises once I max out on Deamons and Giants so.... why not?

From my data gathering, the performance of Meldus units other than the Mega Meldsumassous and the Mad Magus are so subpar that there is 0 reason to even mention the other Meldus units here. I usually banish Mighty Manipulor to stop it from being offered at every Boneraise once I get my Mega Meldsumassous up.

Bros are even more underwhelming than Meldus
You know how I said Mad Magus was underwhelming? Well every single Bro, except the Big Shroomushy Bro, deals less damage than a single Mad Magus. That's right the Brodacious Brozilla deals less damage than a single Mad Magus. And in addition to dealing less damage than a single Mad Magus they also require relics to obtain. By default you're capped at 1 regular bro of each type so in order to get a big bro you need to grab a worthless Relic that boosts the cap of one type of bro by 1. So wasting a relic to obtain a minion that's weaker than the underwhelming Mad Magus... I don't think I would call such a thing a winning strategy. And that's why even when i have 40+ excess boneraises I waste none of it trying to max out any of the Bros.

The sole reason in my opinion you enable Bros is either because the class you are playing is completely entwined with Bros (Psycho Possessed, Sprout Brotato, Voodoo Shaman), or because you're going for a high score. The Big Chestibooty Bro boosts your score by a decent amount throughout the game so naturally you'd want them if you're going for a high score.

The only Bros other than Big Chestibooty Bros that are worth raising in my opinion are Fruity Bros, Berry Bros, Big Fruitikeeni Bros, and Big Raspiberry Bros. Each Berry Bro gives you 33 hp and each Big Raspiberry bro gives you 66hp so together one Big Raspiberry Bro ends up giving you 132 max hp. That's a lot for only 3 boneraises. And the healing from Fruity Bros and Big Fruitikeeni Bros is VERY noticeable. In the first loop I'd say the 2nd best minion in the game next to the Deamonic Monk is the Fruity Bro. Please note that while Fruity Bro's and Big Fruitikeeni Bro's healing auras stack with each other they don't stack with themselves. So the only beneift of having 10 Fruity Bros over 1 Fruity Bro is just area coverage because 1 Fruity Bro often wanders away from you.

Brodacious Brozilla is worse than its constituent parts
I usually don't get Brodacious Brozilla. He not only requires you sacrifice 3 Bros to raise, but those sacrificed Bros don't free up their own respective minion caps meaning if you use a Big Chestibooty Bro to make a Brodacious Brozilla, that's one less Big Chestibooty Bro you will have for your entire run killing your chances for a highscore.

Brodacious Brozilla is only good for its healing. Like I said he deals less damage than a Mad Magus but he has a 10% chance of increasing your max health by like 15 and leaving a ton of hearts on the floor to heal you with, and a 10% chance of conferring invincibility on you for a few seconds while also healing you massively. 20% chance to heal you massively is good but at the same time it's not something you can rely on to save your life so it's just a bonus to an existing strategy rather than something you can build a strategy around.

In my opinion Big Fruitikeeni Bro makes a bigger impact on the game than a Brodacious Brozilla so sacrificing it for a Brodacious Brozilla is a losing strategy unless you have 2. And there is no scenario where sacrificing a Big Chestibooty Bro for a Brodacious Brozilla is worth it for anyone seeking a high score so I generally never get Brodacious Brozilla.

Also, getting Brodacious Brozilla early in the game has a chance to completely **** you because he has a 10% chance of summoning a bunch of Eggy Bros which then hatch into random minions and if they hatch into non-magic Giants like the Behemoth Miner then, well, he just royally ****ed you because there's no way to get rid of them and you just lost a Giantous Gianraiser. And if they hatch into an unwanted Deamon after you pick up the SInicious Ritual relic then that's a rage quit moment right there.

Theoretically if you can get Brodacious Brozilla by sacrificing 3 Big Bros that isn't Big Chestibooty Bro or your 1st Big Fruitikeeni Bro then Brodacious Brozilla is worth getting after you maxed out on Deamons and Giants but that requires you to grab at least 1 worthless relics (usually Shrunken heads), wait until you have all 3 Bakewell Tarts, sink a lot of boneraises into Big Bros, and use a lot of rerolls after a soul pickup until you are offered a Brodacious Brozilla that doesn't include Big Chestibooty Bro which is why it is my opinion the Brodacious Brozilla is not worth the effort.

Level 3 skelly minions are completely inconsequential.
Whether I have 2 extra level 3 skelly minions or 20 makes absolutely no difference. Which is why we use skellies solely as materials for Deamonic/Giant/Meldus minions and to generate more rerolls from the Horoscope Charm relic, nothing more.

To put things into perspective, a single Zogziech Diablos does more DPS than 38 of the highest DPS level 3 skelly (Boozy Bomber). 38 level 3 skellies is 114 boneraises. That's pretty much how many boneraises you get in a full run. And it takes no less than 4 extra Zogziech Diablos to make a difference. So suffice to say you are never gonna stockpile enough damage dealing skellies to make a difference. Ever. Which is why I say after you max out your army use all your remaining boneraises to get as many rerolls from the Horoscope Charm relic as you can to fuel the Nobleman Lure, Magical Chest, Regrowth Returnal, and Royal Jewelifier loop (see next section).

I will say level 3 Majick Doppelgangers do make an impact if they cast the right spell. Emphasis on level 3 because all spells need time to work and level 1 Majick Doppelgangers' spell duration is like... 3 seconds making them utterly worthless in combat. In my opinion level 3 Majick Doppelgangers are unreliable due to their randomness and in my opinion getting every good relic in the game every run is much better than hoping a large stack of Majick Doppelgangers casts the right spell for you which is why my advice is to you is to forget about Majick Doppelgangers and sink all of your banishes into spells instead of minions and use all of your excess boneraises to generate as many rerolls as you can from the Horroscope Charm relic rather than stockpiling level 3 Majick Doppelgangers and hoping they cast the right spell.
Explanation of The Universal Default Strategy of Every Class part 4
The Nobleman Lure, Magical Chest, Regrowth Returnal, and Royal Jewelifier spells creates a reroll fueled loop that generates an obscene amount of relics.
Nobleman Lure has a 1/3 chance to give you a spell, a 1/3 chance to give you a relic, and 1/3 chance to give you both. So 2/3 chance to keep the loop going and 2/3 chance to get a relic from each cast.

Magical Chest creates a few chests that may spawn relics and spells, giving you relics and keeping the loop going.

Once you have 4 Sorcery Wands Regrowth Returnal spell gives you 1 chest and half a Giga chest with each casting and the chests may spawn more relics and spells, giving you relics and keeping the loop going.

Jewel Royalifier turns chests into Royal Chests which increases their chance to drop a spell from 20% to 75% and their chance to drop a relic from 5% to 20%. Turn 2 chests into Royal Chests and this spell was essentially free.

Spamming these 4 spells is how you get 140+ relics every run. You heard me, 140+. You're gonna get every single offensive, defensive, economical and minion cap relic in the entire game every game every run if you fuel this loop and that's why we sink 100% of our banishes into spells and 100% of our excess boneraises into triggering the Horoscope Charm relic instead of Bros or level 3 Skellies.

Deathen Whispers is the only spell that can kill a wave
House of Wax, Day of the Dead, Mimicry Tears, Snowblow Snowman, Confetti Cannon, and every single direct damage spell in the game fails to clear waves by themselves. Deathen Whispers on the other hand single handedly clears entire waves so we stockpile only it.

Deathen Whispers does not work on Royal Knights but if you got all the minions and relics I told you to get (see relic overview section for which relics you should get) then you should be able to clear Royal Knights without a scratch on you so this weakness is irrelevant.

If you have everything I told you to get then many classes can clear NGP+2 Stage 9 without spells. Those who can't only need one Deathen Whispers to clear the wave and not two because while they can't clear the entire wave, they can certainly survive the first 30 seconds without being overwhelmed letting them get by with only 1 Deathen Whispers per wave.

You will most likely need a Deathen Whispers for the Dryad, Cyclops, and Ogre waves regardless of the class you play. Unlike the Stage 8 and Stage 9 Paladin Waves these guys don't drop an ungodly amount of bone to fuel your Virginal Bow healing so no matter what class you play always stockpile a few Deathen Whispers.

Mimicry Tears and Snowblow Snowmen makes the Deamonic King Gigald fight significantly easier.
Deamonic King Gigald is an absolute pain to fight because it's so hard to dodge all his stuff and when he starts lobbing those exploding energy balls that deal an obscene amount of damage that's it, I'm dead. In addition if you take too long he starts to double up on all of his attacks making it impossible to dodge anything. Mimicry Tears stacks with Deamonic Monk and Augur's attack speed boosts and lasts about 68 seconds with all 4 Sorcery Wand relics making it the best boss killing spell in the game by far and Snowblow Snowman essentially confers 13 seconds of invincibility on cast making it one of the best spells against bosses by far so we grab both Mimicry Tears to try and kill Deamonic King Gigald before he doubles up on his attacks and Snowblow Snowman to shorten the fight by 13 seconds. For the weaker classes 13 seconds usually means about 40% of Deamonic King Gigald's hp so once he's down to 40% hp get right next to him and pop Snowblow Snowman to end the fight. Bring a Bottled Fairy relic just in case you die. His second phase should be easy enough to dodge so you don't need any spells for that phase.
The Universal Default Giga-Banishment Strategy of Every Class
Minions
Level 1 Eye-Popper Archer
Level 1 Jingle Bell-ead
Level 1 Boozy Bomber
Level 1 Scalp Boomeranger
Level 1 Grave Guard
Level 1 Gaunt Skewerer
Level 1 Volt Coiler
Giant Fister
Giant Archer


If you notice, all the minions in the Universal Default Strategy of Every Class are magic. Which means we have absolutely no use for non-magic skellies so that's why we just Giga-Banish as many level 1 non-magic skellies as we can and banish the last remaining non-magic skelly (Bellow Batty) during the run to prevent them from cluttering up our boneraise selection menu and to prevent them from spawning from Bonepiles Destineous.

Bellow Batty is chosen over the marginally more useful level 1 skellies like Eye-Popper Archer and Grave Guard solely because of the Psycho Possessed class. If you have absolutely 0 intention of ever playing Psycho Possessed then go ahead and Giga-Banish Bellow Batty in favor of Eye-Popper Archer or Grave Guard.

Using Bonegiant Destineous on Barrow Behemoths is one of two primary ways of cutting the cost of Giantous Gianraisers by one (the other being Bonepiles Destineous) and since there is no way to convert Giant Fisters and Archers into Giantan Summoners or Giantous Gianraisers we banish them to ensure 100% of our Bonegiant Destineouses result in Giant Mages. This also has the added benefit of removing the Giant Fisters and Archers from being offered in a boneraise.

I am considering Giga-Banishing Joker Jester instead of Eye-Popper Archer because a single Deamonic Archer is pretty good for stage 2, 3, and the first boss and Joker Jesters have gotten me killed multiple times before by turning meanies into paladins and knights.

Relics
Blooden Cloak - It's really, really, really difficult to keep yourself alive near the end of the run so something that makes it even harder needs to be banned. In addition I regularly finish my runs with over 120 boneraise level which means you need 805 bone for 1 extra boneraise which this relic is not gonna give even if you grab it at the start of the run. So making it significantly harder to keep yourself alive for not even 1 extra boneraise is not worth it. Not by a longshot.

Jellied Eel - If you want to be on the leaderboards you need to maximize your score. This relic harms your score for not even 1 extra boneraise. However, if you don't care about your score then don't Giga-Banish this relic and Giga-Banish another direct damage relic instead.

Stolen Sininity - More blessed meanies = higher score even with a Deamonic Monk de-blessing everything. If you don't care about getting a high score then Giga-Banish Stolen Divinity instead.

Holy Bloom - Human meanies are the toughest enemies in this game so making them tougher to make the easier beast minions even easier is not a winning strategy.

Desecrated Rage - We used our minion giga-banishments to ensure we only get magic minions. This relic breaks that completely so we giga-banish it.

Desecrated Acuity - We used our minion giga-banishments to ensure we only get magic minions. This relic breaks that completely so we giga-banish it.

+3 Direct Damage relics - Banish 3 direct damage relics of your choice. They're all as worthless as level 3 direct damage skellies so it doesn't really matter which ones you banish. My three choices are Bustling Diaper because I find it gross, Ring of Fire because I don't have anything that generates puddles and I'm certainly not going to waste my resources grabbing relics that generate puddles when there are so many more powerful relics out there, and Meaty Club because it has 4 levels requiring you to expend 4 relic selections to remove it from the roster.

Spells
Boulder Conjurer - Causes friendly fire. NGP+2 Stages 8-9 are hard enough as it is, we don't need to make it even harder by having Majick Doppelgangers cast spells that force you to dodge even more things on the screen.

Bombers Away - Causes friendly fire. NGP+2 Stages 8-9 are hard enough as it is, we don't need to make it even harder by having Majick Doppelgangers cast spells that force you to dodge even more things on the screen.

Cursen Gaze - Curses are annoying as hell and if gotten at the wrong time i.e. a boss fight it can be outright fatal. Curses are the main reason why I avoid the Accursed Tomes of Bonings, Antiquities, and Sorceries like the plague. Trust me when I say you don't want your Majick Doppelgangers casting a Curse of Sloth in the middle of a boss fight.

Sanguine Pickaxes - Sacrifices your max hp for Behemoth Miners which you already have 8 of, giving virtually no benefit due to the collective cooldown increase making it not worth it. At all. Not even close. See the Digger Math section for more information.

Jester's Delight - I don't see how changing meanies into different meanies is beneficial in any way at all. And I have a sneaking suspicion changing meanies is the reason Courtier Clown's scores on the leaderboard are so low.

Sacriligious Summonings - Halves your current hp for a temporary Deamon ally. Direct damage Deamons are not that strong and you already got all the non-direct damage Deamons you need so halving your health for one is stupid. Did I mention how hard it is to stay alive on NGF+2 Stages 8-9? I would banish this spell even if it summons a Diablos which I'm pretty sure it doesn't.

Spellious Spewious - One too many times I got this spell against my will and each time I got it I was forced to abandon my entire stack of stockpiled Snowblow Snowmen, Mimicry Tears, and Deathen Whispers. So i Giga-Banish it now.

Contraptor Spirit - I have the best contraptions already so why would I transform them? This spell can get you more Giga Treasured Chesties, breaking their 1-only limit, but that's just sheer luck and I rather not waste spells and rerolls gambling on this.

Sacrificeous Brozillous - Brodacious Brozilla is an underwhelming minion and Fruity Bros, Big Fruitikini Bros, Chesty Bros, and Big Chestibooty Bros are too essential to risk losing for a temporary Brodacious Brozilla so I never cast this spell.

Majick Doppelgangers do not cast Barrow Bonebolster, Contraptor Spirit, Sacrificeous Brozilous, or Spellious Spewious so if you decide to make strategies revolving around Majick Doppelgangers it's not the worst idea to Giga-Banish 3 other spells than the last 3 but personally those 3 spells have screwed me over one too many times and I don't rely on Majick Doppelgangers so I Giga-Banish them.
Class Overview
The hardest part of the game is NGP+2 Stage 9 so I've split the classes up based on how well they perform on it. If they're strong enough to take out Stage 9 without spells then not only does that make spell management a lot easier but their raw firepower also makes the Deamonic King Gigald fight a lot easier so I figured it's a good metric to rank the classes with.

If a class can beat NGP+2 Stage 9 without spells but has to rely on the Virginal Bow relic to keep them alive I dropped them down a tier because relying on the Virginal Bow relic is risky so in my opinion classes that don't need to rely on it are clearly better.

For those of you who don't know, the Virginal Bow relic heals you when you collect bone. So while taking immense damage even while you're dodging for your life if you kill meanies fast enough you can heal it all back with the Virginal Bow relic and keep yourself alive as you take more damage. But if for some reason you get unlucky or you make a mistake with your dodging you could die which is why I separated classes that can clear NGP+2 Stage 9 without it from the classes that can't.

Here are the tiers and what it means to be in the tier.

S-Tier: Classes that are so much more powerful than the other classes that they need to be in a league of their own.

A-Tier: Classes that can clear NGP+2 Stage 9 with only minions. No spells or relying on the Virginal Bow relic. Please note that these classes do get hit but they get hit significantly less than their max hp.

B-Tier: Also classes that clear NGP+2 Stage 9 with only minions, no spells or relying on the Virginal Bow relic, but something about the class makes them objectively worse than the A-Tier classes so they're brought down a tier to here.

C-Tier: Classes that can clear NGP+2 Stage 9 without spells but relies very heavily on the Virginal Bow relic.

D-Tier: Classes that cannot clear NGP+2 Stage 9 with only minions even with the Virginal Bow relic and must always rely on spells to clear it. I consider this the normal strength tier. Classes with no impactful benefit or downside reside here.

E-Tier: Classes that are even worse than normal. They have no impactful benefit and their downside is so significant that their class gimmicks strictly makes the game harder not easier.

F-Tier: The absolute worst classes in the game by a significant margin. Never play the classes in this tier unless you want to intentionally gimp yourself incredibly severely all so you can make the game incredibly more challenging for yourself for some reason.
S-Tier: Liche Necromancer
Overview
The king of infinite damage scaling, the Liche Necromancer in my opinion is the most powerful class in the game bar none. Not only does his damage increase infinitely but he's also gonna get, my by estimatation, 96% increased attack speed as well, more if you buy from the Hired Swole and Beast Tamer merchants. 96% increased attack speed multiplied by infinite damage scaling, I've personally witnessed this class taking out NGP+2 Stage 9 without the Zogziech Diablos back when I thought the Deamonic Witch was better. So add in the Zogziech Diablos on a class that could already clear the hardest part of the game without it and... you get the point. This class is the most powerful class in the game bar none.

I recommend every new player to learn how to play this game with this class. Very simple to learn and play, plays normally without needing to learn any new weird gimmicks, everything you learn from this class applies to every other class in the game, and can beat everything in the game without any spells or relying on the Virginal Bow relic. I can't think of a better class than this class to learn the game with so once again I recommend every new player to learn how to play this game with this class.

Strategy
Boneraise Lore: Enable all of them.
Class Metas:
Disable all 4 Companion Chums

-80 max hp for four level 1 skellies is not worth it so disable all 4.

Giga Banishments:
Level 2 Eye-Popper Archer
Level 2 Jingle Bell-ead
Level 2 Boozy Bomber
Level 2 Scalp Boomeranger
Level 2 Grave Guard
Level 2 Gaunt Skewerer
Level 2 Volt Coiler
Giant Fister
Giant Archer

We need 1 of every Skelly so we can't banish them. Not banishing the level 2 skellies results in your boneraise selection being cluttered to the brim with level 2 skelly bonebolsters and since level 2 and 3 skellies do not give you any benefit whatsoever we banish as many level 2 skellies as we can to de-clutter our boneraise selections.

Starting Relics: 1 Colossus Tooth, Desecrated Mysticism
We're gonna be getting a ton of non-magic skellies so Desecrated Mysticism is mandatory unless you want to tear your hair out while you try to max out your Giants. This class gets a ton of minion only rerolls so getting Giant boneraises with this class is easier than other classes despite having 1 less Colossus Tooth at the start.

Friendly reminder that Desecrated Mysticism does NOT let you use non-magic skellies for Giantous Gianraiser so make sure you have a level 1 magic Skelly when you pickup a soul.

Strategy: Default
There's really nothing much to talk about in regards to strategy for this class. He's pretty much default all the way through except at the end. Fueling the Horoscope Charm relic with your boneraises will naturally get you 1 of every skeleton and give you 2% damage increase per boneraise. For Meldus, grab 1 Mega Meldsumassous, 1 Mad Magus, and 2 different Meldus of your choice. For Bros, grab 1 of every Bro and 1 of every Big Bro via the Bonebrobigly Destineous. I don't think getting Big Bros the normal way is worth it. And that's it. You're done. Clear NGP+2 Stage 9 without expending a single spell or getting hit once.
S-Tier: Psycho Possessed
Overview
The king of increased super minion caps, this class can get 3 Magma Gargantuans, 3 Mega Meldsumassous, 3 Brodacious Brozilla, 22 Giants, 3 Deamonic Batties, 3 Deamonic Doppelgangers, 3 Deamonic Witches, 3 Deamonic Implings, 3 Deamonic Jesters, and infinite number of Zogziech Diablos. You heard me right. Infinite Zogziech Diablos. This class can get an infinite number of the most powerful minion in the game. Not even the Sinned Deamonologist, a class specifically specialized in Deamons and Diablos, can get infinite Zogziech Diablos. In fact I disable Meldus when I play this class because why would I waste 16 boneraises on a Mega Meldsumassous when I can get a Zogziech Diablos for only 9? In addition, 3 of the 5 Deamons he's gonna regularly stockpile to make the Zogziech Diablos (Deamonic Batties, Doppelgangers, and Witches) are some of the best Deamons in the game. The gap between him and Sinned Deamonologist is so massive that he's here in S-Tier with the Liche Necromancer. Liche Necromancer scales infinitely via % damage and Psycho Possessed scales infinitely via Zogziech Diablos.

By the way this is not an exploit. I ran it by the developer and he said that it's fine. Infinite Zogziech Diablos is a developer sanctioned perk of Psycho Possessed. Having said that, the last time I tried my absolute best to get as many Zogziech Diablos as I could resulted in only 4 Zogziech Diablos total so... yeah, it sounds better on paper than in practice.

I think infinite damage scaling is better than infinite Zogziech Diablos because it takes 5 Zogziech Diablos as SInned Deamonologist to barely make it to A-Tier, emphasis on the word BARELY and I saw my Liche Necromancer take out Stage 9 without a Zogziech Diablos. That's why I think infinite damage scaling is better than higher super minion caps.

I recommend every player to play this class LAST. You really need to know the ins and outs of every class to play this class properly. If that's not your thing then don't play this class.

Strategy
Boneraise Lore
Disable Meldus Rituals

We only got Meldus as other classes at the end because why not but this class can get unlimited Zogziech Diablos and every Meldus you obtain could've been put toward another Zogziech Diablos so there is no situation where we would ever raise Meldus Minions as this class.

If it weren't for the Soulen Boo class meta we'd be disabling Bros too.

Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy:
If going for a high score I'd say max out your Giants like normal because Giantous Gianraisers increase your score. If you're not going for a high score I recommend you stop at 3 Giantous Gianraisers and 3 Giantan Summoners to get you through the early game and turn them into Magma Gargantuans and then stop raising Giants from there and put 100% of your boneraises towards Deamons.

I recommend you banish every minion that's not a Jinx Witch, Majick Doppelganger, Bellow Batty, or Trapper Impling (banish Unholy Monk and Benevolent Augur after you get your Deamonic Monk and Augur). Then I recommend you just spend 100% of your boneraises on getting as many level 3 Jinx Witches, Majick Doppelgangers, Bellow Batties, and Trapper Implings as you can. Then when you are possesed by Voodoo Shaman, Sorcerous Hollow, Vampire Survivor, or Imp Contraptioneer, grab all the souls on the ground to turn all your relevant level 3 skellies into Deamons. And then when you are possessed by a Sinned Deamonologist turn all of your non-Deamonic Monk and non-Deamonic Augur Deamons into Zogziech Diablos. And then repeat. It's absolutely imperative that you do not consume your Deamonic Monk for any reason at all so if you are offered a Zogziech Diablos that consumes your Deamonic Monk, reroll. I cannot stress how important it is that you keep a Deamonic Monk with you at all times.

Soul management is crucial. You need souls on the ground for Deamons and Diablos so you gotta plan this out.

Avoid Cyclops Exile, Courtier Clown, Beast Whisperer, and Doll Maker classes at all costs. If you are forced to be possessed by one of these four classes then just sit your ass in a corner and stay there until the possession is over. Don't collect gems, bones, spells, etc. Just sit your ass down and wait it out. See each class's respective section in the guide on why you should never boneraise anything while possessed as them.

Doll Maker is actually a great class but possessions don't last long enough for you to be able to get any Towering minion other than the Waxen Lord of the Land and that minion requires you to consume 4 souls. It only takes 3 souls to make a Zogziech Diablos and since the Zogziech Diablos is 3 times better than a Waxen Lord of the Land we avoid boneraising anything as Doll Maker.

If you have a lot of rerolls it might be a good idea to grab a Level 3 Waxen Flagbearer as Doll Maker because trying to avoid consuming only 1 Deamon is easier than trying to avoid consuming 2 Deamons but I haven't tried this yet so I don't know how viable it is yet. Your Giga-Banishments change to the class you're possessing so if you don't plan on playing Doll Maker or don't mind manually switching Giga-Banishments every time you do then you could set your Doll Maker's Giga-Banishments to every Doll Maker minion except Waxen Flagbearer to make this much easier.

Spam as many Fleetly Hauntings as you can since they're free. The Fleetly Hauntings spam actually trivializes the early game so while I prefer to disable all class metas that grant free spells I usually keep this one on.

I tried an all in on Big Boobroski Bro strategy and got 18 Big Boobroski Bros on top of my default army and that strategy was C-tier. In addition I learned that Big Boobroski Bros do not go after meanies and instead sticks around you making them utterly worthless against Deamonic King Gigald so don't raise any Big Boobroski Bros and just spend all your boneraises on Deamons. 3 Magma Gargantuans and 4 Zogziech Diablos clears NGP+2 Stage 9 without spells or getting hit so go for that.
A-Tier: Gangly Grafted
Overview
He gets 8 more Giantous Gianraisers, 2 more Magma Gargantuans, and significantly more bones than other classes to ensure he can get all of his Giants every run and that's enough to let him clear Stage 9 without spells or the Virginal Bow relic.

Gangly Grafted used to be my favorite class and while it was my favorite class I did a lot of tests and experiments with him and it is my definitive opinion that 16 Giantous Gianraisers is superior to sacrificing even 1 of them for other Giants for that 5% attack speed boost. In my own tests, 14 Giantous Gianraisers, 1 Giantous Gladiator, and 1 Giantous Sinner regularly died in NGP+2 Stage 9 but going all in on 16 Giantous Gianraisers never died which is why it is my opinion that 16 Giantous Gianraisers is the best possible Giant army composition for Gangly Grafted.

Please note that Gangly Grafted cannot get both 3 Magma Gargantuans AND a Zogziech Diablos so you have to choose between one or the other. In my testing 3 Magma Gargantuans + 3 Deamonic Monks outperformed 1 Magma Gargantuan + 1 Zogziech Diablos + 1 Deamonic Monk so my vote goes to the 3 Magma Gargantuans.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default
There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish except that you get 12 more Giants before getting any Meldus minion.

This class gets a hefty amount of Max HP from his Gargantua Invigoration class meta which makes your life soooooo much easier. This class is one of the best classes in the game.

I'd like to point out that this class has a lot of tools to cheat the cost of his Giantous Gianraisers.
Normal cost of a Giantous Gianraiser: 6 + Soul.
Giant Mage requires 3 boneraises: two level 1 skellies and one boneraise to merge them.
Giantan Summoner requires 5 boneraises: three for the Giant Mage, one for the level 1 Skelly, and one boneraise to merge them.
Giantous Gianraiser requires 6 boneraises and a Soul: five for the Giantan Summoner, one for the level 1 Skelly, and one Soul to merge them.

Behemoth Friendship gives you completely free Behemoth Barrowers.
+1 Bonegiant Destineous gets you a Giant Mage
+2 for two level 1 Skellies
+1 Boneraise to merge one of them into a Giantan Summoner
And a soul boneraise. Cutting the cost from 6 + Soul to 4 + Soul.
So the Behemoth Friendship class meta cut the cost of a Giantous Gianraiser by 2.

Boneraising a Behemoth Barrower manually reduces the cost by 1 because it gets you a Giant Mage with only 2 boneraises rather than 3.

Bonewrap Miniatures lets you replace the Giant Mage with a level 3 Skelly, which doesn't reduce the cost at all. However, by utilizing Boning Totem contraptions and Barrow Bonebolster spells you can reduce the cost of each Giantous Gianraiser by 2.

Each Bonepiles Destineous cuts the cost of a Giantous Gianraiser by 1. So if you use 2 Bonepiles Destineous to get 4 level 1 skellies, it takes 2 boneraises to merge them into a Giant Mage and then a Giantan Summoner, for a total of cost of 4 + Soul.

So try your best to cut the cost of as many Giantous Gianraisers as you can. You're gonna need it. For the Forbidden Elevator map I'd skip the Bonining Totems. Treasured Chesty Contraptions are superior in every way.
A-Tier: Sinned Deamonologist
Overview
His sole perk is that he gets 4 extra Zogziech Diablos. That's it. And that alone managed to put him here. I don't get Azgideth or Morgzoloth Diablos with him because they are less than half of a single Zogziech Diablos and the benefit of getting different diablos is... wait for it... 25 max hp. Not some global damage increase but... 25 max hp. Yeah, less than a single Berry Bro. Halving two Diablos damage output for 50hp is not a winning strategy in my opinion so never get Azgideth or Morgzoloth Diablos. Never.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default

There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish.

Please note that he has 0 class metas that increase his max hp (other than getting lesser Diablos over the Zogziech Diablos) so you need to go out of your way to increase his max health. If you don't care about a high score then I recommend casting a lot of Drain Boners.

Just make sure you never I mean EVER consume your last Deamonic Monk for a Zogziech Diablos. Always have a Deamonic Monk on you at all times. Only turn Unholy Monks into Deamons if you have to. I don't think I need to repeat what I said in the Explanation of the Universal Default Strategy of All Classes here do I? Use rerolls if you have to. Leave 2 souls on the ground until you have a Lv3 Unholy Monk before getting a Zogziech Diablos if you have to. I cannot stress enough that you must always have a Deamonic Monk on you at all times.

I raise my Deamonic Augur last. You can beat NGP+1 and most of NGP+2 without a Deamonic Augur so he's not a high priority.
A-Tier: Sprout Brotato
Overview
Bros are completely inconsequential. So why is he here? Because his class meta boosts all of your minions damage and attack speed based on how many different bros you have and if you get 1 of each Bro and Big Bro then he is strong enough to clear Stage 9 without any spells or relying on the Virginal Bow relic so he's here. To be absolutely clear, it's his +% atttack and damage that puts him here not the bros themselves. I get 2 additional Deamonic Monks in place of the banned Zogziech Diablos.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default

There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish. Grab 1 of every Bro and don't try to max out on all Bros. Just grab 1 of each. And get 3 Deamonic Monks instead of 1. That's it really. Super simple class.

Personally I think it's better to disable the Brodacious Mania class meta and get a Zogziech Diablos instead but Brodacious Brozillas increase your score while Zogziech Diablos don't so people not going for a high score should get a Zogziech Diablos and people who are should get 3 Brodacious Brozillas instead. Both setups clear NGP+2 Stage 9 without spells or the virginal bow relic so it's fine whichever build you go.
A-Tier: Voodoo Shaman
Overview
Gets an extra Deamonic Monk, 3 Deamonic Witches, and an obscene amount of Zombie bros. That's it. Last time I played Voodoo Shaman I had 33 Zombie Bros and 16 Big Zombroid Bros. I know I said bros are completely inconsequential but Voodoo Shaman seems to be the sole exception to the rule as the above setup managed to clear Stage 9 pretty easily. I don't fully understand how or why since 33 Zombie Bros and 16 Big Zombroid Bros are inconceivably weaker than 4 additional Zogziech Diablos but every single test I've done with this class cleared NGP+2 Stage 9 without spells or the Virginal Bow relic so... whatever.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default

There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish. Grab an extra Deamonic Monk, grab 3 Deamonic Witches, grab Big Zombroid Bro whenever it's offered AFTER you max out your Deamons and Giants, and spend the rest of your boneraises fueling your Horoscope Charm relic.
B-Tier: Dark Metaman
Overview
The main two benefits of this class is Soulen Invulnerability and Soulen Embolden. This class receives a full heal and 20 seconds of invincibility every time it picks up a soul. You heard me right. 20 seconds. And Stage 9 only lasts 60 seconds. There are enough soul pickups in a single loop for you to ride out the entire endgame including Deamonic King Gigald with invincibility and full heals. And add in the obscene amount of souls generated by The Nobleman Lure, Magical Chest, and Regrowth Returnal loop and you can pretty much ride out the entire NGP+2 on invincibility and full heals. There is a 0% chance you will die in NGP+2.

So why is he down here instead of in S-Tier or A-Tier? Because unlike minions, soul pickups are a finite resource and disappear on map/loop change and leaving the souls on the ground stalls your Nobleman Lure, Magical Chest, Regrowth Returnal, and Royal Jewelifier loop. And none of his class metas increase his damage output making him as strong as a D-Tier class. These just rub me the wrong way enough to the point that I brought him down here to B-Tier.

I just want to add that all of his other class metas are inconsequential. You remove the Soulen invulnerability and Soulen Embolden class metas and he drops all the way down to D-Tier.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default

There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish.

I'd say leave about 2-3 souls on the ground for Stage 9 and Deamonic King Gigald and you should be fine. Any more seems unnecessary. You probably don't need to stockpile any Snowblow Snowmen so just do whatever you want.
B-Tier: Doll Maker
Overview
My favorite class in the game because Custodians look cool as hell. 3 of each towering minion, 3 Waxen Cannibal Shamans, and at least 1 of each waxen minion gets him through Stage 9 without spells but he still gets his ass kicked badly enough that he needs to rely on the Virginal Bow relic.

However if you invest 4 banishes into minions (for a total of 7 minion banishes) you can create a large enough Elf and Custodian army to be able to take out Stage 9 without spells or relying on the Virginal Bow relic. Elves are the most efficient boneraise-to-DPS ratio Doll Maker minion and Custodians are the 2nd most efficient boneraise-to-DPS ratio Doll Maker minion. From my testing a pure Custodian army with elves banished (after obtaining one of each for the 2% damage boost) cleared Stage 9 without spells or the Virginal Bow relic so despite being inferior to elves not banishing them is probably better because it saves you a banish.

And that's why Doll Maker is here in B-Tier. I think he's worse than classes that don't need to take 4 banishes away from spells but better than classes that can't clear Stage 9 even when they take banishes away from spells.

It's important to note that raising Waxen Elven Enchantresses hurt you rather than help you. They are very strong minions but the 2 elves used to create them are just as strong so when you raise an Elven Enchantress you are spending a boneraise to gain a total of 0 DPS. So once you max out on Waxen Elven Wayfinders and have 1 Waxen Elven Enchantress for the 2% damage boost never raise another Waxen Elven Enchantress again.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments:
Minions:
Bonerous Destineous
Level 2 Smelly Beggar

You need 1 of each Doll Maker minion for the 2% damage boost from the Divergent Wicks class meta so you can't Giga-Banish any minion. We Giga-Banish Bonerous Destineous because we need all the Barrow Boners we have for Barrow Diggers, Behemoths, and Miners, and we banish Smelly Beggar level 2 because Smelly Beggars are absolute worthless trash and Waxen minions of the same level don't count as separate minions for the Divergent Wicks class meta. So we Giga-Banish the Smelly Beggar level 2 and we banish the level 1 Smelly Beggar as soon as we get 1 of them.

If you want to know which minions count as a separate minion for the Divergent Wicks class meta, pay attention when you are raising a fresh minion. If the boneraise selection menu counts all the different leveled minions together (i.e. says you have 5 Waxen Fanatics when you have one level 1, two level 2, and two level 3 Waxen Fanatics) then they don't count as separate minions. On the other hand if the boneraise selection menu doesn't count all the different leveled minions together (i.e. says you have 1 Waxen Bandit when you have 1 Waxen Bandit and 5 Waxen Muggers) then those minions are counted separately.

Relics:
Blooden Cloak
Jellied Eel
Stolen Sinnity
Holy Bloom
+5 Direct Damage relics of your choice
Doll Makers have a smaller relic pool than other classes because anything related to Deamons, Giants, and Meldus are unobtainable. This is a good thing. It means it's easier for you to grab all the best relics in the game.

Desecrated Rage and Acuity are not Giga-Banished because the Doll Maker has no minion recipes for them to break. The developer said they do boost the chance of melee/ranged minions being offered but from my crude testing I could not see a difference so we banish Direct Damage relics over these two relics because a single relic selection removes these relics from the pool where as it takes like 3 relic selections to remove a worthless Direct Damage relic from the pool.

Spells: Default

Starting Relics: Repulsive Face (Class Meta), Broken Bones
Doll Makers do not have access to Giant minions so they can't obtain the Colossus Tooth relic. We grab Broken Bones instead because we need a LOT of Barrow Boners for Barrow Diggers, Behemoths, and Miners. If you don't care about getting a high score however I recommend starting with a different relic. See the Relic Overview section to see which relics are good to start with. I honestly don't know whether it's better to disable the Waxen Face class meta and start with an additional relic of your choice or just keeping it. Once I test it out I'll update this section.

Strategy:
First 4 souls go into a level 3 Waxen Peasant to get a Waxen Lord of the Land. And then the rest of the towering minions in any order you wish. Also get 3 Cannibal Shamans to de-bless meanies. I got my 2.8mil high score by getting 3 Cannibal Shamans in the first loop.

Never I mean ever try to get a Waxen Lord of the Land by spending 9 Boneraises on a Waxen Paladin level 3. You will get 40+ souls every run and you only need 24 to get all your Towering Minions. Therefore souls are not the bottleneck to your strength. Boneraise is and each soul spent on the level 3 Waxen Peasant saves you 3 boneraises so NEVER try to get the Waxen Lord of the Land by spending 9 Boneraises on a Waxen Paladin level 3. NEVER.

Try your absolute best to make 100% of your Boneraises a:
  • Waxbolster
  • Fresh Waxen Elven Scout or Keeper
  • Fresh Waxen Custodian
  • Bonepiles Destineous
and never anything else. You get 2 free minions with every soul thanks to the Waxpiles Gobbler Class Meta so try to get all your Towering Minion materials from that. I very rarely break from this rule.

2 of your minion only banishes goes to Smelly Beggar as soon as you have 1 of it and to Waxen Flagbearer as soon as you have 1 of it. The third banish should be used to banish a Lv1 Waxen Wizard, Fanatic, Bowman, Bandit, or Cannibal. My crude testing showed banishing Elven Enchantress does NOT increase the chance of being offered an Elf or a Custodian so we leave that unbanished.

After getting all of your Towering minions spend 100% of your excess souls on more Elves, Custodians, or Custodian Waxbolsters. Waxen Champions are not worth it though I do get a Lv1 Waxen Champion for the 2% damage boost.

I usually get my Waxen Knights and Paladins either from Hired Swoles or the Soul Dealer for the 2% damage boost. They count as separate minions from peasants.

Banishing Waxen Wizards, Fanatics, Bowmen, Bandits, and Cannibals do NOT increase the chance of being offered Waxen Elves and Custodians in a boneraise. However banishing them does significantly increase the chance of getting a Waxen Elf or Custodian from the Bonepiles Destineous. Emphasis on SIGNFICANTLY. Bonepiles Destineous does NOT have an equal chance of giving you every non-banished minion but it does have a MUCH higher chance of giving you a Custodian or Elf than regular boneraises. So that's why we banish them and grab as many Bonepiles Destineous as we can. I'd say the majority of your Waxen Elves and Custodians are going to be from Bonepiles Destineous especially from the free ones you get from soul pickups but never choose the Bonepiles Destineous over a fresh Waxen Elf or Custodian boneraise, or a Custodian Lv2 waxbolster. On average you're gonna get like 1 Elf/Custodian from each Bonepiles Destineous so might as well grab the actual thing than risk getting 2 Waxen Peasants.

Casting Barrow Bonebolster on a Lv1 Waxen Champion multiplies it into 3. And Lv1 Waxen Champions can merge with Level 3 Waxen Knights and Paladins to become Level 2 or 3 Waxen Champions. In practice this is never done because it's better to cast Nobleman Lure, Magical Chest, Regrowth Returnal, and Jewel Royalifier than a Barrow Bonebolster, and Barrow Bonebolsters can turn your only Waxen Cannibal or Bandit into a Waxen Cannibal Shaman or Mugger, costing you that 2% damage bonus if you banished them after you got them. But still it's cool as hell to me that this class can make infinite Lv3 Waxen Champions without any souls.
Doll Maker Waxen Minion DPS Efficiency Guesstimate Table
Emphasis on GUESSTIMATE. It's impossible to gather accurate data. If you test only 1 minion at a time then that minion's DPS is gonna skyrocket into the stratosphere because a bajillion meanies will be stacked together and be hit by the minion's AoE attack resulting in a very inaccurate result.

So what I did was test every minion alongside a real endgame army because that's what I was trying to figure out, which minions I should stockpile after I max out on all the super minions. So in this case I tested all the minions together alongside 3 of each towering minion in NGP+2 Stage 8 which is when the setup started to get overwhelmed.

But you only get results for 30 minions, 15 of which are towering minions. So what I did was do a test with all minions, then removed the bottom 9 that showed up on the endgame DPS info, and then removed the bottom 9 again and that was all the minions. The problem however is that after removing the bottom 9, the next 9 had a higher DPS than the first 9 and since we know the next 9 is lower than the first 9 I just subtracted a flat amount to all the next 9 minions so that they're less than the original 9 and that's why we have a lot of minions with only 1 DPS.

In other words, after the first 20 minions the results become very inaccurate really quickly so don't take the DPS numbers at face value. They're meant to show relative strength. Higher DPS number means that minion is stronger than everyone below it but that's it. That's all you should take away from this table. The table is NOT an accurate DPS measure.

This is the best I could come up with so... whatever.
Minion
DPS
DPS per level
Notes
4 Soul Waxen Lord of the Land
661
94
Waxen Elven Wayfinder
491
70
Waxen Elven Scout
61
61
Waxen Elven Keeper
57
57
Waxen Elven Enchantress
129
43
Waxen Custodian Lv2
68
34
Assumes free Lv1 Waxen Peasants
Waxen Custodian Lv1
32
32
Waxen Kenshi Shinobi
202
29
Waxen High Wizard
195
28
Waxen Lunatic Fanatic
177
25
Waxen Custodian Lv3
123
18
Assumes free Lv1 Waxen Peasants
3 Soul Waxen Paladin Champion
107
18
Waxen Wizard Lv3
54
18
Waxen Mugger
43
14
Waxen Bowman Lv3
41
14
Waxen Wizard Lv2
28
14
2 Soul Waxen Knight Champion
64
13
Waxen Cannibal
10
10
Waxen Fanatic Lv3
27
9
Waxen Fanatic Lv2
17
9
Waxen Paladin Lv3
72
8
Waxen Bowman Lv2
15
8
Waxen Wizard Lv1
8
8
Waxen Paladin Lv2
58
7
Waxen Paladin Lv1
46
7
Waxen Fanatic Lv1
7
7
1 Soul Waxen Peasant Champion
5
5
Waxen Smelly Beggar Lv1
5
5
Waxen Knight Lv3
25
4
Waxen Knight Lv2
19
4
Waxen Knight Lv1
13
3
Waxen Bandit
3
3
Waxen Smelly Beggar Lv2
3
2
Waxen Peasant Lv3
1
1
Waxen Peasant Lv2
1
1
Waxen Peasant Lv1
1
1
Waxen Cannibal Shaman
1
1

I don't consider Lv1 Waxen Peasants as a cost for Custodian Boneraises because I get a huge pile of them against my will from Bonepiles Destineous.
B-Tier: Meldum Afflicted
Overview
As I said in previous sections Meldus are unimpressive minions. They're so weak that they don't make a difference. So if you max out Mega Meldsumassouses and Mad Magi (highest DPS Meldus minion), Meldum Afflicted is D-Tier: no significant benefit or drawbacks and is incapable of clearing Stage 9 NGP+2 without spells.

So why is this class in B-Tier? Well, lets talk about the Manic Mime. It periodically transforms into a random minion you have and all minions you have has an equal chance of being targeted. So if you have only 1 Magma Gargantuan then your Manic Mimes have a 100% chance of transforming into a Magma Gargantuan. On the other hand if you have 1 Magma Gargantuan and 49 level 1 skellies and Barrow Boners, your Manic Mimes only have a 2% chance of transforming into a Magma Gargantuan. That's right, Manic Mimes will transform into Barrow Boners.

Because you raise as many level 1 skellies as possible in the endgame to get as many rerolls from the Horoscope Charm relic as possible and because you are inevitably gonna get a TON of Barrow Boners which are pretty hard to get rid of, in my opinion, the chance of your Manic Mime turning into a good minion is so low that getting Mad Magi is better. And because you can only get 3 Manic Mimes there is 0 reason improve your Manic Mime performance at the cost of everything else.

Meldum Afflicted on the other hand, can get 12 Manic Mimes. That is enough Manic Mimes to make a strategy around it. So if you DON'T care about getting a High Score then instead of raising as many level 1 skellies as you can at the end, I recommend raising as many level 3 Majick Doppelgangers instead. Use rerolls if you have too. And maybe a few Jinx Witches and 1 Augur. Emphasis on level 3. That way you keep your skelly count low to maximize your Manic Mime's chances of transforming into a good minion and worst case scenario, they at least contribute somewhat.

The last time I played Meldum Afflicted, by the time I reached Stage 9 NGP+2, I had 1 Zogziech Diablos, 2 Deamon Monks, 1 Magma Gargantuan, 8 Giantious Gianraisers, 1 Mega Meldsumassous, 12 Manic Mimes, and 5 level 3 Doppelgangers, and I managed to clear it without using a spell or relying on the Virginal Bow relic. That's A-Tier strength.

If you haven't noticed, I skipped getting the Deamonic Augur because I didn't want half my Manic Mimes turning into one. I think I get more value having less useless Manic Mimes than hasted minions. I also kept my Barrow Boner count low by avoiding the Broken Bones relic and spamming the Drain Boner spell.

However, because you have to gimp your endgame by not getting as many skellies as possible for the Horoscope Charm Relic, because you get weaker as the game goes on because you can't skip boneraises therefore the chances of your Manic Mimes transforming into a good minion gets lower and lower as the game goes on, because you have to skip the Deamonic Augur, and because removing Barrow Boners requires spamming specific spells that could've gone to fuel the Nobleman Lure, Magical Chest, Regrowth Returnal, Jewel Royalifier loop, this class is bumped down to B-Tier: can clear Stage 9 NGP+2 without spells or the Virginal Bow relic but something brings it down.

If you do care about getting a highscore, just play normally, get 12 Mad Magi instead of Manic Mimes, and treat this class like a D-Tier class.

Strategy
Boneraise Lore: Enable all of them.
Class Metas:
Disable Meldraiser Spellious
Disable Meldsum Aura
Disable Bequeathed Meldpanion
Disable Meldusmania Marrow
Disable Meldisoom Secretions
Disable Megas Mania

I have never seen the Meldus Sickness spell do anything and keeping spells-on-boneraise class metas enabled has a chance of royally ****ing over your stack of spells which is why I disable this class meta. If you want to enable this one that's fine just becareful.

I have never seen Meldus Spore relic do anything which is why I rather start with a 2nd Colossus Tooth than it.

Meldus starting HP is so bad and Meldus units are so underwhelming I'd rather have the 33 max hp at the start than an underwhelming minion.

Mad Magus is the sole not bad Meldus minion. All the other Meldus minions are trash. So having your Mad Magus transform into worthless trash is a terrible strategy.

We don't want any non-Mad Magus meldus spawning after we complete our Mega Meldsumassous so we disable the class meta that spawns a random Meldus minion when you get hit.

1 Zogziech Diablos does more damage than 3 Mega Meldsumassousses combined, and unlike other specialist classes each Mega Meldsumassous still takes up 3 Meldus slots. It's not reduced to 1 like Gangly Grafted or Sinned Deamonologist. 3 Mad Magi does more damage than a single Mega Meldsumassous so the Megas Mania class meta essentially lowers your Meldus DPS in order to lower your Deamon DPS. Truly an awful class meta. Never enable it. It also kills our Manic Mime strategy by reducing the number of Manic Mimes we have by 50%.

Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default

Meldum Afflicted plays 100% normal until the final loop which is when you finally max out your Deamons and Giants. From that point on grab 12 Manic Mimes, kill as many Barrow Boners as you can with spells like Drain Boner, and get level 3 skellies instead of level 1 skellies. Preferably Majick Doppelgangers, Jinx Witches, and maybe 1 Augur. Use rerolls if you have to.

If you're going for a highscore, ignore all of this, play as normal, get 12 Mad Magi instead, and treat this class like a D-Tier class.
C-Tier: Sorcerous Hollow
Overview
I originally put Sorcerous Hollow in S-Tier because I couldn't beat Stage 8, 9, and the Royal Knight wave without spells and I've been casting like 7 Deathen Whispers every single game (2 Deathen Whispers for Stage 8 and 9 each, and 1 Deathen Whispers for each endgame beast wave) along with 2 Mimicry Tears (one for Royal Knights and one for Deamonic King Gigald) and a Day of the Dead (for Royal Knights because Mimicry Tears by itself was not enough). His increased Deathen Whispers spell duration combined with his ability to stockpile 8 spells in the game combined with his ability to re-order his spells at will without wasting a contraption slot made me put him in S-Tier.

But... as I got better at the game, not only was I able to beat the Royal Knight wave without spells with every single class but I also could beat Stage 9 with only 1 Deathen Whispers with the weaker classes. In the end I realized all of this class's benefits are crutches for new players and once you knew what you were doing you don't need any of his perks. So that's why he dropped down all the way to C-Tier, because thanks to his Wraithen Husk Class Meta essentially doubling the efficiency of his healing from the Virginal Bow relic he can take out Stage 9 without spells.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default

There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish.

I think not getting the Mega Meldsumassous and getting 6 Mad Magus instead is better because of the Powerise Apprenticesio Class Meta but I can't be entirely sure because these two units make such an inconsequential impact on the game that it's hard to measure which is better. Going strictly by the DPS numbers 3 Mad Magus has more DPS than a Mega Meldsumassous already so add 50% more to that and I think the 6 Mad Magus is better so that would be my recommendation.

Just remember that he gets a bonus to spell drop chance the less spells he holds thanks to the Chestious Spellious class meta so I recommend not stockpiling any spells at all until you're near the end of NGP+2 to maximize the number of spells you can get in the run.

Please note that he has 0 class metas that increase his max hp so you should go out of your way to increase his max health but his Wraithen Husk class meta is so good that you could probably beat the run without a single casting of the Drain Boner spell.
C-Tier: Vampire Survivor
Overview
This class is only as strong as a D-Tier class but the 3 Deamonic Batties he has combined with the Virginal Bow relic pushes his in combat healing high enough to be able to beat Stage 9 without spells despite having no increase in offensive capabilities. This class has no real other benefit than that. Personally I hate playing as this class because spending all that mental effort increasing his max hp throughout the entire game is annoying as hell.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default
There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish except that his max hp increases when you get hit so you need to get hit a lot, heal it all back, and repeat for entire first two loops of the run. You won't really be able to increase your max health in NGP+2 because of stronger meanies and your gimped healing so do your absolute best to spend as much time as you can increasing your max health in the first two loops.
D-Tier: Imp Contraptioneer
Overview
The Imp Contraptioneer can get 5 Giga Chests, 6 Treasure Chests, 6 Bushy Fruits, etc. and having them recharge 100% faster. But... Forbidden Elevator only has 4 contraption slots. And once you are as good at the game as I am you don't need any Bushy Fruits. And you can get all the relics you need without any of the extra chests. And I'm pretty sure Regrowth Returnal was nerfed so it doesn't recharge more contraptions of the same type per casting. Combined with the fact that Deamonic Implings are underwhelming and you have him here in D-Tier: Inconsequential benefit without any downside.

I thought about moving him up to C-Tier because he could potentially change out a contraption for a bushy fruit or two and that would be enough to clear the wave without spells but that would require him to have an empty spell list because he can't access his contraption changing ability while he possesses spells and at that point in the game I have a Snowblow Snowman and Mimicry Tears saved for Deamonic King Gigald and I don't want to get rid of them and then spend rerolls trying to get them back during the Royal Knight wave so... yeah. The main purpose of the tier list is to gauge how much easier the class makes the game for you and this does not sound like he made it easier for me so he's here in D-Tier.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default
Nothing much to talk about here as Forbidden Elevator only has 4 contraption slots. But in larger maps I recommend maxing out the chest contraptions first. Then... whatever. Check the Contraption overview section to see which contraptions you should use.

Please note that he has 0 class metas that increase his max hp so you need to go out of your way to increase his max health. If you don't care about a high score then I recommend casting a lot of Drain Boners.
D-Tier: Deprived Wretch
Overview
Deprived Wretch has the highest chance of any class of getting the two S-Tier relics: Bonechemist Slab and Horoscope Charm, in the first loop to jump start the whole run and he maxes out on relics quicker than any class but... so what? As long as you get all the relics you need by the end, what difference does getting them earlier make? He gets a higher score than other classes but that's it. What really kills this class for me is that he has 0 ways of increasing his max health outside of the Enboned Heart Relic, Berry Bros and Drain Boner. He has 0 Class metas that increase his strength which places him in D-Tier: Inconsequential benefit without any downside.

Strategy
Boneraise Lore: Enable all of them.
Class Metas:
Disable Re-birthday Gift
If you start with 0 relics you can start with 2 relics of your choice and 1 random relic.
If you start with 1 relic then you start with that relic + only 1 relic of your choice + 1 random relic.
Starting with 2 relics of your choice is better than starting with only 1 so we disable the Re-birthday Gift Class Meta.

Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default
There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish but once again he has 0 class metas that increase his max hp so you need to go out of your way to increase his max health. If you don't care about a high score then I recommend casting a lot of Drain Boners.
E-Tier: Boneworm Braniac
Overview
Boneworm Braniac has 32% attack speed increase, 12% more damage, and both Fruity Bro and Big Fruitikeeni Bro's healing on him 24/7 . So why is he all the way down here? Because his gimmick cuts his engagement distance down by half making the Deamonic King Gigald fight ridiculously more difficult. He has like half as room to maneuver and half the time to dodge the attacks and grabbing the Eye Donor relic makes literally no difference. His strengths are not enough to push him up to C-Tier and he is objectively worse than every D-Tier class because of his gimmick so he's down here in E-Tier: worse than normal.

Strategy
Boneraise Lore: Enable all of them.
Class Metas: Enable all of them.
Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default

There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish.

Bring 2, maybe even 3, Snowblow Snowmen to the Deamonic King Gigald fight. Add in the Mimicry Tears and you have 0 room to stockpile Deathen Whispers for Stage 8, 9, and the in between beast waves. That really sucks right? Well now you know why he's in E-Tier.

Terrible class. I will never be playing this class again. It's just too frustrating.
E-Tier: Beast Whisperer
WARNING GRAPHIC LANGUAGE AHEAD. PROCEED AT YOUR OWN RISK

Overview
Absolutely terrible class. His early game is one of the worst I've seen because
  • He has 3 unbanishable minions, two of which are truly worthless **** in every way imaginable.
  • He has a massive, massive roster preventing you from getting those crucial boss minions up in a timely manner.
  • The only minions worth a damn are really expensive (8-9 boneraises + Soul).
  • The only minions worth a damn are not only way more expensive than other class's, but also a lot rarer. You need 8 rare boneraise offerings to get 1 Immortis Necarch or Werewolf Prince with no relic to increase the chance of them being offered. Compare to Deamons which don't need any rare offerings and Giants which only need 2 rare offerings whose chance can be boosted by 100% right from the get go.
  • His de-blessing minion is god awful. Other classes' de-blessers have a large aura. This class's de-blesser on the other hand uses a trail of fire. So you need to dance around the flames he makes which is terrible.
  • Virtually all of his minions on his roster are worthless **** in every way imaginable. Just check the DPS of 3 of his super minions: Elden Tree, Snake Wyrm, and Colossus Cyclops. Despite needing a soul to raise, their damage output is on par with level 3 skellies. I'm not joking. The Colossus Cyclops is like 1.5 of a level 3 Skelly, Elden Tree is 1.25 of a level 3 Skelly, and the Snake Wyrm is worse than a single level 3 Skelly. When half of your super minions are around the strength of level 3 skellies then you just know that this class is ****.
  • The minions that are part of your Immortis Necarch and Werewolf Prince's recipes are absolutely worthless **** in every way imaginable so you're essentially discarding 8 boneraises when you need them most to get one of these guys up in a timely manner.

His lategame is also one of the worst I've seen. He can't take out NGP+2 Stage 9 even with the Virginal Bow relic. So worst early and late game I've ever seen puts him in E-Tier: below normal.

The only times I made it past the first loop with this class is with Bottled Fairies.

I'm sorry but I'm never playing this class again. So this is all your'e gonna get from me.

Strategy
Boneraise Lore: Enable all of them.
Class Metas:
Disable Chuppy Friendos

Whether you get a high score or not highly depends on how early you get your Big Chestibooty Bros. Thanks to the Treasured Chesty contraptions the only valid target for Bonebrobigly Destineous at the start is Big Chestibooty Bro. The Chuppy Friendos class meta however makes Big Chupacabradabro a valid target too which will kill your chances at a high score. In addition Chupacabro and Big Chupacabradabro are really weak so we disable this class meta.

Testing in Creative Plaything, adding in those missing minions did not make a difference.

Giga Banishments:
Tamed Warble
Tamed Chomper
Tamed Zombie
Tamed Dryad
Tamed Cyclops

With Beastilous Destineous and Bonerous Destineous you can still get Tamed Bouncy Warble, Bloater, Ghoul, and Blossom Dryad so these Giga Banishments decrease your endgame strength by 1 - (100+23*2)/ (100+31*2) = 9.9%. I'm not sure you can get Tamed Goliath Cyclops via the Destineouses because I didn't get one in my last playthrough. Maybe I just got unlucky.

Anyways the reason I recommend Giga Banishing these 5 minions is to make the early game easier by reducing the number of base minions from 12 to 7 to get the only 4 good minions, Tamed Immortis Necarch, Werewolf Prince, Supermassive Slime, and Ogre, and the only de-blessing minion you got (Tamed Candle Ghost) quicker because I just can't seemed to survive the early game without multiple Bottled Fairies. In my last game, with these Giga Banishments, I only needed one Bottled Fairy to make it through the early game so that's an improvement.

Starting Relics: Broken Bones, Moon Charm

Broken Bones is needed to get enough Boners for Barrow Diggers, Behemoth Miners, and Bonerous Destineouses. Moon Charm increases the chance of being offered Destineouses. If not going for a high score I'd still grab Broken Bones for Bonerous Destineouses but I'd skip the Barrow Diggers and Behemoth Miners.

Bottled Fairy is another option as I can't seem to survive the first loop without one.

Strategy:
Get Tamed Immortis Necarchs, Werewolf Princes, Supermassive Slimes, and Ogres, and a couple of Candle Ghosts as soon as you can without dying. That's it. That's the entire strategy.

Good luck and god speed. You'll need it.
Beast Whisperer Minion DPS Efficiency Guesstimate Data
Emphasis on GUESSTIMATE. It's impossible to gather accurate data. If you test only 1 minion at a time then that minion's DPS is gonna skyrocket into the stratosphere because a bajillion meanies will be stacked together and be hit by the minion's AoE attack resulting in a very inaccurate result.

So what I did was test every minion alongside a real endgame army because that's what I was trying to figure out, which minions I should stockpile after I max out on all the super minions. So in this case I tested all the minions together alongside 3 of each towering minion in NGP+2 Stage 6 which is when the setup started to get overwhelmed.

But you only get results for 30 minions, 18 of which are minions that require souls. So what I did was do a test with all minions, then removed the bottom 13 that showed up on the endgame DPS info and that was all the minions. The problem however is that after removing the bottom 13, the next 13 had a higher DPS than the first 13 and since we know the next 13 is lower than the first 13 I just subtracted a flat amount to all the next 13 minions so that they're less than the original 13 and that's why we have a lot of minions with only 1 DPS.

In other words, after the first 18 minions the results become very inaccurate really quickly so don't take the DPS numbers at face value. They're meant to show relative strength. Higher DPS number means that minion is stronger than everyone below it but that's it. That's all you should take away from this table. The table is NOT an accurate DPS measure.

This is the best I could come up with so... whatever.
Minion
DPS
DPS per level
Tamed Immortis Necarch
857
95
Tamed Werewolf Prince
542
60
Tamed Ogre
42
42
Tamed Warble
26
26
Tamed Supermassive Slime
204
20
Tamed Bouncy Warble
58
19
Tamed Sumptuous Slime
85
17
Tamed Swollen Slime
47
16
Tamed Elden Tree
71
14
Tamed Colossus Cyclops
60
12
Tamed Ghoul
41
14
Tamed Candle Ghost
35
12
Tamed Werewolf
32
11
Tamed Snake Wyrm
44
9
Tamed Boulder Ogre
17
9
Tamed Blossom Dryad
28
9
Tamed Goliath Cyclops
25
8
Tamed Bloater
25
8
Tamed Lantern Handler
24
8
Tamed Ghost Summoner
23
8
Tamed Cyclops
5
5
Tamed Bulok Rider
8
3
Tamed Zombie
1
1
Tamed Ratty Orbica
1
1
Tamed Chomper
1
1
Tamed Dryad
1
1
Tamed Ratty
1
1
Tamed Gnoblin
1
1
Tamed Ghost Watcher
1
1
Tamed Slime
1
1
Tamed Bestial Boy
1
1
F-Tier: Courtier Clown
WARNING EXTREMELY GRAPHIC LANGUAGE AHEAD. PROCEED AT YOUR OWN PERIL

Overview
He has infinite attack speed scaling, can take out Stage 9 without spells or getting hit, and has an incredible number of rerolls. So why is he in F-Tier?
BECAUSE HE HAS A VERY HIGH CHANCE OF ****ING YOU OVER. THAT'S WHY.
Every Boneraise, Relic, and Spell selection menu has a chance of ignoring your choice and giving you a random choice.
  • One too many times this killed me by changing the minion bonraise I desperately needed to utilize souls on the ground to something worthless. i.e. Giant Mage + lvl1 skelly turns into Giant Mage + lvl2 skelly requiring 2 more boneraises on top of the one I lost to utilize that soul on the ground. So this cost me 3 ****ing boneraises. And then I died because I needed that Giantan Summoner to stay alive. This happened to me while trying to get a Giantan Gianraiser too, wasting a SOUL boneraise. Imagine losing 2 boneraises and a SOUL boneraise. This class's F-Tier status is well deserved.
  • One too many times this killed me by jacking my soul boneraise to worthless ****. i.e. my all important first Deamonic Monk being turned into a ♥♥♥♥♥♥ pot bro and then I die because pot bros are trash.
  • One too many times a S-Tier spell has been changed to a pathetic one. i.e. I get Occult Pact or Spellious Spewious which erases a crucial Deathen Whispers I saved and I die.
  • One too many times a S-Tier relic has been changed to a pathetic one. i.e. Bonechemist Slab and Horoscope charm into a worthless direct damage relic. TOO MANY TIMES.
  • GETTING 3 BONERAISES JACKED IN A ROW IS AN EXTREMELY COMMON SIGHT.

If you want to utilize his infinite damage scaling you need sink 9 banishes into your minions so only Lv1 Joker Jester is not banished. Lv2 Joker Jester has to be banished.

Eggy Bros can ROYALLY **** YOU OVER. If it spawns a Deamon or Giant you don't want then that's that. You're ****ED. And Eggy Bros are mandatory if you want 90 Joker Jesters for the infinite damage scaling. 90 is the highest number of Joker Jesters I had in a run.

His gimmick got me killed way too many times. I'll say it again. His gimmick got me killed way too many times. One more time. His gimmick GOT ME KILLED WAY TOO MANY TIMES. None of the gimmicks of other classes in other tiers ever got me killed even once and this one got me killed way too many times. If it weren't for Cyclops Exile this would be the most worthless piece of **** class in the game. Mother ****er.

And Joker Jesters gets you killed way too many times at the start by turning peasants into level 3 Knights while you don't even have a single giant.

**** this class. Mother **** this class. Holy **** this class is a piece of ****. ♥♥♥♥♥♥♥ this is a piece of **** class. I'm not even sure I'll get 100% achievements in this game because of this mother ****er.

A class that requires you to do 30+ restarts to get ONE run past the first loop is deservedly F-Tier. Holy **** this class is ****.

Strategy
Boneraise Lore: Enable all of them.
Class Metas:
Disable Sleight of Hand
Disable Chaos Aura
Disable Sinfulus Morph
Disable Cursed Heart
Disable Sticky the Stupendous
Disable Two-way Mirrors

Same as Deprived Wretch, starting with no relic lets you choose 2 relics to start with while starting with a relic let syou choose only 1 so we disable Sleight of Hand.

I'm pretty sure Chaos Aura murders your score. I played this class exactly the same as all the other classes and I got a 2mil score. I disabled Chaos Aura and tried again and got my current high score. Am I sure? No. Will I be sure in the future? Never because I am never playing this class again.

Curses are terrible and gets you killed so we disable Cursed Heart.

Sticky the Stupendous will transform minions into Deamons and Giants that you don't want and murder your endgame strength and chances at a high score. Eggy Bros are bad enough, adding this guy to the whole thing is a terrible idea.

We have the best contraptions selected already so why the **** would we want them to transform randomly?

Giga Banishments: Default
Starting Relics: 2 Colossus Teeth
Strategy: Default
There's really nothing much to talk about in regards to strategy for this class. He's default all the way through from start to finish. Except, you know, his class gimmick killing you 30+ times forcing you to restart 30+ times just to get 1 run past the first loop.

People looking for a high score should forget about amassing Joker Jesters and spend all your banishes on spells.

People looking to beat NGP+2 Stage 9 with only minions should spend 9 banishes banishing every minion except the Lv1 Joker Jester. You have banish Lv2 Joker Jester so it doesn't clutter up the boneraise menu.

I'm never playing this piece of **** class again.
F-Tier: Cyclop Exile
WARNING EXTREMELY GRAPHIC LANGUAGE AHEAD. PROCEED AT YOUR OWN PERIL

Overview
Did you see how much profanity I used in the Courtier Clown section? You gotta be one really worthless mother ****ing piece of **** class to be ranked worse than Courtier Clown. And this class is such a class.

Worst Class in the game. His gimmick is you have only 1 choice in every Boneraise, Relic, and Spell selection menu and the tools he's supposed to use to counter this is nowhere near where it needs to be.

All of his class Metas are literally worthless.
  • The Colossus Cyclops is as strong as a Big Zombroid Bro which is worthless. And they cost money to boot.
  • He gets 50% damage reduction if all of your giants are Giantan Cannoneers. Except Giantan Cannoneers damage cannot be even compared to Giantous Gianraisers. Not to also mention the free bones and gems the Giantous Gianraisers generate. Giants are virtually 100% of your non-Zogziech Diablos damage and sacrificing 100% of your non-Zogziech Diablos damage for damage reduction is a horrible, horrible strategy.
  • Morgzoloth Diablos are so bad that that getting two of them for +444hp is still worse than 1 Zogziech Diablos. Rushing the Zogziech Diablos is the only way I can stay alive in the first loop with this class. Rushing a Morgzoloth will get you killed even if by some miracle you managed get 2 of them by stage 4.
  • His cyclops meanie spawning class meta will murder you. A blessed cyclops will spawn next to you without warning and then kill you in one second while you're eyes were focused on dodging incoming meanies.
  • His cyclops wave spawning class meta will murder you because the cyclops wave is just as strong as the Stage 9 Paladin wave and he spawns them around Stage 6. Note that you will most likely get a 2nd Cyclops wave after stage 9 as well.

Because he needs to spend most of his banishes and rerolls on relics and minions this class will never get the Nobleman Lure, Magical Chest, Regrowth Returnal, and Jewel Royalifier loop going. Never. Never ever ever. Which means
  • this class will never I mean ever have all the good relics in a run let alone every run.
  • this class even with the absolute most perfect start possible will only have 2/3rds of the relics of other classes.
  • this class will only have 2/3rds of the boneraises of other classes.
  • this class will struggle to max out his elite minions.
  • this class does not have infinite scaling. While Courtier Clown can achieve 90 Joker Jesters for a 180% attack speed boost at the end, Cyclops Exile will have 0 Eye-Popper Archers at the end because he struggles to max out his Deamon/Giant/Meldus minions even by the end of NGP+2.

You know what playing this class feels like?
  • Restarting again and again and again for the most absolute perfect start which equates to getting every single economic relic within the first half of the first loop because this class gets 2/3rds relics and boneraises of other classes even with the perfect start. With an imperfect start he's gonna be too weak to get to Deamonic King Gigald let alone beat him.
  • Having curses up 24/7. The Accursed Tomes of Bonings, Antiquities, and Sorceries literally doubles the number of choices he has so they're mandatory and because you have a 50% chance of getting a curse every time you get a boneraise/relic/spell, you are going to have curses up pretty much 24/7. And the Reflection Pool contraption fails you because the waves are so hard you have no room to get to the Reflection Pool when the curses hit. Ever get a Gluttony Curse during a Royal Knight wave? That alone obliterates your chance at a high score right then and there.
  • This class cannot get the Horoscope Charm relic. This is the class that needs rerolls the most by far and it can't get the best reroll generating relic every other class has access to. That's why you have to spend no less than 9 banishes on your own minions because the rerolls you get from the Eye-Popper Archers are so essential that getting any other skelly for your Giant material will result in your death 100% of the time. So you banish every minion except Eye-Popper Archer.
  • Because you're so weak you have to spend all your rerolls getting multiple Deathen Whispers for every wave. D-Tier classes can take out Stage 8 and 9 with only 1 Deathen Whispers. This guy needs 2-3. Triple the number of Deathen Whispers and then needs 2-3 more Deathen Whispers because he gets an extra Cyclops wave and then he needs double the number of Snowblow Snowmen than other classes for Deamonic King Gigald because his endgame strength is that bad.

**** this class. I am never playing this piece of **** class again. Don't ever I mean ever ask me for advice for this piece of **** class because I am done with this piece of **** class. I'm just done. **** this piece of **** mother ****er. Holy ****.

Strategy
Boneraise Lore: Enable all of them.
Class Metas:
Disable Morgzoloth Affinity
Disable Meaty Wallop
Disable Cyclopian Muggings
Disable Meaty Engorge
If you don't care about getting a high score for the love of god disable Cyclopian Most Wanted

Zogziech Diablos is better than 2 Morgzoloth Diablos.
3 Souls get you a Zogzeich Diablos which then keeps you alive during the soul dry spell that is stage 5, 6, and stage 6 boss.
Trying to survive that dry spell with a 1 Morgzoloth Diablos instead is... death.

The Meaty Club relic is one of the most worthless relics in the game. You are always I mean ALWAYS running away from meanies so the fact that it swings in front of you instead of behind means it's never gonna hit anything. I Giga Banish it for a reason.

Giga Banishments:
Giga Banish level 1 Bellow Batty instead of Eye-Popper Archer

Starting Relics: 1 Colossus Tooth, 1 Desecrated Mysticism
It's an absolute necessity you make all of your level 1 Giantan crafting materials Eye-Popper Archers for the rerolls.

Strategy: Default. Sort of.
Put all your banishes into minions right from the start. If you arent offered an Enbanishment Scroll from the soul dealer at the start then restart.

Banish everyone except Eye-Popper Archer, Eye-Popper Archer level 2, Unholy Monk, Benevolent Augur, and Jinx Witch. And banish Benevolent Augur and Unholy Monk once you get their Deamon versions up. Banish Jinx Witch after you get 3 level 2 Jinx Witches. And Banish level 2 Eye-Popper Archer after you max out on your entire army including the Meldus.

Get a Deamonic Archer as soon as you can. Your first soul has to be for a Deamonic Archer. Then spend all your newly acquired rerolls on relics. If you are not happy with your initial relic haul such as no Bonechemist Slab or Accursed Tomes of Antiquities then restart. Again and again and again and again. Trust me when I say that your run will fail without those two relics at the start.

Then the class plays default from here except, you know, his class gimmick completely ****s you over and you'll be forever under a curse.

The Ensealment Scroll relic is responsible for half my rerolls so be sure to prioritize it above all other relics except the Bonechemist Slab and Ritual Kapala relics.

This class only has one +75 to max hp class meta so you're gonna struggle. It's hard enough to stay alive as Deprived Wretch and this class has it much worse than Deprived Wretch. And no, the Mono Depravities class meta does not count.

And that's all your'e gonna get from me. Don't ever ask me advice on this class. I am done with this piece of **** class forever.
Minion Recipes
I was gonna make a minion overview section and give my thoughts on every minion, but I've pretty much done that already in the previous sections so rather than repeat all that here I just made a minion recipe section instead.

Diablos
Zogziech Diablos
1 Deamon (magic) + 1 Deamon (any) + Soul
Azgideth Diablos
1 Deamon (melee) + 1 Deamon (any) + Soul
Morgzoloth Diablos
1 Deamon (ranged) + 1 Deamon (any) + Soul

Deamons
1 Corresponding Level 3 Skelly + Soul

Giants
Barrow Digger (NOT a giant, but placed here for convenience)
2 Barrow Boners
Behemoth Barrower
3 Barrow Boners
Behemoth Miner
1 Barrow Digger + 1 Behemoth Miner

Giant Mage
1 Skelly (magic) + 1 Skelly (any)
Giant Fister
1 Skelly (melee) + 1 Skelly (any)
Giant Archer
1 Skelly (ranged) + 1 Skelly (any)

Giantan Summoner
1 Giant Mage + 1 Skelly (magic)
Giantan Knight
1 Giant Fister + 1 Skelly (melee)
Giantan Cannoneer
1 Giant Mage + 1 Skelly (ranged)

Giantous Gianraiser
1 Giantan Summoner + 1 Skelly (magic) + Soul
Giantous Gladiator
1 Giantan Knight + 1 Skelly (melee) + Soul
Giantous Sinner
1 Giantan Cannoneer + 1 Skelly (ranged) + Soul

Meldus
Mad Magus
1 Level 3 Skelly (magic) + 1 Skelly (any)
Manic Mime
1 Level 3 Skelly (magic) + 1 Skelly (any)
Chunky Vomiter
1 Level 3 Skelly (ranged) + 1 Skelly (any)
Snipe Pistoleer
1 Level 3 Skelly (ranged) + 1 Skelly (any)
Wallop Hammerer
1 Level 3 Skelly (melee) + 1 Skelly (any)

Mighty Manipulor
1 Meldus (magic) + 1 Meldus (any)
Mighty Mousseum
1 Meldus (ranged) + 1 Meldus (any)
Mighty Mucuscious
1 Meldus (melee) + 1 Meldus (any)

Mega Meldsumassous
1 Mighty Meldus (any) + 1 Meldus (any) + Soul

Bros
Big Bro
2 of the corresponding regular bro.
Brodacious Brozilla
3 Big Bros (any) + Soul.

Waxen Minions
Waxen Knight level 1
1 Level 3 Waxen Peasant
Waxen Paladin level 1
1 Level 3 Waxen Knight

Waxen Custodian level 2
Waxen Custodian Level 1 + Waxen Peasant Level 1, 2, or 3
Waxen Custodian level 3
Waxen Custodian Level 2 + Waxen Knight Level 1, 2, or 3

Waxen Champion level 1
1 Level 3 Waxen Peasant + Soul
Waxen Champion level 2
1 Level 1 Waxen Champion + Soul
1 Level 3 Waxen Knight + Soul
1 Level 3 Waxen Knight + 1 Level 1 Waxen Champion
Waxen Champion level 3
1 Level 2 Waxen Champion + Soul
1 Level 3 Waxen Paladin + Soul
1 Level 3 Waxen Paladin + 1 Level 1 Waxen Champion
Waxen Lord of the Land
1 Level 3 Waxen Champion + Soul

Waxen Elven Enchantress
2 Waxen Elven Scout
2 Waxen Elven Keeper
1 Waxen Elven Scout + 1 Waxen Elven Keeper
Waxen Elven Wayfinder
2 Waxen Elven Enchantress + Soul

Waxen High Wizard
2 level 3 Waxen Wizards + Soul
Waxen Kenshi Shinobi
2 level 3 Waxen Bowmen + Soul
Waxen Lunatic Fanatic
2 level 3 Waxen Fanatics + Soul

Waxen Cannibal Shaman
2 Waxen Cannibals
Waxen Mugger
2 Waxen Bandits

Tamed Minions
Tamed Ghost Summoner
2 Tamed Ghost Watcher
Tamed Immortis Necarch
2 Tamed Ghost Watchers + 2 Tamed Ghost Summoners + Soul

Tamed Werewolf
2 Tamed Bestial Boys
Tamed Werewolf Prince
2 Tamed Bestial Boys + 2 Tamed Werewolves + Soul

Tamed Swollen Slime
2 Tamed Slimes
Tamed Sumptuous Slime
1 Tamed Slime + 1 Tamed Swollen Slime
Tamed Supermassive Slime
1 Tamed Slime + 1 Tamed Swollen Slime + 1 Tamed Sumptuous Slime + Soul

Tamed Blossom Dryad
2 Tamed Dryads
Tamed Elden Tree
1 Tamed Dryad + 1 Tamed Blossom Dryad + Soul

Tamed Goliath Cyclops
2 Tamed Cyclops
Tamed Colossus Cyclops
1 Tamed Cyclops + 1 Tamed Goliath Cyclops + Soul

Tamed Bulok Rider
2 Tamed Gnoblins
Tamed Snake Wyrm
1 Tamed Gnoblin + 1 Tamed Bulok Rider + Soul

Tamed Ratty Orbica
2 Tamed Ratties
Tamed Bouncy Warble
2 Tamed Warbles
Tamed Bloater
2 Tamed Chompers
Tamed Ghoul
2 Tamed Zombies
Tamed Candle Ghost
2 Tamed Lantern Handler
Tamed Boulder Ogre
1 Tamed Ogre
Vampire Survivor Testing Data
It's impossible to gather accurate data. If you test only 1 minion at a time then that minion's DPS is gonna skyrocket into the stratosphere because a bajillion meanies will be stacked together and be hit by the minion's AoE attack resulting in a very inaccurate result.

So what I did was test every minion alongside a real endgame army because that's what I was trying to figure out, which minions I should stockpile after I max out on all the super minions. So in this case I tested all the minions together alongside 1 Zogziech Diablos, 1 Deamonic Monk, 1 Magma Gargantuan, 8 Giantous Gianraisers, 1 Mega Meldsumassous, and 3 Mad Magus in NGP+2 Stage 9.

Vampire Survivor was chosen because it has 0 offensive benefits

This is the best I could come up with so... whatever.
Diablos Test
Minion
DPS
Zogziech Diablos
2552
Deamonic Monk
933
Magma Gargantuan
924
Giantous Gianraiser x8
370, 343, 328, 327, 317, 306, 303, 281
Mega Meldsumassous
914
Mad Magus x3
370, 354, 278
Morgzoloth Diablos
1286
Azgideth Diablos
1000

Deamon Test
Minion
DPS
Zogziech Diablos
2120
Deamonic Monk
716
Magma Gargantuan
756
Giantous Gianraiser x8
317, 288, 285, 274, 263, 262, 258, 240
Mega Meldsumassous
1262
Mad Magus x3
476, 399, 395
Deamonic Witch
624
Deamonic Jester
282
Deamonic Bomber
258
Deamonic Impling
247
Deamonic Archer
242
Deamonic Skewerer
164
Deamonic Guard
161
Deamonic Boomeranger
156
Deamonic Coiler
117
Deamonic Batty
103
Deamonic Warlock
92
Deamonic Bell-ead
92
Deamonic Tangler
34

Giant Test
Minion
DPS
Zogziech Diablos
2655
Deamonic Monk
1349
Magma Gargantuan
988
Giantous Gianraiser x8
359, 345, 343, 334, 333, 325, 319, 311
Mega Meldsumassous
925
Mad Magus x3
426, 387, 322
Giantous Sinner
294
Giantous Gladiator
225
Giantan Cannoneer
136
Giantan Knight
81
Giantan Summoner
76
Giant Archer
73
Behemoth Miner
53
Giant Mage
52
Giant Fister
42
Behemoth Barrower
37

Meldus Test
Minion
DPS
Zogziech Diablos
2091
Deamonic Monk
272
Magma Gargantuan
1042
Giantous Gianraiser x8
333, 332, 325, 319, 311, 306, 293, 282
Mega Meldsumassous
738
Mad Magus x3
362, 328, 307
Chunky Vomiter
354
Mighty Mucusious
349
Mighty Manipulator
213
Wallop Hammerer
110
Mighty Mousseum
102
Snipe Pistoleer
93

Big Bro Test
Minion
DPS
Zogziech Diablos
2250
Deamonic Monk
440
Magma Gargantuan
872
Giantous Gianraiser x8
317, 307, 292, 289, 273, 272, 272, 271
Mega Meldsumassous
1091
Mad Magus x3
401, 380, 356
Brodacious Brozilla
282
Big Shroomushy Bro
637
Big Inflamenous Bro
261
Big Pumpkinious Bro
176
Big Potoussy Bro
144
Big Boobroski Bro
120
Big Zombroid Bro
93
Big Chestibooty Bro
91
Big Chupacabradabro
50

Bro Test
Minion
DPS
Zogziech Diablos
2789
Deamonic Monk
599
Magma Gargantuan
892
Giantous Gianraiser x8
414, 370, 353, 352, 349, 344, 338, 325
Mega Meldsumassous
978
Mad Magus x3
408, 354, 323
Shroom Bro
374
Flam Bro
61
Pot Bro
37
Chupacabro
27
Pumpkin Bro
23
Boo Bro
12
Zombie Bro
10

Level 3 Skelly Test
Minion
DPS
Zogziech Diablos
2768
Deamonic Monk
169
Magma Gargantuan
910
Giantous Gianraiser x8
347, 338, 334, 332, 321, 307, 304, 289
Mega Meldsumassous
1299
Mad Magus x3
522, 402, 351
Lv3 Jinx Witch
361
Lv3 Boozy Bomber
72
Lv3 Scalp Boomeranger
65
Lv3 Gaunt Skewerer
53
Lv3 Eye-Popper Archer
49
Lv3 Grave Guard
43
Lv3 Trapper Impling
34
Lv3 Volt Coiler
32
Lv3 Weirdo Warlock
25
Lv3 Batty
22
Lv3 Jester
17
Lv3 Bell-ead
17

Level 1 Skelly Test
Minion
DPS
Zogziech Diablos
3681
Deamonic Monk
148
Magma Gargantuan
1140
Giantous Gianraiser x8
416, 393, 388, 373, 369, 356, 355, 336
Mega Meldsumassous
1185
Mad Magus x3
365, 359, 354
Lv1 Trapper Impling
11
Lv1 Gaunt Skewerer
11
Lv1 Grave Guard
8
Lv1 Scalp Boomeranger
8
Lv1 Jingle Bell-ead
5
Barrow Boner
5
Lv1 Weirdo Warlock
5
Lv1 Volt Coiler
4
Lv1 Eye-Popper Archer
4
Lv1 Boozy Bomber
2
Barrow Diggers
The above table assumes the Diggers/Behemoth Miners in question were alive for 45 minutes.

The point entry might be wrong if I read the dev's notes wrong and used the wrong 3 gems to calculate everything.

Personally I just grab as many diggers as I can. They're a rare boneraise so I end up not getting that many especially if I don't get the Broken Bones relic, which I usually don't.

I don't know what's the best number of diggers to stop at when going for a high score so use your own judgement.

If not going for a high score never raise a single digger, ever.
Relics Overview part 1
S-Tier: In a league of their own
Bonechemist Slab - Gives you 50 additional boneraises. That's not a typo. Five. Zero. Fifty. 50. Without it I end my runs on 70-80 boneraises. With it I end it on 120-130. This is not an exaggeration. This relic gives you 50 boneraises. If you want a high score restart if you don't get this on the first loop.

Horoscope Charm - Gives you a crazy number of rerolls to fuel your Nobleman Lure, Magical Chest, Regrowth Returnal, and Jewel Royalifier loop. Absolutely crazy number of rerolls. If you want a high score restart if you don't get this on the first loop.

A-Tier: Mandatory relics you should seal on sight
Economy Relics
Wanted Poster - You will NOT notice an increase in difficulty. At all. All of your minions do AoE attacks so making the meanie mob 20% thicker makes 0 difference. Always grab it. Always.
Ritual Kapala - I didn't notice that many more boneraises when i got this without the Bonechemist Slab so it's A-Tier not S-Tier.
Magpie Monocle - More gems = more bone thanks to the Bonechemist Slab.
Watering Can - Instant Giga Chest, 2 Chests, and increased contraption cooldown.
Service Bell - Merchant = relic
Crystal Ball - Chance of getting relics. Just getting 1 relic out of this makes it break even.

Defensive Relics
Enboned Heart - +500 max hp. So many classes don't have any ability to increase their max hp. This relic is a god send.
Bottled Fairy - Full heal, temporary invincibility, and unlike Bushy Fruit you can't mess up and die. Saved my ass so many times if the S-Tier relics weren't so disproportionately more insane this would a S-Tier relic.

Nobleman Lure, Magical Chest, Regrowth Returnal, and Jewel Royalifier loop enabling relics
Magnifying Glass - +%chance of chests dropping a relic
Spirit Whispers - Makes souls give spells. This is huge.
Sorcery Wand - Refresh Giga Chest with only 2 Regrowth Returnal spells
Enbanishment Scroll - More banishes
Crooked Dice - Prioritize this above all the B-Tier and below relics. +6 rerolls does not seem like much but it's actually worth multiple relics once you get the loop going.

Misc Relics
Magical Bum Bag - Lets you start stockpiling spells for Deamonic King Gigald
Sealmentus Staff - You're gonna seal a LOT of spells. -1 hp cost is absolutely inconsequential.
Sinicious Ritual - Gets you your Deamonic Augur.

B-Tier: Mandatory relics you shouldn't seal until you have every A-Tier relic
Every relic you seal lowers the chance of getting a S-Tier or A-Tier relic next relic selection so if you are offered these relics alongside other S, A, or B-Tier relics, let them go. You'll get them all by the end.

Defensive Relics
Virginal Bow - Single handedly enables a lot of classes to take out NGP+2 Stage 9 without spells.
Ward Amulet - +% defense that stacks with the Deamonic Monk.
Bakewell Tart - More healing from the Virginal Bow relic. Trust me it makes a MASSIVE difference.
Creamy Trifle - More max hp and more berry bros.

Offensive Relics
Ethereal Mysticism - virtually all of your minions are magic.
Suffering Configuration - Killing everything before they touch you is a better strategy than getting hit.
Hulking Fists - Boosts Giants. 90% of your army is Giants.
Book of Grudges - Easier Deamonic King Gigald fight.
Unholy Bloom - Easier NGP+2 Stage 9.
Deamonic Sigil - Boosts Zogziech Diablos and Deamonic Monk.
Meldonic Sigil - Boosts Meldus

Misc Relics
Colossal Tooth - More Giants

C-Tier: Useful but not mandatory relics
Defensive Relics
Mother's Milk - Anti Poison and Occult Poison. They are annoying as ****.
Occult Artifact - Naturally heal Occult HP
Occult Potion - Increased Max Occult HP
Bernard's Watch - 2-4 second invincibility after a boneraise, relic, or spell pickup. Saved my life multiple times.
Ethereal Shoes - You think being hasted is enough but nope, blessed werewolves are still faster than you and will kill you without this.
Flesh Cube - Blocks Deamonic King Gigald projectiles.
Soul Taint - Full heal purposes only. If you don't need a full heal right now skip.

Offensive Relics
Diseased Meat - Used to be D-Tier but after I stopped getting the Deamonic Witch I think it's C-Tier.
Voodoo Doll - Thins out wave
Ethereal Rage - You only have 1 melee minion: Magma Gargantuan. B-Tier for Doll Maker.
Scope Sights - Ranged minions can crit, except you only got the 1 ranged minion (Mega Meldsumassous). B-Tier for Doll Maker.
Ethereal Acuity - You only have 1 ranged minion: Mega Meldsumassous. B-Tier for Doll Maker

Economy Relics
Moon Trinket - Each time you get Bonepiles Destineous you profit by 1 boneraise. But I've beaten entire runs without a single Bonepiles Destineous so it's C-Tier.
Meldus Flame - Meldus are underwhelming so I only get this relic if there are no B-Tier or higher relics.
Broken Bones - More Barrow Boners = More Diggers, Behemoth Barrowers (saves you 1 boneraise for Giants), more Bonerous Destineouses.
Forged Soul - I've beaten entire runs without a single Forged Soul so it's C-Tier.
Giantum Serum - Potentially saves you 4 boneraises. Usually doesn't because it often selects level 3 minions you have, and in my experience it's pretty rare to be offered to use this relic in a boneraise.
Meldum Serum - Potentially saves you 3 boneraises. Usually doesn't because it often selects level 3 minions you have, and in my experience it's pretty rare to be offered to use this relic in a boneraise.
Deboning Cutlery - Eh, why not?
Scavvy Mitts - Relics you usually get are the trash tier relics so what's the point?

Bro Cap Relics
Aromatic Mushroom - At least according to the DPS info screen Big Shroomushy Bros aren't bad.
Haunted Trinket - At least according to the DPS info screen Big Inflamenous Bros aren't bad.
Relics Overview part 2
D-Tier: No benefit but no negative relics
Shrunken Heads - You'll be pestered with Big Zombroid Bro boneraises but at least it doesn't add a valid option for Bonebrobigly Destineous on the account of your 1 Zombie Bro multiplying really quickly. Don't grab this relic if you don't already have a Zombie Bro because it might kill your chance at a high score.
Loot Box - Random relic = 99% chance of a worthless relic.
Box of Tricks - Random Spell = 99% chance of a worthless spell.
Occult Pearl - Healing you get from this is truly inconsequential
Occult Purse - Healing you get from this is truly inconsequential
Bustling Diaper
Focal Flute
Incandescent Cast
Ectoplasm Poop
Tummy Bugs
Ring of Fire
Tinkerer's Toolbox - Traps look like they're useful but it only traps a drop of meanies against an ocean of them
Manky Fingerer
Repulsive Face - Doesn't stack with Magma Gargantuan I don't think.
Chakra Talisman
Flesh Larva
Deamon Hole
Meldus Spores
Spring Sandals
Oily Feet
Knuckle Duster
Boned Magnet
Rune Arc
Blue Candle
Meaty Club
Calf Donors
Eye Donors
Soul Blades
Leechen Blades
Ensealment Scroll
Penitence Pin - I'd rather have the 11 max hp.
Desecrated Mysticism

F-Tier: Harmful relics that should be banished on sight (use only relic-only banishes)
Bro Cap Relics
Harms you by increasing the number of valid Bonebrobigly Destineous targets with absolutely worthless trash Big Bros.
Blasphemous Trinket
Potted Planties
Sullen Urn
Pumpkin Pie
Tiny Egg
Poacher's Cage

Misc Relics
Funky Turnip
Accursed Tome of Bonings - Curses can **** you over, especially your chances at a high score.
Accursed Tome of Antiquities
Accursed Tome of Sorceries
Blood Pact
Nature's Wrath - Technically increases your score but way too annoying for me to actually want to grab it. I got all my high scores without it so... yeah.

High Score Only Relics
Mimic Teeth - Solely for more Big Chestibooty Bros.
Jewellry Box - No idea how much points I actually get from this.
Stolen Divinity - No idea how much points I actually get from this.
Blooden Emerald

Unranked Relics
Skelly Key - On one hand opens chests instantly. On the other it makes saving them for a Royal Jewelifier a LOT harder.

Giga-Banished Relics
Blooden Cloak
Jellied Eel
Stolen Sininity
Holy Bloom
Desecrated Rage
Desecrated Acuity

Useful Starting Relics
Most economical relics are banned from being offered at the start by your Blacksmithy Lackey so we're stuck with less optimal relics to start with.

Colossal Tooth - My go to starting relic. Getting a Giantan Summoner up in time determines whether you survive the first loop or not.

Sorcery Wand - Even one level SIGNIFICANTLY improves Regrowth Returnal for the Giga Treasured Chesty contraption
Spirit Whispers - Mandatory to get the Nobleman lure, Magical Chest, Regrowth Returnal, and Jewel Royalifier loop going.

Moon Trinket - Every Bonepiles Destineous and Bonegiant Destineous saves you a boneraise.
Broken Bones - More Barrow Diggers and Bonerous Destineouses.

Magical Bum Bag - So you can start stockpiling spells for Deamonic King Gigald earlier

Bottled Fairy - If you're having trouble surviving the start.
Occult Potion - If you're having trouble surviving the start.
Spell Overview
S-Tier: The Nobleman Lure, Magical Chest, Regrowth Returnal, and Jewel Royalifier Loop
These 4 spells generate a mother **** ton of relics.
Nobleman Lure
Magical Chest
Regrowth Returnal
Jewelry Royalifier

A-Tier: Mandatory spells for most classes
Restless Rising - If you want a high score this is the #1 spell you need to spam, even more than the S-Tier spells. You heard me right, prioritize this spell over the S-Tier spells if you want a high score.
Deathen Whispers - Wipes out entire waves. Lasts 23 seconds with 4 levels of Sorcery Wand. 33 as Sorcerous Hollow.
Snowblow Snowman - Confers invincibility. Especially useful against Deamonic King Gigald. Lasts 13 seconds with 4 levels of Sorcery Wand. 16 as Sorcerous Hollow.
Mimicry Tears - Attack Speed increase that stacks with haste. Amazing for Deamonic King Gigald. Lasts 68 seconds with 4 levels of Sorcery Wand.
Stars Alignment - When you're low on rerolls but have a lot of spells on the ground this is the spell you should cast.

B-Tier: Marginally useful spells
Travellers Lure - Might give you a relic, might give you a curse. Most travelers are worthless so it's ranked marginally useful.
Conjured Bounties - Might increase your score a tiny bit?
Blanked Scroll - Might give you additional Banishes! Most of the time though it gives you extra seals. Not bad at the start when you don't have rerolls and you don't have the Sealment Staff. But once I get the loop going I rather get a S-Tier spell than this.
Blood Moon Rising - Heals you like crazy and spawns werewolves for more score and bone. Can get you killed if you're not careful.
Drain Boner - Classes without a real way to get max hp might have to cast a lot of this. If you don't care about a high score go ahead and turn 100% of your Barrow Boners into hp.
Humongous Bones - If used right before you activate all the Monuments to Restless Spirits at Stage 8 or later that you made with the Restless Rising spell it actually gives you a decent amount of boneraises so it might be worth incorporating to your strategy. Because more boneraises = more Horoscope Charm relic triggers = More rerolls = Longer loop = More relics and gems.
Humongous Gems - Time it with Jewel Royalifier.
Blessed Tidings - Might increase your score a tiny bit?
Barrow Bonebolster - Helps get your meldus up. I usually never cast this because I need to spend the Barrow Boners on Barrow Diggers for a high score.
Barrowern Caress - Wipes meanies and makes more Barrowers. What's not to love? Hard to pull off on more than 1-3 meanies though and you're gonna take a ton of damage. My favorite meanie cluster to use it on are the flocks of birds.
Bloodletting Marrow - HP for bones. Not that good.
Confetti Cannon - If used right before a Deathen Whispers, might save you from expending a 2nd Deathen Whispers. Lasts 25 seconds with 4 levels of Sorcery Wand. 35 as Sorcerous Hollow.
Heart Juvenation - Gives Hearts.
Occult Juvenation - Generates Occult Hearts.
Soothing Esuna - Heals poison.

D-Tier: Inconsequential Spells
All direct damage spells reside here. Banish all of them on sight.
Big Ball of Doom
Lavalous Meteors
Flamey Rain
Fleetly Hauntings
Batty Swarm
Lightning Storm
Unrelenting Dysentery
Sorceric Pillars
Potted Comedown
Pumpkined Comets
Summonous Wyrmous
Abracadabra Haste
Abracadabra Hex
Meldus Sickness
Blight Gout
Trap Surprise
Poisonous Seed
Midas Touch
Unholy Prayers
Sanguine Shovels
Suckage Extravaganza
Occult Pact
Echo of the Wilds
Bodily Fluids
Blasphemous Prayers
Unholy Tidings
Day of the Dead
House of Wax
House of Beast
Sinful Incitements
Card Catcher


Giga-Banished Spells
Boulder Conjurer
Bombers Away
Cursen Gaze
Sanguine Pickaxes
Jester's Delight
Sacrilegious Summonings
Spellious Spewious
Contraptor Spirit
Sacrificeous Brozillous
Contraptions Overview
S-Tier: In a league of their own
Giga Treasured Chesty - Essential part of the Nobleman Lure, Magical Chest, Regrowth Returnal, Jewel Royalifier loop that generates an obscene amount of relics and gems.
Treasured Chesty - Essential part of the Nobleman Lure, Magical Chest, Regrowth Returnal, Jewel Royalifier loop that generates an obscene amount of relics and gems.

A-Tier: Incredibly useful contraptions
Sorcery Stone - Increases spell level if cast nearby. I'd say not that useful if you already have all 4 Sorcery Wands but when you have none it really helps Regrowth Returnal.
Bushy Fruit - Full heal AND max hp increase? Yes please!
Reflection Pool - Infinite use no cooldown curse remover. This contraption enables you to get the Accursed Tomes of Bonings, Antiquities and Sorceries without any downside which is huge in my opinion so it's here.
Book Shelf - You have no idea how much I cried because I accidentally deleted my Snowblow Snowman spell and had to ditch my entire stack of stockpiled spells. This contraption lets me fix such a scenario without ditching any spells.

B-Tier: Useful contraptions
Soulen Receptacle - Gets souls out of the way and is essentially a free Spirit Whispers gotten at the start of the game.
Honeycomb Beehive - Spawns bees and bees increase max hp. What's not to like?
Boning Totem - At the start it's amazing. If you have 2 it gets you a level 3 Unholy Monk right off the bat. However most of the skellies you need have to be level 1 for Giants and when these Boning Totems are up you're forced to delay your Giant by a boneraise. If the two are staggered then it's gonna delay your Giant boneraise by two. Double edged sword, personally I'd ditch, but that's just me. I spent my entire life in Forbidden Elevator and got by without this contraption so I'm predisposed to skip it because it's annoying later.
Cadaver Coffin - Level 1 Skelly or a Barrow Boner every ten minutes? Sure! Barrow Boners are not a consolation prize, they're just as important as Level 1 Skellies for those seeking a high score.
Lexicanium Archive - Stores a spell so it never gets overridden. Just don't forget to pick it up before killing King Gigald because the stored spell does NOT transfer over to NGP.

C-Tier: Questionably useful Contraptions
Bloodum Barrel - Free Occult Hearts. What's not to like?
Occult Pillar - Regenerates Occult health slowly. Emphasis on slowly. Maybe stacked with Big Fruitikeeni Bro it will make a difference? I don't know.
Gravestone Grace - Generates an inconsequential amount of bone. The real danger is the Zombie Bro minion cap increase. If you get 1 Zombie Bro at the start then it's not a problem because it'll multiply and cap out. However if you don't it might kill your chances at a high score by making your first Bonebrobigly Destineous a Big Zombroid Bro instead of a Big Chestibooty Bro.

D-Tier: Inconsequential contraptions
I'd say don't even bother putting these contraptions in even if I have space for them
Junk Box - Random relic = 99% chance of a worthless relic.
Spellious Tome - Random spell = 99% chance of a worthless spell.
Big Burly Boulder - Damage reduction stacks multiplicatively so 8% damage reduction at the cost of 4 contraption slots is... nothing. Absolutely nothing.
Burly Boulder - 6 slots for 30 hp. Big whoop.
Spiked Trap - Inconsequential amount of damage

F-Tier: Harmful Contraptions that should never be utilized
Fungal Growth - Does jack **** but the DPS info screen says Big Shroomushy Bros are good but... you really need that Big Chestibooty Bro at the start if you want a high score and this contraption ruins that so... yeah. D-Tier if you don't care about high scores.
Possessed Lamp Post - Does jack damage but the DPS info screen says Big Inflamenous Bros are good but... you really need that Big Chestibooty Bro at the start if you want a high score and this contraption ruins that so... yeah. D-Tier if you don't care about high scores.
Possessed Royal Lampelier - Does jack damage and increases chance of being offered a Flam Bro. D-Tier if you don't care about high scores.
Sacriligious Altar - Why the **** would I sacrifice a soul boneraise for an underwhelming temporary minion that might be a complete dud?
Ginormous Pumpkin - Does jack damage and increases chance of being offered a Pumpkin Bro.
Family Burial - Does jack damage and increases chance of being offered a Boo Bro.
Scarecrow Rascal - Does jack **** and increases chance of being offered a Chupacabro.
Fetid Pumpkin - Does jack damage and increases Pumpkin Bro minion cap.
Monument Haunt - Does jack **** and increases Boo Bro minion cap.
Slop Pot - Does jack **** and increases Pot Bro minion cap.
Peekpy Potatocrow - Does jack **** and increases Chupacabro minion cap.
Cursen Eyeball - Why the **** would you ever voluntarily curse yourself?

Unranked Contraptions
Sinful Artifact - I have no idea how much it de-blesses. So it will remain here until I know. F-Tier for those seeking a high score.

High Score Only Contraptions
Restless Monolith An extra 2 monuments to restless spirits that is affected by regrowth returnal. I got all my high scores without it, but I think I could've gotten a higher score if I got this instead of Blessful Artifact. I don't know.
Blessful Artifact - I have no idea how much it blesses. On the Forbidden Elevator map, I'm already swarmed with a flood of blessed meanies without it so I honestly could not tell what difference it makes. But still more blessed meanies = higher score.
Oaken Tree - Birds = increased score. Seems inconsequential though.
Boss & Wave Strategy
Bosses
High Wizard - Easiest boss in the game. You really shouldn't die to this guy at all. Dodging the balls he throws at you should be really easy even when his circling balls get near you.

Elven Wayfinder - Just dodge up into her arrows when she shoots. You will dodge 100% of her attacks easy. Just practice until you get it down it's not hard.

Lunatic Fanatic - Stupidly hard boss. What I do is go to the edge of the map. Then I super dash to the other edge. Then I dodge 1 incoming ball by either moving closer to him or away from him. Use your judgement. After dodging 1 attack your super dash should be done cooling down so super dash across the map again and repeat until he's dead.

Immortis Necarch - Stupidly annoying boss. He's easy but takes ♥♥♥♥♥♥♥ forever to kill. He's the reason I can't incorporate Deamonic King Gigald in my various data gathering tests because if he spawns this guy as one of the 3 bosses he spawns the fight is gonna take a bajillion times longer ****ing up my already crude data gathering. Just dodge his minions while working your way to him so your minions can hurt him. And do this a bajillion times until he's finally dead.

Kenshi Shinobi - Really easy boss. His shurikens are the dangerous part of the fight not the Kenshi Shinobi himself. Just go up and down vertically and 100% of his non-shuriken attacks will miss. Don't even need to dash. Just make sure when you switch from going up to down you travel horizontally as little as possible because he might strike you while you're moving horizontally which will hurt like hell. So move in very, very narrow Ovals while dodging his shurikens and you'll kill him in no time.

Lord of the Land - Very easy until he spawns his army. You're gonna have to take a few hits while your minions kill the meanies but then the fight becomes a joke. Never super dash. Just use normal dash.

Werewolf Prince - Very easy until he spawns his army. Possibly the hardest mini-boss because unlike the Lord of the Land, his blessed werewolf meanies are FASTER than you and if one gets on top of you that's it, you're dead. Never super dash. Just use normal dash. Just dash around hoping your minions kill those blessed werewolves in time.

Deamonic King Gigald
He has 4 attacks.
1. Bunch of straight flying balls. This is the easiest to dodge.
2. Bunch of homing balls. You have run in the same direction as the balls and then dash perpendicularly to the ball at the last moment to dodge them. Technically possible to dodge 100% of the balls but in practice you're gonna get hit a lot.
3. Rotating Laser beams. Dash through the beams. I don't know why but I get hit a lot but I don't take much damage.
4. Bunch of massive balls that explode. Being in the middle of that explosion will wipe out most of your life right then and there so if the choice is between getting hit by a small particle from an explosion or the big thing being lobbed at you, choose to get hit by the small particle. This attack is 100% of the reason why I die against him so this is the hardest and most dangerous attack to dodge especially when he doubles it up with another attack.

Strategy is simple. Cast mimicry tears, dodge like hell, and once he's at 40% hp park your ass next to him and cast Snowblow Snowman until he dies.

His second stage is a joke. All he does is shoot homing balls. Again, technically possible to dodge 100% of the balls but in practice you're gonna get hit a lot. I never died in this stage so it isn't that hard.

Regular Waves
Waves 1-5 are a joke. You should never die here unless you're playing a F-Tier or E-Tier class.

Wave 6 is when it gets really hard real quickly as you are swarmed to the brim with level 3 Knights.

Just a reminder you only get 4 souls all the way to the wave 6 boss.

It's debatable whether Wave 6 is harder or Wave 7 is harder. Wave 7 Paladins are stronger but nowhere near as numerous as the Wave 6 knights.

Wave 8 is really hard. Weaker classes will most likely need a Deathen Whispers

Wave 9 is the hardest. Weaker classes will definitely need a Deathen Whispers.

Royal Knight Wave is easy but dangerous if you gotten everything I told you to. If you did you won't get hit but only if you park your ass in the corner and occasionally move around to dodge. If you don't park your ass in the corner and move around to do things like pickup things on the ground you will die because the Royal Knight wave is extremely dangerous.

Heroic Forces
I'm not gonna cover all of them. Just the ones of note.

Early game Slimes, Bandits, and Chompers are responsible for most of my deaths.

Slimes drop gems instead of bone and I don't have a Bonechemist Slab at the time they hit. Supermassive Slimes are dangerous as **** and there's no bone reward for slaying him. And a lot of the Slimes poison or occult poison you.

Blessed Muggers from the bandit wave are extremely dangerous and I don't have the firepower to take them down in a timely manner.

Chompers swarm you so badly and the Bloaters flood the map with occult poisoning bubbles I end up being cornered and killed.

I hate these 3 waves sooooo much. There's nothing you can do here other than dodge for your life and get your Giantan Summoners and Deamonic Monks up in time.



Zombies especially the ghouls kill me. Once you "kill" them they become headless and faster and the blessed ones are super fast and can take a beating.

Blessed Werewolves similarly are faster than you so if one gets on top of you you're dead.

These two guys are the reason I consider Ethereal Shoes very useful. Haste + Ethereal Shoes finally makes you faster than them.



Heavenly Vessels spam an ungodly amount of lightning on you but dodging them is easy. Just move in two straight lines. All the lightning should miss. The Selestious meanies aren't that strong so they drop like flies quickly enough to give you a lot of room to maneuver to dodge the lightnings.



A-Tier classes die to Dryad, Cyclops, and Ogre waves all the time.

Dryads disable your super dash and cripples your dash so you need a Deathen Whispers to ensure your meanies spend most of their time killing the Giant Elden Tree that's right on top of you that you can't shake.

Cyclops and Ogres are just so tanky even A-Tier classes can't kill them all in time so I always bring a Deathen Whispers as A-Tier classes. Always because of these 2 waves.
Trivia
Gender
The developer said the Boneraisers can be male or female. If you give your boneraisers a mask like the Spooky Skelly mask, the lower part of their hood look like breasts. Since I like the Spooky Skelly mask more than the Boneraiser's actual faces I like to think that all my Boneraisers are female.

Sentience
The developer directly said that all the Skellies, Giants, and Waxen minions are 100% non-sentient undead completely under your control.
All Bros however are completely sentient spirits.
All Deamons are also sentient entities from the Hellion realm that possess your Skellies once you make a pact with them.
All Beast Whisperer minions are fully sentient. Hence why they're called "Tamed".

But the developer also said that Doll Makers can make any creature out of wax if they wanted to so those of you who don't like having sentient minions, just say you're a Doll Maker making Waxen Bros/Deamons/Tamed creatures instead of being a Sinned Deamonologist or Beast Whisperer. Fluffing Psycho Possessed this way might be a challenge though.

The developer also said Doll Makers can also put the soul of someone into a wax body of themselves to give them a second chance at life.

Meldus
Meldus just means merged undead. They're not some alien fungus spore entity thingy. They're just literally merged undead.

The Mega Meldsumassous is just a blob of merged undead and that's why he's fat and not buff. The developer said he's thinking about adding faces on his body to make it more clear that he's a blob of undead.

Misc
Magma Gargantuans create lava in mid-air out of thin-air which then solidify in the air before falling to the surface.