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Plus they are cheap, can drive cars and have at least some staying power, since they can still loose 3 people and be at 100% role effectiveness, with some miniscule chance for mistake (loosing 1 person) left.
What's not to love?
I've found that, if I'm forced to go on the offensive with Movement troops, have them led/supported by Founder units if able.
The crazy thing about the game is that it's basically a Syrian Warfare mod, and that heavily focuses on combined arms with an emphasis on infantry.
- resupply : enter a vehicule (not as driver) with supply left
- pick up : select an infantry, then weapons on ground with a yellow circle can be pick up / rearm if the same you have, weapon with white circle is for others unit !
Quantity is a quantity on its own and the fact Movement troops seem to use one kind of weapon make their very optimized for range.
Their is definitely something to be said about "perk builds" for your Units, Like any unit with "POWERLIFTER" particularly anything with Anti Tank launchers ITS A NO BRAINER, in hindsight. Rocket Man is certainly Questionable, unless your forcing your units to fire all weapons at a building.
Founder Vehicle "crews" definitely make a noticeable difference in the performance of their respective vehicles. Although I find it quite Silly that they have the TURRET deploy speed perk as well (I guess if your doing a Movement Only Run?)
Movement units when used in groups definitely are more "cost effective" then dedicated Founder units and Their Perks have many ways to build them out. Also i Swear they must follow the "Riflemen Creed" since every single one of them carry AR15s. Well.... Except the Guerrillas.