Sam & Max: This Time It's Virtual!

Sam & Max: This Time It's Virtual!

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Sam & Max: This Time It's Virtual! 100% Achievement Guide + Tips and Tricks!
By Jack Rabid
Tips and tricks to easily knock through all achievements (Especially the more arduous...) in Sam & Max VR!
   
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GUIDE STILL IN DEVELOPMENT
As of 4/19/2024 this guide is still actively being worked on as I not only unlock the few remaining achievements, but discover tips and strategies for them, as well as work on improving the guide visually and clean up. Despite this I feel it best to publish it early for anyone stuck on the achievements I have already cataloged.
IMPORTANT INFO TO NOTE
I am unsure if this issue affects everyone or just me due to the way I played the game, but I will mention in for anyone with a similar issue. Unlike most steam games, my achievements only unlocked upon closing the game. This makes specific achievements much more annoying as being forced to close the game every-time you are unsure if you got it, just to find out you did not is frustrating, so if you completed an achievement but did not get the notification, try closing the game to be absolutely sure.
STORY RELATED ACHIEVEMENTS
These achievements are unmissable as long as you complete the game. My first play-through took me around 3-4 hours so the game is relatively quick. I will show each achievement as well as what section you must complete in order to unlock it anyways, just for convenience and a beefier, nicer looking guide.

You Should See The Tequila Bottle
You blew up a giant five-headed planarian worm. Are you proud of yourself? That worm probably had a family, you know.
- Complete the intro/tutorial section where you duel the giant monster with the RPG.

Office Intern
You completed the obligatory training section in Sam & Max's office. It only gets harder from here on out.
- Complete the checklist inside Sam & Max's office.

Watch
Watch
- Collect the watch from Max at the entrance to Capn' Aquabear's theme park.

Neutron Neutralizer
Defuse Teddy Tocks's Neutron Scrambler before it does whatever the heck it does.
- After completing the first three freelance training minigames, your graduation to level two will be interrupted. Disarming Tock's bomb will unlock this achievement.

Act 1, Player 0
Complete first traunch of Freelance Police Academy courses. Also, look up "traunch."
- Returning from your encounter with Tocks, simply smash the hammer game to knock it down, unlocking access to more of the park.

Clean Up In Aisle 666
Successfully rid the local Nutrihole of its netherwordly vandals.
- Similar to Tock's from act I, completing the next three training mini-games will lead to an encounter with demons at Nutrihole. Defeating the four demons and performing an exorcism on Max will unlock this achievement.

Act II - The Actening
Complete the second wave of Freelance Police Academy Courses. Now might be a good time to rehyrdrate.
- After returning to the park from defeating the demons, push over the massive Cap'n Aquabear head to unlock the rest of the theme park.

Pomp And Aquabears
Complete all of the Freelance Police Academy courses, and attend a hastily-arranged graduation ceremony.
- Completing the final three mini-games will send you to an impromptu graduation cut-scene, unlocking the achievement, but the games not over yet!

Found Puddle
Found Puddle
- Locate the puddle the aquabears took Sam to after his kidnapping.

Disco Ninja Aquabear Suit
Sneak into the Aquabear Meeting
- Successfully gain access to the aquabear nightclub.

Takin' it Queasy
Climb out onto the crane. Try not to barf.
- During the showdown with an enlarged Cap'n Aquabear in the city streets, you'll eventually be prompted to climb a crane. Do just that.

The Freelance Student Has Become The Freelance Master
Definitively put an end to the menace of Capn' Aquabear... for now.
- Defeat Cap'n Aquabear by launching Max and his handy dandy hand grenade into his mouth.

CONGRATULATIONS!
Graduate from the Freelance Police Academy - Your Parents Will Be So Proud
- Attend your official graduation ceremony and collect your certificate back in Sam & Max's office.
A RANK ACHIEVEMENTS
These achievements are earned by A ranking the various mini-games/training sessions throughout Cap'n Aquabear's theme park. Although these are simple enough to understand, actually attaining them is a different story as some of these A ranks can be quite annoying due to buggy controls and/or poor explanation of mechanics. This section will contain the guide to these achievements as well as tips and tricks to help you knock them out quick and easy.


Voyage Of The Dang!
Earn an A in the Voyage of Pain
- The first of three obstacle courses, the most important tip is don't die. Taking damage does not affect your score but deaths do. This isn't too bad with Voyage of Pain (Which I will abbreviate VOP), since the only two ways to die are A: The start with the conveyor belt and sharp objects, and B: Walking off path and falling under the map. The second most important tip is do it fast. Don't stop, speed through it like crazy. Some more tips for difficult/important sections are as follows.

The Conveyor Belt
- If you have ample room or enough space, this section can be cheesed entirely by simply laying or crouching very low. Every swing will pass over your head, allowing you to make it past unscathed.

Throwing Mini-games
VOP includes several of these compared to the other two obstacle courses and some tips for all three (Balls, Darts and Bombs) are as follows.
- DON'T HURL THINGS. I know it's fun to go absolutely ham with props in VR, but we need accuracy not speed. Forceful throws will typically launch the balls everywhere except your target, wasting valuable time. Gentle tosses will more often than not do the job, and sometimes simply moving your hand where you want the ball to go and letting go will hit your target.
- For Darts specifically time is key. While the other throwing challenges are there to help you rack up points, darts has an important feature in that popping all balloons will auto raise the game allowing you a faster passage than waiting out the timer.

The Hook
- This hooks mechanics are jank as hell. The best way I found to consistently pop all balloons was to grab the hook with my LEFT hand. Most balloons are on the right, so more reach in that direction is key. Just try your damnedest to stretch like hell to pop those farther out balloons because moving using the hook is almost off the table due to how jank it is. Using the hook slightly is essential to hit some balloons though so the trick is to move your left hand the opposite direction of where you want to go. If there is a balloon above you, move your left hand down, to the right? Move it left. This can give you just enough extra give to pop those balloons just beyond your reach.

The Ending
- Just something to be wary of since I didn't realize it. Walking into the bright light at the end does not end the course automatically. You can still move during the transition, and right past the light just barely in view is a death drop. As soon as you hit that light, just wait. When you find yourself back at the park, your safe.


Bullets Ain't Cheap, Y'know?
Earn an A in the Circle of Carnage
A deceptively easy A rank to be honest. I avoided this A rank like the plague when I first stared achievement hunting since I thought it would be hell. Best base advice is just hit your targets and hard focus dodging. If your struggling though, don't fear!, I've got a few tips to help you out!

- Reload on the table! At first I kept reaching for ammo and dragging it to the gun, like your technically suppose to I guess, but just smashing your gun into the table when it's out will reload your gun instantly, although it saves very little time, it allows you to constantly watch your surroundings, especially useful in the final bonus round where you need 360 focus.

- Use each zones respective gun. At first I figured that there were specific "best" guns. And although that's true (RPG Supremacy), it honestly just wasted my time having to do a complete 360 every time I needed to reload a specific gun, since ammo and guns don't move. Just drop it and use the guns respective to each zone, so ammo is readily available.

- DON'T RISK HITTING SAM OR MAX FOR TARGETS!!! Often times a target will appear near Sam or Max as they are attempting to distract you. Although you may be tempted to pull of the shot of a lifetime and whiz right through Max's little legs to hit that shot, trust me you wont make it. Hitting a target will AT MOST give 20 points, but can give far less. Any shots on Sam or Max take 20 points. At best, you hit both and gain nothing, wasting time. At worst you hit Sam or Max, and get 5 points losing 15. Just wait them out.

- Bonus round targets stay. Don't feel pressed for time during the bonus round. The themes change quick and you may be quickly overwhelmed but just remember that the stationary targets will stay. Just focus on the UFO's so you don't have to worry about dodging, then take out the targets at your leisure (but still kind of quickly), they aren't going anywhere.


MISC. ACHIEVEMENTS PART 1
These achievements aren't directly related to any A ranks or story moments. These are the easiest to miss in a play-through as some are highly specific and out of the way. Don't worry though! That's why this guide exists!

Putting A Lid On Crime
You successfully wielded a trash can lid as a shield. Next season, Sam & Max will fight over the legacy of this trash can lid.
- In the intro where you battle the planarian worm, when prompted by Max to take his RPG pick up the trash can lid resting against the duo's DeSoto as well. When the worm is angered and shoots his gunk at you, use the lid as a shield to block it rather than dodge and get your achievement.

This Hurt Me More Than It Hurt You
Take Zero Damage in the Voyage of Pain's Tunnel of Sharp Things
- Already mentioned in the A Rank section but a simple method of cheesing this is to simply lay on the floor. If you are low enough, the blades will miss you completely, essentially earning yourself a free achievement.

Flint Paper
Flint Paper
- While in Sam & Max's office during the checklist mission (NOTE: This will NOT work if done in the office hub, you MUST select the mission from the mission select.) you can find a red paper cup with Max's name on it near the front door. Upon interacting with it, Sam will mention it's good for listening in on conversations, a hint for the achievement. Take the cup and go to the wall behind Max, between the filing cabinets and the closet door. Placing the bottom of the cup against the wall next to the box on the filing cabinet (or rat door if the box was moved) and putting your ear against the cup will allow you to listen in on Flint Paper writing a detective novella. I highly recommend turning on subtitles as this next part is kind of janky. For the achievement to pop you must listen to all of Flint's dialogue. Leaving the cup will reset his current line and sometimes the audio bugs out, muting Flint even if the game believes you to be listening to him. Subtitles will inform you if the later is happening. Just wait till the subtitles read, THE END and Flint stops speaking and the achievement should be yours.

Sequel Bait, Or Just Plain Bait?
Listen to the tiny impotent screams of the vanquished Capn' Aquabear. You sadist.
- In the graduation scene (The second one, post defeating Capn' Aquabear) Sam will give you a aquabear tank that holds the Capn'. Holding the tank up next to your ear will reveal his tiny screams and earn you your achievement.

High Anxiety
Collect all balloons and wings in the No Fun House, like some sort of obsessive compulsive hummingbird.
- I don't know if this is a genuine spelling mistake, or some kind of reference I don't get, but "Wings" should be "Rings". Simply pop all balloons and fly through every hoop in No Fun House. My best advice is take it slow. Balloons popped will remain even if you die which is helpful for the large fan section as well as the long hallway where Sam & Max take potshots. Just risk it to pop the balloons. If it takes you 3 minutes or 20, doesn't matter, just pop 'em.

Dial M For Murder Hornets
Purge the office of flying devil pests... no, not Max, he can't fly. Usually.
- While in Sam & Max's office (The mission, not the hub) open the file cabinet drawer labeled "Topical Humor". Boom, that's it.

Spoke To Techie
Spoke To Techie
- When in the micro-verse nightclub, climb up the rope ladder behind the pirate ship and speak to the techie working on the portal.

Spoke To DJ
Spoke To DJ
- When in the micro-verse nightclub, going behind the pirate ship will reveal a platform flying up and down. While it's down walk on top to be taken to the DJ high above the dance floor, interact with him to speak to him and get an achievement.

VR Maimed The Radio Star
Listen to gags on the car radio until your eardrums bleed/we run out of jokes.
- As soon as the game is launched, after the developer credits, you will be in the back of Sam & Max's DeSoto with the New Game and Launch Game options. As you wait they will cycle through various radio stations with various songs and gags. If you wait long enough, they will cycle back to repeating stations, when this happens you'll know you've gotten the achievement. This can be "cheesed" by just taking off the headset and going AFK in the DeSoto, but two things. One this might not work for all headsets since some auto shut off after taking it off. Two, CAREFUL where you leave your controllers when you take it off. If unlucky, your AFK hands might hold down on the reset game button.

Helium Hoarder
Grab all the balloons in Voyage of Pain. Why? Because, that's why.
- As mentioned in my A rank for the Voyage Of Pain, hold the hook with your left hand and pop with your right. Moving the hook in the opposite direction gives you more range in the direction you want. Balloon too far to the right? Move your hook hand left. Too far up? Move the hook down.

Not Entirely Pointless
Complete the Pointy Throwing Thing section of the Voyage of Pain before time runs out. Which you kind of have to do to pass, but we love handing out achievments.
- Simple enough really. Although I managed to miss out on this my first run through the Voyage Of Pain, it's kind of easy on repeat. Just remember to toss your darts not launch them. If you fail, just quickly return to hub and restart the Voyage Of Pain from there to save time.

Nacho Dust Buster
Avoid all Scrumpo Grenades in Sky Patrol Activity, maintaining cleanliness of your attire. Relatively.
- And here we have it. The most ANNOYING ACHIEVEMENT IN THE WHOLE GAME. Nacho Dust Buster sucks ass. Plain and simple. It combines everything annoying about achievements. RNG, Janky controls, repetition and waiting. During Freelance Sky Patrol, you must avoid every scrumpo shot at you by Max. Unfortunately, there isn't much I can give you to consistently nail this one, too much RNG and jank just deciding to ruin your run can make this one take a while, however there are still some tips I can give you to make it slightly easier and maybe help you knock it out quick.

- DON'T THROW THE BALLOONS. As previously mentioned, the throwing mechanics in this game are JANK. However, despite Sam instructing you to destroy the scrumpos by throwing balloons, simply holding them in your hands and blocking them will also destroy them. This is LOADS easier than attempting to toss them, be warned though, this will give you far less range. If this scrumpos come to close, even if you block them they might still hit you, so if you are going to block rather than throw, you need to LUNGE to get them before they get close to you.

- Listen to audio cues. Sam or Max will inform you whenever Max spawns and begins to launch a scrumpo. Pay attention for this audio cue as you only have a limited time to locate Max before he launches.

- Max can spawn during transitions. During the transitions to each part of the park, your screen will momentarily go black. Max can spawn during the tail end of this lull, meaning that when you do spawn in, you have barely seconds to immediately locate him to block the scrumpo. Keep in mind that if Max spawns during these transitions he will ALMOST always be kind of behind you when you spawn in. Check your peripherals if you hear this audio cue during a transition and be quick about it.

- Remember spawn points. This is probably obvious, but Max has preset spawn points. As soon as you hear any voice cues, don't waste time looking all over, check locations you know you've seen Max spawn before. He also spawns relatively close to you, so don't look all over. Check the hot spots near you. He really doesn't have as many spawn points as you might think, so remembering them all isn't too difficult.

MISC ACHIEVEMENTS PART 2
Taste The Prismatic Projection
Feed Max every variety of icky blobs. Don't worry, he won't explode or anything.
- Following your entrance into the aquabear nightclub you will find several colored floating blobs in the air. Feeding Max every color by dragging the blob to your head will unlock the achievement. There are five total colors. Orange, Red, Green, Purple, and Blue.

Rat Whacker
Hit five or more rats with a mallet. This is how Norman Bates got started, you know.
- In the middle of No Fun House, your hover-boarding will be interrupted by Sam & Max and their Wack an Aquabear machine. During this brief mini-game break, several rats will begin to appear in place of aquabears. Hit five of these rats, (They do not deduct points) and the achievement will be yours.

Shotgun!
Blast five or more Aquabears while successfully navigating the DeSoto into the spooky depths of the miniverse.
- During the into the micro-verse segment, Max will provide you with a laser gun to blast the large micro-organisms smashing up the DeSoto. Near the very end of this segment, armed aquabears will begin to emerge from the portal at the end and fire at you. Killing 5 of these aquabears will award you the achievement, but surprisingly, this is easier said than done. This is due to the very long intro to this segment as well as the very short window of time between aquabears spawning and the segment ending so you must be quick and accurate.

- Don't reload with your hands, you have VERY LITTLE time from when aquabears begin to appear to when you are sucked through the portal and lose your chance. As soon as you start to run out of ammo, just mash your gun around near the ammo and it will auto reload. This saves very little time, but with how short the time limit is this means loads.

- Smash the windshield. You can do that btw, I didn't know until my 3rd or 4th attempt, but it helps with accuracy and not having to maneuver your arms in weird ways to hit aquabears.

- Two shots per aquabear, quick fire spam that ♥♥♥♥. Hit 'em quickly in succession, just get one in your sights and spam that thing.

- Render distance SUCKS. Often times I'd find myself only encountering like two aquabears total. It led me to believe at first that this was a RNG dependent achievement, but it's actually just the render distance. Aquabears will practically become invisible at certain distances and positions. Constantly move your head around and back and forth to try and catch them in view and force them to render in.

It's Raining Bombs (Hallelujiah?)
Make 10 Baskets in the BasketBombs portion of the Voyage of Pain.
- This one unfortunately sucks balls. Near the very end of Voyage of Pain you'll be forced to play basketball with some bombs. Actually shooting them into the hoops is surprisingly difficult, just remember, short tosses and go quick. Often times not even tossing them is the trick. Just center your hand to the hoop and slowly move forward, letting go of the bomb during this will often just shoot it perfectly into the hoop. This does not work every time though. You can also make baskets as the game rises, so if you fall short one or two, with enough skill and time you can still make it. If you fail you will need to redo all of Voyage of Pain, not difficult, but tedious.
2 Comments
FunkeymonkeyTTR 15 Jun, 2024 @ 8:30pm 
Still working on this? I'd be interested to know if Lumpy Cum Laude works for you.
zoink 26 May, 2024 @ 4:05pm 
How do you save your game? My son can’t seem to figure it out and it makes him restart every time he closes the game. Thank you