Crusader Kings III

Crusader Kings III

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Battle Graphics
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795.221 MB
17. dub. 2024 v 14.30
28. říj. v 12.25
Poznámky ke změnám (30) – zobrazit
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Battle Graphics

V 3 kolekcích od uživatele Ajey
How i play Battle Graphics
19 položek
Battle Graphics - Submods
4 položek
Battle Graphics - Compatibility Patches
15 položek
Popis
Compatible with 1.18.*

✅️Iron man ✅️Achievements


[discord.gg]


I love CK3 but i hate how vanilla (= no mods) battles look and feel in game. Only two graphical units hitting each other? That doesn’t feel like a battle but rather like a duel.

I was excited when i found *P Total Warfare - Battle with an Army by PacificKempeitai and i was sad when i saw PacificK. stopped updating this mod. So after waiting months without seeing any update on this mod i decided to contact PacificK. and i received permission to update and use this mod.

After that i contacted Xangelo7 and received permission to use and rework the unit models from Unit Packs Expanded [UPE] by Xangelo7.

Building on the foundation of those two mods I started to build more realistic armies. I started by combining Tier1, Tier2 and Tier3 unit models within each army. Since Horse archers have been missing in PacificK.'s mod i also included horse archers into BG. I also added more additional graphical features like more 3D Unit models, better armor modeling, upgraded textures, flags, horse armor, horse clothes, more different unit models and more. I will add more graphical content and more unit army variety within armies across cultures to this mod over time.

This is how i always wanted to enjoy CK3 and i just want to share this mod with the CK3 community. I hope you might enjoy it. A huge thanks to the major contributors for this mod: PacificK. and Xangelo7. Without them i would have never been able to create this mod.





  1. other mods (optional)
  2. Community Flavor Pack [CFP] (optional)
  3. Ethnicities & Portraits Expanded [EPE] (optional)
  4. CFP + EPE Compatibility Patch (optional - only required if you use CFP and EPE together)
  5. Battle Graphics (= this mod)
  6. Battle Graphics EPE Compatibility (optional - only required if you use EPE with this mod)
  7. Battle Graphics Zoom+Scale+Map submod (highly recommended but optional)


  • This mod only changes graphics => no gameplay changes!
  • Replaced single graphical unit for CK3 battles with graphical armies
  • 3 different armies for each culture (quality tiers 1 to 3) consisting of different unit models and unit classes, but they do not necessarily match the recruited units within (because that can't be done because there is no link between actual recruited units and graphical armies)
  • Graphical unit classes like infantry, archers, cavalry etc. can have different graphical variations
  • Graphical armies can include camels, cavalry, foot-only, horse archers etc. depending on culture
  • Replaced several unit models from CK3, DLCs and UPE mod with reworked versions of them or my own unit models. Also added a lot of new textures, texture improvements and other graphic improvements and fixes
  • Added additional graphical army cultures and graphical army varieties based on a mix of UPE, CK3 and my own creations
  • 37 different graphical army cultures (11 based on vanilla and 26 based on UPE cultures) with 111 total different graphical army variations (based on quality tiers of armies)


You want to know if a mod is compatible with BG or a BG submod?
  • ❓Compatibility List ... a comprehensive list of a lot of other mods and their current compatibility status with Battle Graphics mod. If you can't find a mod within this list, then feel free to ask me for a compatibility check within this thread.

You are looking for a certain Comp.Patch for BG or a BG submod?


Does this mod require to use Unit Packs Expanded [UPE]?
  • NO! This mod does include all units from UPE mod incl. reworks, as well as new units.

Is it possible to only use this mod without any other mod?
  • Yes. I just provided a more comprehensive list of mods within the mod loading order in order to make things clear.

Why does this mod require some DLCs while the old Total Warfare mod created by PacificKempeitai did not require any DLCs?
  • Because i also reworked and used a lot of graphical assets from DLCs for creating the BG army variations. Hence i have to include those DLCs as requirement for using this mod.

Can i use this mod on an already existing save-game?
  • Yes, if you did NOT start your game with incompatible mods and if you only use compatible mods and comp. patches


PacificKempeitai... thank you for letting me use/rework your battle animations
Xangelo7, MrAdrianPL... thank you for letting me use/rework your unit models
Murderface... thank you for creating the BG mod trailer
Ajey... BG mod author
Populární diskuze Zobrazit vše (3)
62
2
12. čvn. v 14.18
PŘILEPENO: ❓ Compatibility List / Questions
Ajey
30
3. čvc. v 6.39
PŘILEPENO: ☎️ Bug Report / Help Service Thread
Ajey
0
23. říj. 2024 v 0.35
PŘILEPENO: 💡Documentation
Ajey
Počet komentářů: 405
Croco před 5 hodinami 
The AUH patch introduced regional or culture specific illustrations for knights in the military window. For example Iranian culture groups have the Ayyar illustration, Arab ones use Mubarizun etc. I've noticed with that they revert back to the default western knight image when this mod is enabled. I don't think the East Asian regions are affected however.
Ajey  [autor] před 7 hodinami 
@Goose
yes. Battle Graphics mod was updated soon after All under Heaven DLC and CK3 1.18 was released (see a few comments below). for more information feel free to check out the Changelog or join the BG discord server :)
Goose před 7 hodinami 
Is this compatible with the new Mandate of Heaven dlc?
Lucasleepwalker před 12 hodinami 
oh, nice. looking forward to seeing what you guys do :D
Ajey  [autor] před 13 hodinami 
@Lucasleepwalker
if i am not mistaken then naval fleets are already represented by a few ships (instead of just one model) with EUV. just like they represent armies on the map with several unit models instead of just one unit model depending on what kind of units/ships are included into the army/fleet. BG EUV mod will start with focusing on the graphics of land battles/land armies. but it's super early and we might expand the team as well, so maybe naval fleets might also receive some graphic content additions from the BG EUV mod at some point in time. we will see :)
Lucasleepwalker před 14 hodinami 
ahhh ok, my use case isnt that broad anyway, i only ever have elephants in the army if i decide to become a globe spanning adventurer, which is fun, but a hell of a lot of clicking to select every point of interest.
super cool to hear about the EUV mod btw, will the EUV one do ship fleets too? or has paradox designed it in some weird way
Ajey  [autor] před 21 hodinami 
@Lucasleepwalker
the look of armies can only differentiate through culture and quality tier. there are 3 different kind of army presets for each culture depending on the quality tier of the army (T1-T3). units that are included into those armies are not linked to the unit MAA - unfortunately that's not possible within CK3. so if i include elephants for some armies like let's say indian armies, then those elephants would always be visible even if there are no actual elephant MAA units in the army itself. that being said, elephant units could be added in a future update potentially. however, right now i am busy with working on a Battle Graphics mod version for the upcoming Europa Universalis V game and then i am also busy with working on a huge LOTR Compatibility patch update for BG CK3 mod. so elephants might have to wait until i am done with all the other things that i want to finish first :)
Lucasleepwalker před 21 hodinami 
could you add lil elephants as well if there are elephants in the army, in the update they added a couple as animated landmarks so you could use that maybe?
Ajey  [autor] 31. říj. v 7.17 
@Lucasleepwalker
Thank you! I’m happy to hear you’re enjoying my mods. It’s always great to know the time and effort pays off for the community. :)
Lucasleepwalker 31. říj. v 4.00 
thank you so much for spending your free time making mods that we can all enjoy