RimWorld
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Furskin fluff (Continued)
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Mod, 1.5
Bestandsgrootte
Geplaatst op
234.897 KB
16 apr 2024 om 23:45
1 wijzigingsnotitie (weergeven)
Je hebt DLC nodig om dit item te gebruiken.

Abonneren om te downloaden
Furskin fluff (Continued)

Omschrijving
Replaces furskin beards with full facial fur. This removes the requirement for and whitelist for furskin beards, but male pawns may still spawn with beards as Baseliners do. Any mod that modify's Baseliner beards will also modify Furskins.

Uses the textures from Tubbs's mod

https://gtm.steamproxy.vip/sharedfiles/filedetails/?l=portuguese&id=2887095857

If asked, I will take this mod down. I just couldn't wait for an update.

Original description

Origineel geplaatst door Tubbs:
This mod adds a facial fluff overlay to the furskin gene. It's meant to be used with [NL] Facial Animation so that furskins in that mod actually have fur, instead of just bald anime faces with terribly mismatched beards.

Since the gene itself is modified, the overlay will automatically apply to Yttakin and every modded or custom xenotype with the furskin gene. However, it might look weird when used with xenotypes that add more head attachments on top, such as snouts from Mammalia.

The change is done using a HeadAttachment above the skin layer. Hair will still render on top of it, if you wish to add some. By default, this mod prevents vanilla beards from generating on furskins, since they simply do not fit Nals anime face. If you still want regular beards to appear on top of the fur layer, uncomment the appropriate line in Defs/GeneDefs_Cosmetic.xml.

Right now there is just one variation of the face fluff texture, so every furskin in the game will look like the one in preview picture. I probably won't be turning this into a larger project, because this mod is a temporary fix until Nals does something for Biotech.

There's a harmless visual bug in Character Editor: sometimes when clicking around in CE, the fluff overlay will shrink and no longer cover the whole face. That's because of the way vanilla narrow head types work (and the game still does this even if you replaced them with [NL] Animation ones, apparently). This should never occur on furskins generated in game, as I've disabled narrow head types for them.

Credit to Vitamin Cera and his Upscaled Pawnmorpher. I used croppped and edited parts of two of his textures when working on this.
19 opmerkingen
B333SSS  [auteur] 14 jun om 15:11 
No. I don't think they will.
I simply made this mod as a temporary fix for myself. Uploading it was non-issue.

If no one makes one for 1.6, I'll do it again, but I'll be waiting a bit before trying 1.6 and the DLC. So someone else may take up the mantle before then.
Monkey Magic 14 jun om 2:01 
Why would you abandon it? You think Nals will fix it in their mod?
B333SSS  [auteur] 13 jun om 12:31 
Actually, with 1.6 coming, I can finally abandon this mod lol
Monkey Magic 13 jun om 6:47 
Still needs the dependancy flag for NL Facial Animations WIP in the About file - and probably a Load After flag for the same
B333SSS  [auteur] 19 mrt om 22:43 
:steamthumbsup:
Monkey Magic 19 mrt om 22:32 
:B333SSS -I went with a simple retexture patch instead :P

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3448139495
B333SSS  [auteur] 19 mrt om 14:55 
I might just have the wrong shader applied. I doubt FA - WIP has changed it's textures since 1.4

Would make it easier if I knew how to use genes to switch out the FA - WIP head entirely.
Monkey Magic 19 mrt om 8:06 
On some fur colours, the face can clearly be seen making things look whack, but the darker colours aren't so bad. Maybe touch up the old textures to better suit 1.5?

Not backwards compatible with 1.4 saves
Eshminima 4 mrt om 9:09 
This mod doesn't work??
unknown user 28 aug 2024 om 6:14 
works great for me, ty!