Zombie Night Terror

Zombie Night Terror

Otillräckligt med betyg
HUNTED
   
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16 apr, 2024 @ 13:31
23 apr, 2024 @ 11:50
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HUNTED

Beskrivning
UPDATE V 1.1: Fixed missing door trigger on the final level that would prevent you from beating the campaign. Woops!

The description got wiped when I re-uploaded the chapter. All you need to know about the development process is that this chapter took many months, and I got burnt-out on it a few times. Some errors may still remain but otherwise the campaign is fair and perfectly beatable.

HUNTED is a six-level campaign that tells a story of the hunter becoming the hunted.
It uses level designs inspired by existing ZNT campaign levels, and definitely requires mechanical skill and knowledge of the human AI to be beatable. It is not for the faint of heart, but I've personally beaten it myself in its current state, and know it is beatable.

If you like other works like this, go check out my previous work on the ZNT workshop.
8 kommentarer
Rey  [skapare] 14 jul, 2024 @ 16:07 
@RKTaiwan Thanks for playing my chapter! It's very weird seeing youtube videos of it, (I don't think anyone's made videos on my custom content before,) but I really appreciate and encourage it. :)

As for the weird crawler interactions, they were semi-intentional, as you have to have some understanding of how zombies move to properly utilize the crawlers in these levels. I get where the confusion comes from though and may fix them in the future (along with some other issues, like the cops that spawn from the elevator being visible in a hole in the map I forgot to patch.)
RKTaiwan 14 jul, 2024 @ 6:23 
1.Escape! https://www.youtube.com/watch?v=VxKd0Z0bPio
2.The Mines https://www.youtube.com/watch?v=yXbVxrvE20M
3.The Outskirts https://www.youtube.com/watch?v=w7UxDtNVGao
4.The City https://www.youtube.com/watch?v=-1d1W1RTJCQ
5.The Sewers https://www.youtube.com/watch?v=lzpMpzc-y7k
6.The Hunted https://www.youtube.com/watch?v=9D08C9O-KpM

Some places crawler can't climb up or can't crawl into some holes and It makes me confusing sometimes. I suggest you fix them. Overall, The story is fine and I love your design in every level. I hope you make more levels like this one!
Mr. Troll 23 apr, 2024 @ 23:28 
thanks :D
Rey  [skapare] 23 apr, 2024 @ 11:53 
@Mr. Troll uploaded the V 1.1 fix, the chapter should work properly now. You may need to unsub and resub for the changes to take place.
Rey  [skapare] 23 apr, 2024 @ 10:53 
Looks like there's a missing character trigger at the end, so the door physically can't open... I remember a way in the past that I could update levels in existing chapters, if I can't figure it out I'll simply reupload it under a new fixed tag.
Rey  [skapare] 23 apr, 2024 @ 10:49 
@Mr. Troll let me take a look at the level and see if something might be missing
Mr. Troll 22 apr, 2024 @ 23:46 
last level glitched out and the doors to the scientist guy wouldn't open :(
Mathias 16 apr, 2024 @ 17:24 
Omg, I really loved this campaign like most of the campaigns you put out, the level design is excellent and very broad with a balanced difficulty, it was worth waiting for someone to upload something to the workshop, I hope you upload more content because I really enjoyed playing all the levels:Up_IdleOn::Heart_IdleOn:.