Imperator: Rome

Imperator: Rome

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Antagonist Nations
   
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1.567 MB
12. apr. 2024 kl. 7:26
16. apr. 2024 kl. 12:36
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Antagonist Nations

Beskrivelse
Customize the number and type of Antagonist Nations.

For Imperator 2.0.4.
Should be compatible with everything.



Antagonism is an attribute that makes AI countries more powerful and more aggressive.
In Vanilla, only Rome and Parthia have it.

Available settings:
  • Historical: A selection of the 10 most historically successful nations.
  • Random Historical: A selection of 15 nations picked randomly in a list of ~45 challengers.
  • Random: A random selection of 10, 20 or 30 nations.
  • No Antagonist: Zero antagonist nation, not even Rome.

Additional rules:
  • In observer mode, the setting is picked at random.
  • Only non-subject AI-controlled nations are eligible.
  • If an Antagonist Nation becomes a subject or is controlled by the player, it loses its advantages.

  • Historical setting: the advantages are recovered if the nation becomes eligible again.
  • Random or Random Historical settings: the number of Antagonist Nations remains the same even if some Antagonist Nations disappear.



Historical Antagonist Nations
These are currently the 10 nations with the "Historical" setting:
Rome, Parthia, Seleukids, Macedon, Egypt, Armenia, Carthage, Chola, Epirus, Pontus

Historical Antagonist Challengers
Examples of possible Antagonist nations with the "Random Historical" setting:
Arvernia, Cheruscia, Boihaemia, Etruria, Judea, Massilia, Saba, Samnium, Sparta, Syracusae, ...



Special thanks:
· IronSlug - for giving me the most valuable feedback

My other mods:

36 kommentarer
Zamensis  [ophavsmand] For 3 timer siden 
@pc_suffering Antagonist AIs receive various buffs and are more aggressive towards the player, Lucky AIs receive various buffs (some similar some not) but don't target the player in particular.
pc_suffering For 8 timer siden 
but like, is it a diplomatic modifier of "X hates Y and Z and is more likely to go to war with them" or a buff given TO that country? I'm not that good of a player so both mods seem risky even tho I'd like my runs a bit more historical
Zamensis  [ophavsmand] 20. jan. kl. 10:01 
@pc_suffering See my reply here in April 2024
pc_suffering 20. jan. kl. 4:09 
What's the difference between this mod and Lucky nations? They both give buffs to various tags
Zamensis  [ophavsmand] 18. jan. kl. 5:15 
@shoobers As long as there are eligible countries, yes.
shoobers 17. jan. kl. 20:47 
Does this make sure that - should an antagonist die - there's always the set number of antagonists?
Zamensis  [ophavsmand] 2. juli 2024 kl. 0:59 
@The Grimwar
Agreed but that's a basegame issue, the nerf should be made in Vanilla/Invictus.
The Grimwar 1. juli 2024 kl. 20:45 
You wouldn't mind removing Egypt from the capacity to be given Antagonist status, would you? They really don't need it, even without it they tend to dominate the other Diadochi.
Zamensis  [ophavsmand] 23. maj 2024 kl. 11:04 
@DEMETRIUS7
Sorry for the late reply. You've got a lot of interesting ideas, however most of them are way beyond (my?) modding possibilities. Maybe try your luck on the Invictus or Imperator Mod Coop discord servers?
OSST 26. apr. 2024 kl. 15:15 
ok thank you I figured I can just set the nations I want from the beginning without the mod, and this way I can unset them as I desire. Thank you again your mods got me back into playing again especially the virtual limes mod. I wished for years for a mod to simulate the expansion of romes, borders and at a historical pace at that same with parthia just amazing