RimWorld
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Pawn Editor
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Mod, 1.5, 1.6
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1.801 MB
11 apr 2024 om 22:00
10 jul om 11:43
13 wijzigingsnotities (weergeven)

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Pawn Editor

Omschrijving
[ko-fi.com]


Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, teleport missing pawns back, change backstories that do not fit the narrative.

Pawn Editor is a new editor for your pawns inspired by great mods like Character Editor and Prepare Carefully.

Your last colonist exerts her final breath as she dies. Not even her ultratech armor or archotech implants could save your colony from... a rabbit? Tend to your pawns and shape them in a way that fits the story you had in mind.

Reality can be whatever you want it to be
It’s not just about changing the way your pawn looks.
  • Change the backstory, trait or skills for your pawns. Use filters to easily find that specific item you are looking for.
  • Quickly change the options for an item your pawn holds. You can even modify the trait of a persona weapon.
  • Changing the appearance for your pawn is as easy as ever. The new appearance editor allows you to easily see all available options. All you have to do is decide which one you want.

Save what you want, and nothing more
At the bottom of the editor you find three buttons; save, load and randomize. Instead of saving and loading simply the whole pawn, clicking these buttons opens up a dropdown allowing to select you only a specific set of features you want to save. Depending on which tab you are on, the options will change.

The randomize buttons works in a similar way. A dropdown shows a selection of things you can randomize. After selecting a feature to randomize, another small button shows up allowing you to repeat the last randomization. Keep clicking until you get something you like.

Build from the ground up to be extensible
Modifying your pawns is fun, but what use is it if it does not work with your content mods?

Pawn Editor was build with mod compatibility in mind. Simple mods should work instantly, and more advanced mods can create new tabs to house their own features.


Humanoid Alien Races 2.0 - Supported
Vanilla Skills Expanded - Supported


Q: How do I open the menu?
A: The menu can either be opened when starting a game and clicking the 'Pawn Editor' button at the bottom of the screen. You can also completely replace the vanilla window through the settings. In game the menu is opened by enabling dev mode and clicking the new button at the top of the screen.

Q: Can you add support for mod x?
A: While we will add support for bigger mods, adding support for every mods anyone wants is a very time-consuming task. You're more than welcome to ask us to support a mod, but you can also add support yourself! Pawn Editor can easily be extended with more tabs. If you need any help on how to add support for Pawn Editor, check out the GitHub wiki or join the Discord.

Q: Can I share my saved characters with my friends?
You can! Pawn Editor creates a new folder in in your default RimWorld save directory ...\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\PawnEditor. Simply copy the .png and .xml of your character and send it over.

Did you know that you can also export the portrait of a character? Click on the load button and select 'export portrait'. You will find images of all four directions for your favorite pawn on your desktop.


ISOREX - Project lead
Legodude17 - Main coder
Taranchuk - Coder
Helixien - I'm not sure what his role is but I swear he helped

Community contributors
TreadTheDawnGames, mycroftjr, Inglix, fofajardo



[discord.gg]
[github.com]

Bug reports in the comments are ignored, post them either in the Discord or on the GitHub page.
Populaire discussies Alles weergeven (9)
30
9 uur geleden
Issue Report
MxCheeseSauce
24
3 aug om 7:20
Feature Request
l.lampenoir
1
29 mrt om 9:30
Something is broken this morning.
xylia
648 opmerkingen
ShadouFireborn 8 uur geleden 
Last updated July 10. Is this still receiving updates? If not, I might just switch back to Character Editor. For its faults, at least it works.
cykonetic 19 uur geleden 
I have a 300+ mod list so there may be interactions...
cykonetic 19 uur geleden 
One small issue for me:
Age: resets to 18 after editing
Chronological Age: resets to 0 after editing
Alexander Zagirov 15 aug om 17:04 
@Jet probably no. CE saves pawn’s parameters selectively which means it only saves what developer intended to save. So, there were problems with mods like “VE – Ancients” when superpowers were ignored and couldn’t be saved. Mods like Pawn Editor or Veteran Colonist save a whole chunk of xml code related to pawn. It saves EVERYTHING about you pawn! Including things that can cause problems when imported into a different save. It includes timers, non-existent targets, IDs and so on… I wrote a cleaner for veteran colonist mod that fixes most of those issues, but didn’t adapt it for PE yet. I uploaded it to google drive [drive.google.com]. Anyone with basic JS knowledge should be able to update code to be compatible with PE pawn files.
Latex Santa 15 aug om 3:45 
I've tested Pawn Editor in a very small and modest mod list of no more than 70 mods.
Without Facial Animations or any of its submods, mind you. I find that ithas worked quite well...
So far. Will test with Facial Animations as well. And maybe report back with my findings.
jdt0336 15 aug om 3:16 
i like the old design before the 1.6 update
Jet 14 aug om 15:22 
@alexandder zagirov are there any editors that dont have this issue? CE has problems too from what the comments say
Darth Diabetus 14 aug om 13:18 
Is this mod abandoned? Seems like dev ignores bug reports in both discord and github and there's some pretty prominent bugs?
JossOwX 14 aug om 5:11 
I really wish this has facial animation mod support, otherwise everything is great ^^
Jet 6 aug om 0:32 
oh no... so theres no solution to adding a reunion mod character mid game