RimWorld

RimWorld

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[1.6] Hunting Traps
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Mod, 1.4, 1.5, 1.6
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11 apr, 2024 @ 11:57
8 jul @ 17:32
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[1.6] Hunting Traps

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Adds a small hunting trap to catch animals passively over time, must be baited with kibble.

Research "Small trap", in the Hunting Traps tab, I may add a larger variety of traps in the future.

You can specify spawn time, which animals can spawn, and some other stuff in the mod settings.

This is my first mod so please feel free to give any feedback, and if any bugs are found please report them to me with the logs.

If you'd like to support me, consider donating on Ko-fi![ko-fi.com]
47 kommentarer
Hello hazN, that's an interesting mod. So I created a mod "Hunting Traps_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Anker 5 sep @ 21:28 
Actually, I noticed that I haven't caught... Uh, anything, for like a year with a good six or so traps, and the console ticks constantly about error messages. This one isn't working for me. There's not too much I can do to troubleshoot this one, so I'll leave it off for now.
hazN  [skapare] 5 sep @ 20:46 
It may not be an issue anymore since 1.6 has a new research layout but iirc you need to assign a direct xy position to the project inside of the research tab which becomes an issue when you don't know where other mods will put their research projects inside of the main tab. If there is a way to do it so it is guaranteed to not overlap with existing projects then sure but I'm not sure if that is possible and how do it if so.
Anker 5 sep @ 14:47 
Please remove it from it's own research tab and either at it to the Main tab or fold it in under an existing vanilla research. Mods that add entire research tree tabs for one research makes users cry.
hazN  [skapare] 25 aug @ 20:24 
It spawns trapped animals, doesn't effect any animals already on the map.
FireSloth 24 aug @ 20:10 
These trap small animals already on the map? Or trapped animals spawn into the trap apart from wild animals on the map?
Lunovox [Linux] 13 aug @ 9:38 
Congratulations on the great idea. Could be a wooden trap that only works on dirt. And a steel trap that works on both dirt ane/or stone. And a trap, for fishing of the Odyssey DLC, made of wood with fiber/hay to collect fish in the water.
UrineTroublePal 17 jul @ 1:08 
This is awesome thank you for something that doesn't feel lore-breaking!
Samhain Jack 8 jul @ 20:28 
Thank you!
hazN  [skapare] 8 jul @ 16:50 
Didn't realize it was already available on the unstable branch, update should be out in a few minutes.