FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

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Ramuh Extreme general guidelines and tips for DPS and Healer
By Sarakthor
A general guide for all classes which covers the mechanics of the boss and common problems as well as a slightly more in-depth guide for DPS and Healers.
   
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Guide to Ramuh Extreme introduction and common terms.
So you want to fight Ramoo Extreme but are not sure where to start? Look no further. This guide will go over the terms you need to know, mechanics and some of the terms Japanese people use. If I get something wrong, please tell me or if you have any tanking guides/advice, feel free to add on to what I put down.

Ok, first up we'll go over the terms:

Orb/ball: This refers to glowing electricity balls that spawn after Thunder. They will always spawn in a thunder that is not targeting a player.

Chaos/カオス (Kaosu): Refers to the status effect where if you do not hit someone with Thunder, they will become charmed and start walking towards Ramuh whilst taking more damage from Lightning based attacks. They will die from his AoE. He always targets one player that's furthest away and a random player out of the DPS and healers (Rarely tanks but you never know).

Rolling Thunder/Tether: Happens in Phase 3 so after the add phase. It looks like a thick rope of electricity tying two people together which deals damage over time as well as dealing damage if you cast anything, about 800 damage per attack/spell that you cast so Melee and Bards really need to notice when they are tethered.

Chaos Baiting/baiting: Basically this job is delegated to the Bard in the party or Summoner in the party or if there is more than one of each, Bard with the highest HP or Summoner with the highest HP. If your party contains both, no matter who has higher HP, Bard always get priority to be the baiter as this job requires you to be mobile yet stil able to pull consistent DPS hence why Bards and Summoners are chosen as they need to stand at the edge of the arena and be able to move in while DPSing.

Overcharge(ing): The act of eating more than three balls which causes you to get a red debuff which stacks up to 3 times which lessens Lightning damage but also makes healing less potent. When eating an orb as DPS and healer, never eat more than 2 at one time except when tethered as if you get 3 orbs you will be unable to collect any more for about 60 seconds otherwise you will overcharge and get the debuff. When tethered to another person eat 3 orbs as it will give you lighning resist and break the tether and also means you cannot be targeted by a tether until the buff runs out.


Right, next we move onto numbering order and then the actual fight. The number order is for priority. The numbers will be 1 to 5 and chain 1. The numbering Priority that I found best was healers are 1 and 2 white mage usually being number 1 as they can't move much, 3 for Black Mage/Summoner (Not usually summoner) 4 and 5 for melee if you have 2 or more casters one of them can be 4 while the melee is 5. Chain 1 which is the highest number (Think of it as 6) is reserved for the bard or summoner of the party and used for baiting. In the case of multiple casters/melee always give the lower numbers to the ones with higher HP. Bards can also be number 3 in the case of having two bards, in which case if one bard is baiting, give the one with Higher HP the job of baiting as they will be shocked more often than number 3.

Ok so as for what the numbers mean, whenever Ramuh casts the spell that causes Chaos, the LOWER the number you are, you have to go shock the chaosed people at the A mark placed behind Ramuh. Example: If number 2 and Chain 1 get chaosed and 1 has Thunder, number 1 has to stand at the A mark and shock them. If 1 doesn't have Thunder, number 3 runs to the A mark Etc. Etc. I can't express this enough. ALWAYS pay attention to chaos and numbers especially if you're melee DPS and tunnel vision a lot and try not to double stack the thunder on mark A or anywhere else for that matter. The rings can overlap, just so long as a person isn't caught in that overlap.

Tether priority is the HIGHER the number you are, you need to collect orbs to break the tether and that Chain 1 is always higher than you so if 1 is tethered to 2, 2 picks up orbs, if anyone is tethered to Chain 1 with the exception of tanks, Chain 1 picks up the orbs. Sometimes it's useful to mark the tanks as Target to ignore 1 and 2 or any combination out of the shapes.

Right, I think I have clarified everything so lets move on to the actual fight.
Guide to Ramuh Extreme Phase 1
Phase 1: Simple enough phase, eases you into the mechanics before Ramuh brutally crushes your party members and your hopes and dreams of loot. After numbering people and placing the A mark for chaosed people to run to, the Main Tank will initiate on Ramuh, facing him away from the party as Ramuh casts mini AoEs on the person tanking Ramuh at regular intervals. During the initiation, Ramuh will cast Thunder on people. (Best to spread out before the fight starts) So spread out and try not to shock people, if you do it's ok for now as it won't do much damage just don't double stack. At this point you'll also notice water, if you're in the water after a thunder strike happens, it will shock you and deal a large chunk of damage. Use all your cooldowns when initiating if you're a DPS class then when they come of cool down, save them until Phase 2.

After the initial Thunder strike, the party's baiter will go and stand out in the water waiting for chaos it also frees up space for everyone to move around a bit more freely. The chaos will happen every second thunder but it's best to stand out in the water between thunder strikes just in-case of a bad transition or a surprise chaos due to transition.

So remember to shock people that are chaosed and remember your number order. At about 65% you transition into the add Phase. As bard if you have casters in your party start playing Foe's Requiem at about 66% and as soon as the adds spawn, if you are the baiter, go stand at the edge as there will be chaos.
Guide to Ramuh Extreme Phase 2.
Phase 2 AKA Add phase: A number of 'Grey Arbiters' will spawn around the outside in the water. 2 people will be chaosed shortly after they spawn so for DPS save your cooldowns when you know you're not being targeted by Chaos and for the baiter/chaosed person, pop your cooldowns as soon as you get shocked. You will be killing the adds starting from the one behind Ramuh at about 6pm on the circular stage so just behind mark A. The adds will shoot lightning across the stage at players. Alone the lightning bolts don't do much damage but if you get hit by 3 or more, it's going to hurt.

Depending on your party composition, you will most likely only have a limit break 1 so the best bet is to have your Melee limit break one of the adds at the start of the phase as it does about 30-40% damage to one of the arbiters so the jump in damage should get your through the rest of the phase. If you have no Melee then a caster should limit break one of the adds. If you're lucky enough to have a caster and a Limit Break 2 while more than half the adds are up, the caster should Limit Break in such a way that it hits 2 of the adds.

Once all the adds are down Ramuh will cast Judgement bolt which will deal about 1/3rd of your HP or if you're too slow he will cast Judgement Bolt and everyone will die.
Guide to Ramuh Extreme Phase 3.
Phase 3: Phase 3 will start after killing the adds, Ramuh will be on about 60-65% HP. For the rest of the fight you will be attacking Ramuh. He will cast Thunder, chaos two people AND tether two people. For this phase if you see Ramuh casting "Rolling Thunder" just click away from him or stop attacking/sheathe your weapon as it's random as to who is targeted, if both healers are targeted, pray to god that they have enough HP and are fast enough to collect 3 orbs. He will always Chaos two people when he casts Rolling thunder. In this phase it is always safe to use your buffs when off cooldown.

If you're the baiter, keep doing what you've been doing the entire fight and running to the edge of the stage. If you're a SCH try to sacred soil for every thunder as people will be taking the most damage in this phase, also try to pop Rouse and Whispering Dawn if you're using Eos.

For the DPS and healers, DO NOT collect orbs unless tethered or if a Thunder is about to happen. Keep damaging Ramuh until he reaches about 30%. This is where the fun begins. Ramuh will summon his arbiters once again but instead of being attackable, they will flit around the outside of the stage firing lightning at regular intervals which you should try to dodge as much as you can if possible. Keep attacking Ramuh and dodging thunder strikes and breaking tethers and you should be fine. Keep building up that limit break bar that you used in Phase 2 as it is possible to get a Limit Break 3. You should save your limit break 3 until Ramuh reaches about 10% HP as you might need a healer limit break 3 if something goes terribly wrong. If you make it to 10% HP and everyone is alive at that point it's generally safe to let the melee or caster DPS Limit Break 3 Ramuh, it will deal about 4-5% of damage leaving you to burn him down the last few percent.

Congratulations, you should be rolling for loot now :)

Macro Notes for knowing when to pick up orbs. Usually a Japanese tank will have a macro containing "DPS and ヒラ (Healer)" if you see those things, it should be safe to pick up orbs. They will also say things like "タンク" (Tanku) which usually means that the tank needs orbs.

I think I have covered everything now so thanks for spending your time looking at this, I hope it helped. If there's anything I missed, feel free to comment if you have any tips as a DPS or Healer or Tank.
5 Comments
MOSLEY 4 Jan, 2022 @ 3:32am 
To any new players - this guide isn't relevant any more. Please don't waste LB on the add phase, lmao.
The Phasmid 14 Jun, 2020 @ 7:53pm 
Thanks! Hoping to do this somewhat soon! :)
Rayvales 30 Nov, 2014 @ 5:11am 
Very well written guide, you have captured every aspect of the fight in a required amount of detail. I hope people who are new to the fight will consider reading up on this guide :)
Sarakthor  [author] 4 Oct, 2014 @ 10:09am 
Thanks, I hope it proved at least somewhat useful.
The Spurious Devil 3 Oct, 2014 @ 9:16pm 
Guide seems well done, Good job.