Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem










I have to re-write the atmospheric combat/trade ship behaviour to behave in a more reasonable way.
Mission screens: newest update shows the names of the ships you need to target
/npc mission show & /npc mission show gps - information about the currently running mission, the second commands shows you the GPS point of the closest enemy ship still registered as functional.
(see /npc help for all Provider commands)
I can just say, there are no repair missions :D
So on the help mission where you have to repairf a ship..... you have no clue of which ship you have to repair... some ship might spawn around you but nothing indicates it is the good one... and so while testing one damaged and not moving one i repaired everything that was with a shipo welder. but this had no effect the mission was still on and not complete....
On delivery mission nothing tells you what you must deliver it is just labelled consummable... you dont know what they are not have any clue about where to deliver them no GPS loc just a near planet X and when you are there nothing happens...
So in the end I consider that as not working mods...