Left 4 Dead 2
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[Dark Carnival] Concert Finale "HardMode" (Vscript)
   
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8 квіт. 2024 о 17:56
17 черв. 2024 о 13:45

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[Dark Carnival] Concert Finale "HardMode" (Vscript)

В колекціях (1) автора NB
[T.A.C.M]⚙️Scripts / Mods Compatibility⚙️
Предметів: 68
Опис
For those veterans that might hate how underwhelming easy is to beat the concert finale due to how open / how lower the amount of special infecteds and common infecteds are on the stadium.. not to mention the amount of items ; tweaks focusing on creating a tense finale where veteran players can play something more interesting while not making things unfair either.
[Information]
📌Raised common limit from "25" to "30" including the ones that spawn during the rescue.
📌All SI can spawn more consistently and faster rather than be heavily depending on RNG.
📌Added double tank event during the second stage of the finale (self explanatory).
📌Increased maximun amount of specials that can be active at the time from "3" to "4".
📌Horde waves on each stage of the finale were doubled - makes the songs last a bit longer.

Fun Fact: the waves on the concert finale are dynamic , the faster you clean the waves , the faster the song switchs to the next one which explains why the songs cut off really early , unless you were really trying to delay the stages, which is pretty lame and even more on versus.

[WORKS ONLY ON SINGLEPLAYER AND HOSTED LOCAL SERVERS]
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Коментарів: 15
Язовъ 2 груд. 2024 о 6:40 
nice:steamthumbsup: +rep
Shad3rWOLF 3 лип. 2024 о 15:25 
Would it be possible to get just the longer concert?
樱涩舞 5 трав. 2024 о 22:16 
I've subscribed to the alternative version of “more double tank finales”, but that mod only works on the “bridge” chapter. I don't know why. And it conflicts with the Tank Bhop ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2014103434&searchtext=Bhop)mod and the mod that changes (reduces) the Tank's hp.
樱涩舞 5 трав. 2024 о 18:36 
Definitely not!!!! I'm simply trying to make the defense level harder. Just increase the number of waves in which Tank refreshes, and increase the number of Tanks. Because adding normal infected as well as normal special infected already exists. Hopefully the mod that adds Tank to the final level of each map will be designed separately. Because a big ensemble will always have conflicts. I found your mods to be of high quality before I left you a message.
NB  [автор] 5 трав. 2024 о 11:07 
are u a bot?
樱涩舞 5 трав. 2024 о 7:35 
This mod is well made and sophisticated. Another mod to look forward to: as expected, the last levels of Black Carnival, Death Bell, Dead Air, Swamp, HardRain, etc. are very easy to defend and boring. Would it be possible to keep the normal infected and other special infected unchanged and just change the number of Tank refreshes?3 waves of tanks instead of the normal 2 waves of tanks before refreshing the rescue?The number of tanks is 1,2,2.Hopefully these different maps will be separated as more optionality is expected.
Sulphuric 23 квіт. 2024 о 18:13 
These look really great, am looking forward to trying these out later. Would you be willing to add these to a collection, would be easier to track new releases of these from you?
ᵀᴴᴱツᴼᴿᴵᴳᴵᴻ 11 квіт. 2024 о 17:05 
es el concierto ciego :steamfacepalm:
₮Ø₱ 11 квіт. 2024 о 4:08 
All campaign ?
Henrietta 10 квіт. 2024 о 19:52 
played this on realism before the update, and it was okay, but I guess understandable.