The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Tech Infinity
   
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Tags: Lua, Items
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122.594 KB
2024年4月3日 13時11分
2024年4月7日 17時37分
7 項目の変更履歴 ( 表示 )
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Tech Infinity

解説
This mod adds the passive item Tech Infinity, which functions similar to zodiac, but gives you a random tech item each floor instead. My friend made the sprites and artwork for this mod and I programmed the logic.

This is my first mod so I am open to all feedback ^^.

Github Page: https://github.com/Axxylotl/Tech_Infinity
18 件のコメント
Scribble 2024年7月6日 23時10分 
the mod doesnt seem to work properly in coop, could that be fixed? (only player 1 gets the tech item)
CSIspeciai 2024年6月14日 14時51分 
huh ::tobdog:
RkeyNell 2024年5月5日 5時26分 
I love that item! The sprites are amazing and the idea is brilliant, I hope you'll make other wonderful mods like this one in the future :resmile:
Eytro 2024年4月20日 12時42分 
i got the mod but i dont know how to get the item can someone help :isaac:
Tired Link 2024年4月12日 15時58分 
@AxyTo thank you for answering the question :resmile:
AxyTo  [作成者] 2024年4月10日 18時37分 
@Tired Link you get 1 random tech item every floor per tech infinity, so if you have 2 tech infinities you get 2 random tech items every floor
Tired Link 2024年4月10日 17時22分 
I wonder what happens if you stack this item with itself multiple times
AxyTo  [作成者] 2024年4月9日 11時41分 
@BO5k1N Thanks for the advice, I dont know about using player:GetEffects():AddCollectibleEffect(...) but I did make it so that it works as soon as you pick it up
calvinhobbes1010 2024年4月9日 10時37分 
@B05k1N The only issue with that is that AddCollectibleEffect doesn't work "properly" with every item. According to the docs

"TemporaryEffects, despite their names, are not and were never intended to be fake or temporary copies of items. Notably every single active item automatically grants its CollectibleEffect on use, and this is often closely tied to its effect; CollectibleEffects can therefore be visuallised more as an item's state."
B05k1N 2024年4月7日 21時37分 
and also maybe instead of giving the tech item on new floor, do that logic on post peffect update, but only once with a boolean flag or something, then reset that flag on a new floor, that way it will also work when picked up for the first time