The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

69 voti
Tech Infinity
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Tags: Lua, Items
Dimensioni del file
Pubblicato in data
Aggiornato in data
122.594 KB
3 apr 2024, ore 13:11
7 apr 2024, ore 17:37
7 note di rilascio ( visualizza )
Devi possedere i contenuti scaricabili per acquistare questo contenuto.

Sottoscrivi per scaricare
Tech Infinity

Descrizione
This mod adds the passive item Tech Infinity, which functions similar to zodiac, but gives you a random tech item each floor instead. My friend made the sprites and artwork for this mod and I programmed the logic.

This is my first mod so I am open to all feedback ^^.

Github Page: https://github.com/Axxylotl/Tech_Infinity
18 commenti
Scribble 6 lug 2024, ore 23:10 
the mod doesnt seem to work properly in coop, could that be fixed? (only player 1 gets the tech item)
CSIspeciai 14 giu 2024, ore 14:51 
huh ::tobdog:
RkeyNell 5 mag 2024, ore 5:26 
I love that item! The sprites are amazing and the idea is brilliant, I hope you'll make other wonderful mods like this one in the future :resmile:
Eytro 20 apr 2024, ore 12:42 
i got the mod but i dont know how to get the item can someone help :isaac:
Tired Link 12 apr 2024, ore 15:58 
@AxyTo thank you for answering the question :resmile:
AxyTo  [autore] 10 apr 2024, ore 18:37 
@Tired Link you get 1 random tech item every floor per tech infinity, so if you have 2 tech infinities you get 2 random tech items every floor
Tired Link 10 apr 2024, ore 17:22 
I wonder what happens if you stack this item with itself multiple times
AxyTo  [autore] 9 apr 2024, ore 11:41 
@BO5k1N Thanks for the advice, I dont know about using player:GetEffects():AddCollectibleEffect(...) but I did make it so that it works as soon as you pick it up
calvinhobbes1010 9 apr 2024, ore 10:37 
@B05k1N The only issue with that is that AddCollectibleEffect doesn't work "properly" with every item. According to the docs

"TemporaryEffects, despite their names, are not and were never intended to be fake or temporary copies of items. Notably every single active item automatically grants its CollectibleEffect on use, and this is often closely tied to its effect; CollectibleEffects can therefore be visuallised more as an item's state."
B05k1N 7 apr 2024, ore 21:37 
and also maybe instead of giving the tech item on new floor, do that logic on post peffect update, but only once with a boolean flag or something, then reset that flag on a new floor, that way it will also work when picked up for the first time