Dungeon's Legion

Dungeon's Legion

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All Data of DLC Units on Hell Difficulty
By jafferduo
Note: You must've researched "Enchantment Research[Fate]" to get Dice of Fate, and put the "Fate Enchantment" in the dungeon to enable the following DLC units appear here.
All data here are noted on Hell Difficulty, if on other difficulty, the situations will be different.


8 Elite Units
Lv. 3 Biggest Villager
Normal Attack{Deals physical damage to one enemy unit.}
Braveheart{Increases one's own DEF in proportion to one's remaining HP.}
Resist Physical{Reduces physical damage by 30%.}
Resist Magic{Reduces magic damage taken by 30%}
(Note: I'm not sure if it will re-appear in Chapter 6 with Lv. 5 and its own Great Authority.)

Lv. 3 Treasure Hunter
Normal Attack{Deals physical damage to one enemy unit.}
Avoid{25% Chance of evading an enemy unit's attack.}
Haste{Makes oneself move fast.}
Cyclone{Deals physical damage to all enemy units in the same room.}
[Lv. 5]Great Authority{Nullifies all Enchantment effects.}

Lv. 3 Monster Slayer
Normal Attack{Deals physical damage to one enemy unit.}
Braveheart{Increases one's own DEF in proportion to one's remaining HP.}
Blood Rage{Increases one's own ATK in proportion to one's remaining HP.}
[Lv. 5 or earlier]Cyclone{Deals physical damage to all enemy units in the same room.}
[Lv. 5]Great Authority{Nullifies all status aliments.}

Lv. 3 Bishop
Normal Attack{Deals physical damage to one enemy unit.}
Area Heal{Recovers the HP of all ally units in the same room.}
Area Force{Raises the ATK of all allies in the same room for 7 seconds by 20 points.}
Area Protection{Raises the DEF of all allies in the same room for 7 seconds by 20 points.}
[Lv. 5]Great Authority{Nullifies all status aliments.}

Lv. 3 Grand Sorcerer
Normal Attack{Deals magic damage to one enemy unit.}
Firestorm{Deals physical damage to all enemy units in the same room.}
Evade Enchantments{75% chance of evading Enchantment effects.}
Blizzard{Deals magic damage to all enemy units in the same room with a 40 chance of slowing the target.}
[Lv. 5]Great Authority{Nullifies all defensive magic effects.}

Lv. 4 Warlord
Normal Attack{Deals physical damage to one enemy unit.}
Smite{Deals physical damage to one enemy unit with a 50% chance of stunning the target.}
Earthquake{Deals magic damage to one enemy unit with a 30% chance of stunning the target.}
Resist Physical{Reduces physical damage by 30%.}
[Lv. 5]Great Authority{Nullifies all status aliments.}

Lv. 4 Shadow
Normal Attack{Deals physical damage to one enemy unit.}
Hiding{Conceals oneself.}
Avoid{25% chance of evading an enemy unit's attack.}
Headhunt{3% chance of insta-killing an enemy unit you deal damage to. (Ineffective against Heroines.)}
[Lv. 5]Great Authority{Nullifies all Enchantment effects.}

Lv. 5 Senior Holy Knight
Normal Attack{Deals physical damage to one enemy unit.}
Aura of Judgment{Deals magic damage to all enemy units in the same room at fixed intervals.}
Aura of Debility{Decreases the ATK of all enemy units in the same room at a fixed interval for 12 seconds, down 15 points.}
Aura of Protection{Increases the DEF of all ally units in the same room at a fixed interval for 12 seconds, up 15 points.}
Great Authority{Nullifies all Enchantment effects.}


4 Heroines
Lv. 4 Mion
Normal Attack{Deals physical damage to one enemy unit.}
Great Authority{Nullifies all Enchantment effects.}
Avoid{25% chance of evading an enemy unit's attack.}
Haste{Makes oneself move fast.}

Lv. 4 Lily
Normal Attack{Deals physical damage to one enemy unit.}
Great Authority{Nullifies all status aliments.}
Smite{Deals physical damage to one enemy unit with a 50% chance of stunning the target.}
Aure of Protection{Increases the DEF of all ally units in the same room at a fixed interval for 12 seconds, up 15 points.}
Braveheart{Increases one's own DEF in proportion to one's remaining HP.}

Lv. 4 Croonia
Normal Attack{Deals magic damage to one enemy unit.}
Great Authority{Nullifies all defensive magic effects.}
Firestorm{Deals physical damage to all enemy units in the same room.}
Evade Enchantments{75% chance of evading Enchantment effects.}
Blizzard{Deals magic damage to all enemy units in the same room with a 40 chance of slowing the target.}

Lv. 4 Carenariel
Normal Attack{Deals magic damage to one enemy unit.}
Great Authority{Nullifies all status aliments.}
Area Heal{Recovers the HP of all ally units in the same room.}
Firestorm{Deals physical damage to all enemy units in the same room.}
Expand AOE{50% chance of afflicting the effects of an AOE skill with units in nearby rooms.}

Extra notes of 4 Heroines
  • All 4 Heroines on Hell Difficulty grant you $3000+3000 Red Souls+Seedbeds*15 on Hell Difficulty, however, your maximum gold value and Red Souls value must already reach 3000 to receive all of them. It's because rewards from battles(Red Souls, gold gain from Elite Units, etc.) will be got before you expand the maximum gold/Red Souls value, gold obtain from Raid will be got after you expand the maximum value of gold.
  • The fast possible turn to get maximum gold value(3000) and Red Souls value(3000) is Chapter 4, Turn 2. To do this, you'll need to reserve/gather tons of stuffs from previous 3 Chapters, and get a shop at Chapter 4, Turn 1. You can sell stuffs for extra gold to instantly boost maximum gold value(3000) and Red Souls value(3000) Research to almost finished stats. Then start dragging DLC Heroines out with Fate Enchantment from Turn 2.
  • Croonia's Great Authority{Nullifies all defensive magic effects.} makes her unable to be Teleport(Hot Key: C) away(Reina's Salvation of Chaos can still teleport her to the entrance room), you'll be likely impossible to suffer no ally lost when you fight against her.
  • Other 3 Heroines can still be Teleport away, so you may still have a tiny chance to win without losing any ally unit, if you play your cards well and lucky enough.
    https://youtu.be/ecOxMlcw_3Y
    (You need to log in to watch the video.)
   
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