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Ambulances have upto 12 patients. Each patient pay the entrance fee at the port and the treatment at the Sickbay, upon beeing cured, they will also give a 1000E bonus.
And a 10000E Bonus for curing all patients. You can hire sick Greys without problem, as standing on the Diagnosis Unit recovers their health points, at the end of their shift they will seek treatment from their colleagues. But that may delay the payout of the 10000E Bonus for curing all patients.
Just make sure to always hire Grey with ATLEAST ONE POINT IN SKILL!!! or they will kill patients costing 1000E each.
Just do not accept the Nostromo class shuttles as they are difficult to cure and bring scrashers aboard your station.
If you keep up with that, from the beginnig of the game, then after a time you will have messages poping up telling you you get 5000E
Zedem in your employ will work to convert sinners to their faith and turn them into pentients, netting you a 5000E Bonus from the Zedem Conclave, but the Peep, who once has been a Resident or a Visitor can then not do anything but hang arround and be obnoxious.
The Ascensoin Ritual from the Campaign Mission 7 doesnt work in the other scenarios or sandbox, but thankfully they will sometimes leave through the Port and the 5000E is plenty to hire replacements.
If you have a Commsensor, you will be able to contact pilgrimms, who will pay the entrance fee and have decreased soul stat, meaning your Zedem have a higher chance to convert them.
Because of their decreased soul stats, Pilgrimms also have a higher chance to turn to crime, but then you could still turn a profit with Lockdown Briggs.
Commsensor:
Solar Flares, if you react to them you will collect ca. 5000E over a period of time.
But only if you have a Commsensor.
The Commsensor is also vital for contact with Tourists, Pilgrimms, and Ambulances.
Tourists, will pay the entrance fee for the station and are more likely to use entertainment facilitys because of their decreased entertainment stat.
More on Pilgrimms and Tourists later.
If you are building 12 or more of an item, you are better off researching it to level 9 (i.e. Scuzzers & Cargo crates). Otherwise, don't perform the extra research. To get to level 9 in the cheapest fashion, you need to manufacture the item at the 75% cost, research that, then manufacture the items at the 70% cost, research that, aso, until you have finally achieved the 9th improvement
Traders will always sell more than they will buy.
You must do the same to make a profit.
Also do not be affraid to sell your goods with less than three green smillies.
If you bought cheap, there is no need to wait selling your goods.
Production on the biodeck is so cheap, that you can even make a profit from selling to Arona.
Do so whenever you dont have dock, sell him everything left after filling your shops and sickbays and Dine O mats.
TL,DR : A high number of trade actions that bring still profit is better then sitting on huge stockpilles of dead money, waiting to sell for three green smillies.
Also the Karmarama traders do buy Mineral ores at an increased price.
You could comfortably put all three types "Synthetic Food (base)" "Real Food" "Mineral Based Food (consumes ore boxes, not sure on difference)" on higher pricing if they are simultaneous or active.
More detail on Increased prices, there's a pie chart showing your aproval rating in the peeps window, 4th tab I believe, if there are other players in the station you will have a smaller portion of the pie chart and less peeps will come to your section of the station(not sure if the same effect occurs when you are the only player), at one point I only had 5 visitors and I noticed at max price on the port, some peeps simply didn't pay it when boarding.