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In that case I might be able to comment on specifics.
Oddly enough, alcoholism has never been a problem. After the patch, medical is a non-issue as the medical team always appears after day 20.
By "no good cards" I mean any card I cant/could never afford, and the cards "Overwork", "Planning", and "Risky Business". Planning was especially annoying earlier as the only discards that would appear would be emergency rations (not very often) or the Free Time event. Back then I was too afraid to play Leon because of stability but then would run out of oxygen.
Thank you for all your help! I'll have to stream the next game I play to see what went wrong.
If it is stuff like alcoholism, try to resolve it ASAP or try to keep 2AP at the end of round to prevent it flooding your deck.
I can hardly imagine running out of structure on dif <4 where you start with 30 structure and oxygen/stability does not re-generate slowly on every turn. It must be letting crises eat your ship for a long time. That is lacking in some skill or AP generation.
Running out of stability is either the above or playing Léon indiscriminately without playing Jiao or other stabilising card enough. A reason for over-playing Léon may be insufficent AP generation cards.
Before the patch I would get:
No good cards in the store
Multiple rare crisis overlap
Complete game lockout - e.g Disease hitting Tina and then all crisis's are medical, multiple authority crisis's in a row, etc
In the first (and only game) after the patch - I ran out of everything (stability, structure) and lasted a long time which is much better than what happened before. Previously it was "No way to win" now it is "can definitely see when the chances to win became 0%".
Maybe the game just hates me? Haha
It is hard to give specific advice as I do not know what is your specific reason of failures,
[*] Are you not covering specific skill weakness?
[*] Are you ending up not having AP to play the cards you need in turn?
[*] Is your deck overburdened with useless cards and you cannot draw the correct ones?
Running out of oxygen or stability?
Than invest more to solving the problem - think whether you want to accept new offered cards at all, get some cards that generate AP and let you draw new cards.
With stability, play destabilising cards only when necessary and get stability cards like Music or Psychological support.
For oxygen, slow down your pace (cards played per turn) and be on lookout for oxygen generating cards (especially the one 15 oxy for -5 ship status).
This means the first upgrade you do on card is the bullying so that you get double amount per use. Then expand on your capabilities.