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Sure, it raises more numbers and reaches a higher ceiling than what im doing, but thats not something common to do and not the point i was trying to present here either.
- Acorn may be fine but i dont see it as the strongest, as fights are long and using one available through the whole fight sounds better. You can pop enemy "acorns" with any simple attack or attacks that hit constantly like spear spin.
- Extreme Measures 4 is for fun yes, and i found this fight easier than giving every mob through the whole run more damage dealt.
- Dark Foresight is indeed better but the point was to actually not overload with boons to instead get the ones wanted since im using the specific god Keepsake.
that kind of build is for advanced players and dependent on specific boons, not to mention bug exploit. What ive shown here is versatility and safety with no stress or too much effort, for example popping two hits on mobs are easier than having a Tight Deadline.
Tight Deadline 3 is fairly easy with a strong build (and without Damage Control, Jury Summons, Calisthentics Program), and you can practice on lower heat (EM2 FO2 TD3 is a great practice pact). If you can do TD3 reliably with a little bit of practice, that's 6 Heat you can take off elsewhere. At minimum TD2 is great to take 3 Heat off elsewhere at least.
Anyway ultimately choose the pacts that are the most fun for you.
Dark Foresight is totally broken in a good way and the reason we went from about a handful of 50+ Heat clears in Early Access (including my 52 Heat WR at the time) to dozens of 50+ clears in just a few weeks after 1.0 release. You'd never want to turn it off unless you're going for a personal challenge run. More boons, poms, and hearts matter a lot more than boon rarity and make your builds a lot stronger and more consistent.
Check the Well of Charon between biomes before Elysium and before Styx. If you see extra casts or cast damage, grab the Bone Hourglass instead of Acorn and then buy that.
Mirage Shot is bugged on Beowulf and does 100% damage instead of 30%. Although the devs are aware of it and decided not to fix it, so it's basically a feature now I guess. So Mirage Shot is amazing on all Beowulf Cast builds, but Flood Flare > Deadly Strike is the fastest and strongest way to get it. (Technically could do Hunter's Flare > Tempest Strike, but Hunter's Flare is weak and Tempest Strike is weak, whereas Flood Flare and Deadly Strike are both very strong.)
Go-to builds are:
(1) Flood Flare > Deadly Strike > Mirage Shot (+ Hunter's Mark and Pressure Points). You'd want Family Favorite and Gods' Legacy from the Mirror of Night.
Conch Shell > Adamant Arrowhead > Acorn > Acorn in that order for easy 32 Heat.
(2) Passion Flare > Snow Burst (+ Killing Freeze, Ravenous Will, etc.) and any good Attack like Frost Strike, Deadly Strike... You'd want Privileged Status and Gods' Pride from the Mirror of Night. With Snow Burst you'll want to load your casts close to the enemy.
Eternal Rose > Frostbitten Horn > Acorn > Acorn.
- i tried Beowulf a few times, i know it adds the cast damage and effects into the charge. I felt that this added power is lower in damage and weaker in effect than the other weapon variants. It also has higher block activation time. Maybe you know of a combination of perks with it that makes it better that i didnt try? My main reason as stated is the slow block activation.
- yes Guan as i mentioned is good with the faster spin, as with the mentioned shield speed is important. Half health might be around 200 if you pick for it, as you can see in the image i would have had 310 in that run. The amount of health you gain with the lifesteal thorough a run is much higher than the amount of health you lose by picking this aspect. I understand a higher hit mitigation is safer but you only need enough to not get oneshot.
- do you have an image with the run you did with what you consider good? to compare what you used and amount of effort and efficiency to achieve it.