Arma 3
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Spearhead 1944 Vehicle AnimateSource Things
   
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Data Type: Composition
Meta: Dependency
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30 mar, 2024 @ 17:43
30 mar, 2024 @ 17:54
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Spearhead 1944 Vehicle AnimateSource Things

I 1 samling av Moloti
Moloti's Arma 3 Compositions
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Meant to be something of a "base" for future compositions and whatnot.

This presently only uses "this animateSource ["<example>",1];" rather than the usual "this setObjectTextureGlobal [0, ""];"
10 kommentarer
IDFMI CaRdO 7 aug, 2024 @ 16:48 
It works locally but on a server unfortunately the codes were broken
Moloti  [skapare] 7 aug, 2024 @ 16:42 
On a server, I don't really have a good way to test that. Seems to work fine on my end.
IDFMI CaRdO 7 aug, 2024 @ 3:39 
Unfortunately I think the DLC update messed up some of the scripts when used on a server. I hope for a solution.
DickLouden 3 apr, 2024 @ 11:48 
That's about what I figured. It would be nice to be able to use this kind of commands vs trying to hide bits with textures, much simpler.... oh well
Moloti  [skapare] 3 apr, 2024 @ 11:00 
It is mostly a matter of how the vehicle is made. I know vanilla APCs, Iron Front (some), and Spearhead vehicles work with this sort of scripting better than other things.
DickLouden 3 apr, 2024 @ 9:55 
I have tried using similar commands on some other mod vehicles without success. Is it just a matter of how the model is set up by it's maker or is there a place to find appropriate commands?
Moloti  [skapare] 31 mar, 2024 @ 10:15 
It is found under "Custom Compositions" in your Compositions (F2) Tab. It can be dropped in Zeus (in theory) even though I'd argue that this particular composition really isn't made with Zeus in mind and is therefore of debatable usefulness in that context.
Archervong 31 mar, 2024 @ 9:40 
is can work with zeus??
Archervong 31 mar, 2024 @ 9:39 
how it work??
DickLouden 31 mar, 2024 @ 2:25 
excellent! thanks