Redfall

Redfall

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Grave Point Grave Locks 46-100
By Odd Collector
Screen shot, hints, and list of grave locks.
   
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Preface and thanks
Again, thanks to DJ Sun Shine for their maps. Grave Point is so large they had to split it in too.

Hopefully, with this guide it can be picked apart with less pain.
Founder's Knoll:
46:Southwest of Burial Point Memorial marker. Climb up west side on that big hill with the effigy. Climb up to the top, it is there.



47:Elevated road bridge, on top of the bridge. Yes, you need to climb up the side.



48:Ward's General Store. 2nd floor(need lockpick)



49:Twintree, main building. 2nd floor, on the office safe.



50:Twintree pharmacy basement(need Whisper Key). On filling cabnet.



51:Road tunnel. North west of Windy Stead marker. On dead bellboy.
(Freebie, the safe house is further down this tunnel)



52:Orchard House. Basement near lower shelf.



53:The Blackwood House.(Right next to Windy Stead marker)
2nd floor room.(Key found in south west gazebo)

Near Maritime Center.(Maybe should have started with this one first?)
54:Outside, top of the Maritime Center. Climb up the broken section, reach the outdoor balcony on the tower.



55:Bit north of the Maritime Center. Bait shot near the river. Literally on a shelf in the store.



56:North east parking lot of Maritime Center. Guard hut, inside a box.

Chickering
57:Chickering Church.(North part of neighborhood) 2nd floor, sanctuary.


58:Redfall Police Station(Northwest of Chickering safehouse) Basement, evidence room desk.



59:The Midnight Whale(access from back roof ladder) 2nd floor, table.



60: Grocery/cafe.(North of Chickering safehouse) 2nd floor kitchen, past mines or locked door.



61:Wine store(north east of safehouse) 2nd floor.



62:Chickering Substation. Structure near the center.



63:Not far from Cloersettle Trail marker. Look for "Bloody Tom" rock.

Winslow Fields
64: Little east of the safe house, box near the scarecrow.



65:Old Bootlegger Tunnel.(South of safehouse) next to a body on a sleeping bag.



66:Grain Elevator 1F on barrel.



67:Abandoned Barn. 1F on couch.

Ashumet Springs
68: Mausoleum west of the Irving Family Mausoleum.(South side of Burial Point Cemetery)



69:Kilder's Residence. Statue east of the house, in the pond bowl.



70:Kilder's Residence. 1F, in the "pod room"

Brighton Bay
71:Southeast of Coastal Memorium marker. Messy hut. Climb upstairs from outside. On the table.



72:Cliffshield Marina. Boat on the creek bed, sitting inside.



73:The Keeper's house(southeast side of Brighton Bay) 2nd floor, in a cat bed.



74:Southwest of Wavebreaker marker, in the drybed. There is an arch in the drybed. Climb onto the arch, then climb down to a hidden ledge to the side. The lock is hidden under the wood of the arch.



75:Further south of Wavebreaker. Inside a boat not far from the arch.



76: Far east of Brighton Bay, near the waterwall. Near a footbridge going into the wall, climb up a near by cliff with a barrel sitting on it.

Direcliff
77:Northeast of Direcliff Amphitheater. Inside the restaurant kitchen.



78:Direwolf Caverns. Get to the top of the central piller, from there find the way down to a lower cliff.



79:On the road to Bladewell Campground. Check the camp sign, lock is under it.



(marking the outer beach of the campground first, that plateau is high)

80:Southwest of Devil Mother's Range marker. A hut inside the waterwall



81:Beach area north of the Bladewell Ranger Station. Climb onto a boat stuck in the water wall



82:Seabed east of Bladewell Ranger Station. There is a dead whale. Yep, it is inside it.



83:Upper cliffs near Devil Mother's Range. There is a cave entrance, the lock is at the end of that tunnel.



84:Inside the campgrounds. Hut north of the hanging door. Like the other messy hut, you need to climb upstairs from outside.



85:West of that hut, there is a trailer. It is on top.



86:Tall radio tower east of Bladewell Ranger Station. Climb up to the top.



87:Bladewell Ranger Station. Inside the basement.(Basement door warns of hungry bloodbags and how you aren't special)



88:North walkway to the "Blood Cave". Hop off the walkway, just before the cave entrance. The lock will be among the nearby cliffs.



89:Tall hill south of the hanging door. Climb up the path. Lock is on the top(with some magic juice as well).

Howl's Neck
90:South of Howl's Neck safehouse. There is a laundromat, climb up a nearby truck to the roof. It's on a tower ledge.



91:Above the save safehouse. Climb up and up. It's on the table of a balcony.



92:Kings Square. Basement/undertunnel of a place in southeast Kings Square. Head down the stairs, it's on a walkway ledge for the undertunnel.



93:Restaurant east of Kings Square. 2nd floor bathroom.

Haven's Lot
94:Coast Guard Station. Shelves in the basement.


95:Burial Point Lighthouse. On the top walkway.(yep, again)



96:Shed north east of Coast Guard Station. (No, not the Bellweather hanger. East of it.)



97:North New Light Village. Cliff facing the Annex.
(After taking care of the Whisper Fog Wood, look down off the ledges)



98:New Light Village. It's in the covered bridge not far from the marker.



99:Meteorological Annex area. Rocks and cliffs south east of it.
(You can clamber up the north side rocks facing the Annex)



100:Meteorological Annex. That tower east of it, at the top.
(Why can't they all be this easy?!?!)

Was it worth it?
Eh, not like I was doing much else. Bright side, can use my notes alone to get the Grave Locks alone at this point. Maybe this can help others with a clear checklist?
1 Comments
ComicalRock 13 May @ 11:58am 
Thanks for the guide, giving the game a second chance in support of Arkane Austin, I was maybe one of the few people looking forward to the big overhaul that microsoft cancelled