STAR WARS™: Dark Forces Remaster

STAR WARS™: Dark Forces Remaster

37 ratings
It is really funny game, read my guide!
By Striker
I have never seen a bases like this, especially level 5 Frozen Chasm base.
I was looking for giant front locked gate. And a giant patrol AT-AT that can not be killed with auto-blaster weapon. Read on.
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It is really funny game, read my guide!
It is very funny mind-♥♥♥♥!

I have never seen a bases like this, especially level 5 Frozen Chasm base.

- "Infiltrate the base that has no front entrance and well protected from the back where you can be only dropped in by shuttle."

- "What?"

- "They are mining unstoppable armour metal for dark troops (humans I presume) and Mandalorian."

- "Where is our baby Yoda?"

- "No worries he is coming to back you up with his push force and chain mail."

- "No worries. Did he already get super energy of intellect?"

- "Yes."

- "Tell him I already know: Never slip into the frozen chasm."

- "Yes sir. After all your are the slime bag rebel with auto blaster."

OK, guys and power-play girls (play with you later). I will explain you the proper game design again.

First, the game should be OPEN WORLD. The campy Imperial Base should have:

1) Giant front locked gate. And a giant patrol AT-AT that can not be killed with auto-blaster weapon.

2) Then Imperial Base should have large walls, that you can not jump over. You can only get over if you play a Rogue class with the extendable Wire Hook.

3) The base should have locked back entrance, that can only be opened from inside. That is the standard security procedure.

4) Base should have a Sniper Tower with the guy on top that looks in different directions from time to time. You can only move when he is not looking in your direction. Other wise he shoots and small team on Hoover Bikes starts searching for you. Do not worry you can kill them and hide in the Jungles. Base will not send second patrol. You already killed them! All bases have limited military personnel.
So to infiltrate the base you can take 3 characters:

1) Warrior, Rogue and Bounty Hunter.

Rogue obviously has a grappling hook and can scale the walls.
Warrior can wear Storm Trooper armour and has access code to front door ... stolen by Bosan spies :).
Bounty Hunter can Rocket Jump over (but losses his back pack charge) or buy a giant Anti Tanl Launcher with one rocket and destroy AT-AT. But you can only carry one of mentioned.

And Jedi? Who cares about Jedi. It is Dark Forces. You are fighting like a soldier Commando not like a Force Monk! So yo have to think fast on your fits.

Good side of the game.

It is all about auto-blaster and very unique enemies. Imperial Androids, Medical Androids, small fast floating orbs. They patrol the corridors of Imperial Base, they are slow, shoot inaccurate but are taken down by auto fire... crash and explode... very satisfying...
all FROM FIRST PERSON PERSPECTIVE... not crappy third person one ... which should be optional now in every OPEN WORLD GAME.

The human enemies. Heavy armoured Storm Troopers. They shoot more accurately but take less punishment then droids and fall back and roll to the ground very realistically when killed/wounded and it is very satisfying animation. I bet their body armour saves them and gets them into bacta tank after you left the area.

Imperial officers, they do practically nothing and just die. May be you can hand to hand them with fists when you run out of ammo. I don't know because...

IF YOU RUN OUT OF AMMO YOU DIE.

Then officers in those large helmets they also die easily.

And finally SEVERS OCTOPUSES. They are the coolest. All other enemies drain your ENERGY SHIELDS (even potential Jedi)... but OCTOPUSES hit you directly into your health... forcing you to run for medi kits. They jump from below the water and hit you with surprise. You need to use auto-blaster and run from them as fast as possible. I remember now you move with slow Commando speed without Caps Lock auto-run button. You run like a guy in medium gear with ammo and Auto-Blaster... believable speed.

I got cornered and killed 9 of them in a row... just to be killed by last one. In severs you just run as fast as you can to correct door because octopuses constantly follow you on your position under water and you can not see them.

All weapons are cool. You get hand-to-hand to kick officers, Single shot back up blaster pistol which you switch when your ammo meter is low (you have no other choice), auto-blaster (the most enjoyable weapon and main selling point of game) and disappointing THERMAL DETONATORS.
1) The throw distance is too small. You blow your legs all the time :)

2) They do not kill CEILING BLASTER-TOWERS. They should explode from one THERMAL DETONATOR hit. THERMAL DETONATORS should be the second main selling point of the game. If Boba Fett uses them and everybody is afraid. And yeah there is this one alien scum type that throws detonators at you from large distance. Why can not I throw as far as him? I am dissent commando soldier... though a slime bag from the perspective of power-game women :)

Another cool feature is head light. Some areas are pitch black so you flip it on with push of "R" button. Cool. You also have Infrared Vision with "X" button (that is for stealth mission against human enemies). I use head lights all the time especially if you want to clean the dark room from androids. They do not know the difference and your reflexes are better with natural vision. I think that if gamer is pissed off with lightning condition in the room he can always turn head light on. Good feature.

The bad side that you do not have battery power meter and then everything goes pitch black. What do I do what do I do? You shoot single blaster shot into the darkness and you get and very short time illumination like a military flare. Cool.

But you need some shop to purchase those batteries and blaster ammo. So you know you geared up.
Then all switches are easy. All doors and elevators highlighted in yellow and very easy to find. Mini map is transparent, can be overlaid on your main screen and zoomed in and out with +, - buttons. Perfect. You can run in poor lit corridors with just looking at mini map or scan for a door. Like a techno soldier infiltrating a Death Star. You probably need an HACKER JACK IN device to open ALL DOORS on the level like R2-D2 does in every movie. No more red/blue/yellow stupid keys.

But you need some shop to purchase those batteries and blaster ammo. So you know you geared up.
Then all switches are easy. All doors and elevators highlighted in yellow and very easy to find. Mini map is transparent, can be overlaid on your main screen and zoomed in and out with +, - buttons. Perfect. You can run in poor lit corridors with just looking at mini map or scan for a door. Like a techno soldier infiltrating a Death Star. You probably need an HACKER JACK IN device to open ALL DOORS on the level like R2-D2 does in every movie. No more red/blue/yellow stupid keys.

Imperials shout "Scum" when they manage to hit you. My character should auto swear as well but he/she does not do it. May be a list of 20 swears and some automatic finger. To enjoy the first auto-blaster kill charge. Kill 2-3 in a row and swear. Each enemy should also have 20 swears... and then repeat them again.

We need more weapons:

1) Infrared Scope Blaster Sniper Rifle. One shot one android kill.

2) As suggested Anti Tank TOW Missile Launcher. Keep it pointed at the target and missile will hit it. Just one missile in the launcher. If you missed, AT-AT will notice you and follow you shooting. Run back to your supply crate in Jungles and reload. Bad news, Supply Create has only 4 Missiles. This is for infinite ammo suckers :)

3) Anti Air STINGER missile. You point it at the target, it beeps a lot.. it is locked... you shoot it... now it is his/her problem to release the flares. Ha Ha Ha. :)

4 more missiles also wait for you if you bought Supply Crater from he start.

4) CROSS BOW that can kill Jedi/Sith with one shot (unless he/she has energy shield like the rest of us ... :))

... and more but this guide cuts me out. This is not democratic.

Thanks you Steam Team for great Remastered Game.

Striker.

Usual cool Storm Troopers charging in
4 Comments
MechaSavage 1 Jun @ 7:41am 
"I just gave some tips about pick ups, ammo, weapon types and enemies.

First levels are not hard, easy to navigate but later on you have to look for some hidden switches.

All those later larger maps and how to finish them is not the purpose of this shot guide of mine.

I liked the style of the game and graphics, all enemies from Star Wars Universe are back to fight you. Good game overall."

You gave no tips. You described no actual levels in any helpful way.

All you're doing is saying how you feel about this game, and your dream fantasy of a new Star Wars game and how you would imagine it plays.

None of that makes this a guide. Use the discussion forums.
Striker  [author] 31 May @ 4:52pm 
I just gave some tips about pick ups, ammo, weapon types and enemies.

First levels are not hard, easy to navigate but later on you have to look for some hidden switches.

All those later larger maps and how to finish them is not the purpose of this shot guide of mine.

I liked the style of the game and graphics, all enemies from Star Wars Universe are back to fight you. Good game overall.
MechaSavage 29 May @ 9:19am 
As the other user said, this isn't a guide. It provides nothing useful in regards to the game.

--"OK, guys and power-play girls (play with you later)"

This is weird.

--"Thanks you Steam Team for great Remastered Game."

Nobody at Steam had any involvement in this game. Steam is a shop, Valve is the dev, and even they didn't have anything to do with this game.

There are more appropriate websites, forums, subreddits, etc. dedicated to discussing game ideas or world building. I suggest you look into those, because these sorts of things don't belong in the guides section.
Jackson 9 Jul, 2024 @ 10:09pm 
This isn't a guide. This is a review/complaint for forum. Assuming the devs read the forum which is probably a long shot...