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- 1x Goldshell (Combustible) => 9x Olympium Fragment
- 1x 3x3 Dumpster Pearl (Oxidized) => 1x Resource Radar (Peculiar)
- 1x Goldshell (Dehydrated) => 2x 3x3 Dumpster Pearl (1x is definitely random type, the other is either always Unreliable, or the RNG simply doesn't love me)
- 1x 2x2 or 2x3 Dumpster Pearl (Any Type) => Same size Dumpster Pearl (Wet)
- 1x 3x3 Dumpster Pearl (Wet) => Hydro Generator (Peculiar) and Paddle Tire (Peculiar)
Someone on Reddit has also posted a pretty comprehensive Google Docs spreadsheet with their findings; several of the recipes I listed were ones I happened to remember from there. Would never have known to try this in the first place without their post, so they deserve all credit in my mind.
- 1x CarbonFiberGlass => 1x Olympium Fragment, not 9V battery
I put in two stacks of 10, and only ended up with 18 Olympium Fragments, but the Pacemaker was on a hill, so I behind believe I simply lost two that rolled away further than I could find. This is pretty huge, since it let me get Olympium Fragments before reaching the Deep Zone.
- 1x Anchor Radar => 2x Side Storage (Peculiar), not 1x regular
The effects seem to be random, I only had 1 Anchor Radar to test with, but the two Side Storage units I got had +45% Shock Resistance, and +30% Impact and Explosion Resistance, respectively.
1x Crude Flashlight => 3x Explosives, not 1x
Again, another way to get a material normally only found in the Deep Zone much earlier, although Explosives are significantly less useful than Olympium Fragments, as they are used in far fewer recipes.