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Bir çeviri sorunu bildirin
hmmm, I suppose the extreme emphasis my personal doctrine puts on not letting your pikes break, or at minimum having a shield unit to prop them up if there's a risk might be leading me to undervalue that aspect of mountain on pikes - I'll have to make a run with that in mind!
Also, I have a mountain pike commander in one of my current runs, and she helps take out units if the squad breaks formation and I have to reposition them, usually resulting in fewer losses. I'd rank the mountain trait higher for pikes.
I do still think that's not a mark against ironskin on archers though, for many of the same reasons: ultimately no archer squad will escape that unscathed, but the ironskins might be able to wipe the wave solo, where no other traits will, and they can be positioned much more aggressively than other archer squads when they are supported by shields, since you don't have to fear a stray arrow killing one of them
some of what you've said goes beyond the scope of my guide, so I'll not about about that beyond that I personally prefer Jabena + Popular as a starting econ strat (though perhaps I should revisit Collector + Philosophers - it's been quite a while!!
oh yeah, I very nearly gave heavy weapon archers the coveted S*. it was a very tough call!
hmmm, I'll have to double check that militia claim - I'm pretty sure they do get an extra hit against low level enemies (and if you take militia against high level enemies nothing can save them xD perhaps that's what I need to be more clear on?)
I uh... don't think "not taking brute/giant archers without losses" is that much of an issue for archers - I'm not convinced any archers can do that without shield support
hmm, I'll have to give Ironskin pikes a whirl - haven't done that anytime recently, and nothing beats practical experience!
you lost a whole unit of mountain militia to 3 viking militia?? how?? on a more serious note I know you mean the commander themself soloing. but like... that's not how you should be fighting with any commander, and every other commander has a solid chance of dying to 1 viking militia. the mountain commander is good for what they bring to the unit, not for how they stand alone (though that's also a boon)
I believe I did cover sharp weapons being a boon for shields against giants ok apparently I forgot to actually type that out, good catch!
Sure-Footed shields are my fav shields! I think most shields with at least 1 upgrade are capable of no losses with archer support, but I should probably check the Sure-Footed t1s again
Heavy weapons on archers definitely earn the S* rank. One RoC heavy weapon archers can crush a big brute boat on their own if you keep your distance.
Ironskin on militia is useless, they're still 1 hit kills.
I'd rank ironskin archers lower, more like G+ to S-. They can't take a big archer boat w/o losses.
On pikes, ironskin is pretty great and I'd rank them higher, more like S. They can tank a few stray hits due to poor positioning or wandering archers, plus IIRC they can take one huscarl axe.
Don't forget ironskin synergies very well with warhorn.
Mountain on militia is bad, they died to like 3 viking militia.
Sharp weapons on lower ranked infantry is good for taking out brute archers quickly.
Sure-footed shields + archer support = dead enemy archers
Use bombs on the shore. Place friendly units 2 tiles away, and throw the bomb when the boat pauses right before it lands [\u].