Total War: WARHAMMER III

Total War: WARHAMMER III

679 betyg
Vile Verminlords: It's Time-Time
17
3
3
9
6
3
4
2
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
units
Taggar: mod
Filstorlek
Lades upp
Uppdaterades
152.944 MB
20 mar, 2024 @ 11:36
5 aug @ 6:22
7 ändringsnotiser ( visa )

Abonnera för att ladda ner
Vile Verminlords: It's Time-Time

Beskrivning
No furs know-see nothing, Verminlord-things only for Skaven eyes, yes-yes.

Enjoy the Verminlords! These are giant daemons of the Horned Rat that are capable of rivalling the strength of other Greater Daemons, outdoing all of their mortal kin in their heights and treating even great Grey Seers as mere pets, playing with their tails and stroking their heads. Currently it only includes the regular unit variant, but at some point I will update it with the Exalted Verminlords themselves aswell.

This mod includes the 4 types of Verminlords, being the Corruptor, Deceiver, Warbringer and Warpseer.

Corruptor: An anti-infantry nightmare that acts as a major threat even when out of combat, using its Plaguemaster passive to cause consistent damage to all enemy units around it. It also is capable of tearing through most infantry, although it struggles a bit more with armoured hordes. It has Dreaded Pestilent Breath which gives an easy way to deal some good damage quickly.

Deceiver: The Verminlord Deceiver throws deadly Warpstars that fly across entire battlefields to pierce into opponents. It uses weeping poison and carries an extremely high armour piercing to non armour piercing ratio, making it very good at dealing with armoured characters on foot. It uses Dreaded Skitterleap, giving units in an area unspottable, increases their speed by a very large margin and keeps their vigour high.

Warbringer: The Warbringer is characterised by its high armour and its anti-large prowess, allowing it to lead with your front lines and slaying any large creature that would threaten the vermintide. It also uses Dreaded Death Frenzy, turning your basic front lines into an unstoppable, unkillable horde that shatters any wall it crashes against, being extremely useful for succesfully pushing through a line.

Warpseer: Being overall uninteresting compared to its other variants, the Warpseer carries one big strength compared to the other three. Its one-use projectile, being its Scry Orb, is capable of obliterating entire front lines and allowing a horde of rats to flow through as the orb's maelstrom sucks in anything that tries to pass it, and possibly single-handedly winning some battles if timed correctly.

I hope you enjoy the Verminlords! I am not the best at balancing so I would appreciate any feedback about how to improve this mod. Have fun watching the giant daemon rats slap no-furs out of existence.

Huge thanks to:
- Skeleton Crew Modding, which without them I would not have been able to make this mod.
- Flimpt, for making those absolutely gorgeous unit cards. He deserves all the praise for them!
- Great Book of Grudges, for making that really great analysis video of this little project of mine.
106 kommentarer
Commissar Yarrick 2 jun @ 2:53 
update plz plz
EliteGamer11388 19 mar @ 13:15 
Can the AI use them?
Nalz 29 dec, 2024 @ 7:10 
@Horakhty Please let me know if it works in campaign. Thank you!
Mr.Horakhty 29 dec, 2024 @ 6:35 
Tested on 6.0 works in custom battle, haven't checked the campaign though.
Envasion 10 okt, 2024 @ 8:08 
I love you MetroMan
no name 29 sep, 2024 @ 23:35 
Please let AI able to recruit them, thanks
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 27 sep, 2024 @ 11:15 
Airborne Seals
There is new Verminlord in your city nearby, but seriously there is new great looking one Verminlord [www.warhammer.com] you could add ..but you would do as you please.
Anyway great mod!
Airborne Seals  [skapare] 22 sep, 2024 @ 13:17 
I have tested, there is no crash on startup or in battles, you most likely have a mod conflict. However, I have updated just to make sure.

@Bumble I decided this as they were based on Warhammer 2's concept art for the Great Horned Rat, who had regular 3 toed feet, so I simply went with that.

@Brusix1984 They are not moulder monsters, so I decided to make them not able to be mutated as that is also how they work on the tabletop as far as I am aware.
Lee Perry 22 sep, 2024 @ 10:18 
Update please
k.slama95 8 sep, 2024 @ 0:51 
crashes on startup