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报告翻译问题
That said, many escort-locations are worth to place a portcrysl there, because they're story-related and / or good goals on their own. (shadowfortress and the healing springs, for example.) You can then choose, if you do an escort quest manually or port there. I for myself almost always do them manually. This will get you a lot of DP and you have a bit of a challenge, depending on the way you choose.
BTW: I agree to the min-/maxin point. Just don't play a sorcerer until 100 and then change to a warrior, and all will be good.
Imho, you shouldn't rush through the game. The discipline-point-system alone proves that. You will get much more DP, if you kill low-xp-trash, because the lower the xp you get for a kill the higher the percentage of DP.. So escort-quests, for example, are much more worth, if you do them manually and don't just port to the goal-area. (because you've set a portcrystal there.)
Mitigator: It's true!
Each inclination description corresponds to an internally-stored behavioral trait. Their descriptions are:
Scather - Belligerent
Medicant - Prudent
Mitigator - Poor Aim
Challenger - Strategy
Utilitarian - Tactics
Guardian - Protection
Nexus - Same Support
Pioneer - Curiosity
Acquisitor - Gather
Utilitarian: I will give an example: Normally if you grapple an enemy, it makes all the pawns attack the enemy, but if a pawn grapples an enemy, the other pawns tend to not really care. Instead the pawn calls out to you. The advantage they created is for the Arisen, not the other pawns. But is a pawn is Utilitarian, they will respond to the grapple by another pawn the same way they would if the Arisen was doing the grappling. The pawns work together instead of just working for only you.
-Intervention (early mage augment) prevents petrification and more.
-Any staff vocation will be better at platforming due to Levitate.
-If a pawn was clumsy, you can just quit without saving and reload.
-Arrows do bludgeoning damage.
-Two Ogre Bone rings is too much poise.
-One Skull will instantly inflict Curse on an enemy.
-Blast Arrows, Throwblasts, and Tomes all do endgame tier damage.
-Medicant inclination makes your pawn alert to enemies, heal with items at higher HP, and conserve stamina.
-Mitigator inclination makes pawns have worse aim.
-Utilitarian inclination will go away automatically if you do not have additional pawns. What it actually does is to make your pawn respond to the combat actions of other pawns as they would to your actions.