Nightingale

Nightingale

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Encounters from the Dark: A Visual Compendium of Nightingale's Bound Creatures
By EИDERS
The Bound are the mysterious force, who have seemed to emerge from the Pale, that threatens to plague the Realms and all who venture into them. While you dive into the Realms and unlock the secrets to mastering the sinister 'Bound'—eldritch abominations that haunt the shadows and echoes, let this be a useful guide to greater empowerment and success through knowledge.

In this comprehensive guide, discover the lore, unravel the potential twisted origins, and arm yourself with the strategic insights needed to triumph over these nightmarish foes. Whether you're a seasoned Realmwalker seeking new challenges or a fledgling hero braving the darkness for the first time, this guide is your ultimate companion to understanding the Bound. Prepare to embark on a journey of discovery, courage, and conquest as you unravel the mysteries of the Bound, the Pale and emerge victorious in the face of unimaginable terrors and obstacles.

Many Realmwalkers have asked for a list of the Bound and I have yet to see anyone create a comprehensive database of them yet. Here is my best effort at documenting them along with a list of their names, what they look like, their weaknesses, where to find them and what they drop when defeated.
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Preface


The Bound are the mysterious force from the shadows that plague the Realms and all who venture into them. This is a comprehensive, currently complete, descriptive and visual guide to the eldritch horrors that are the Bound.

Many new Realmwalkers have asked for further information regarding the Bound and I have yet to see anyone create a detailed guide about them. So here is my best effort to create that documentation along with a chart/spreadsheet of their names, what they look like, where to find them, what their weaknesses are and what they drop when defeated.

Images: I worked hard to accurately and clearly document the complete current list of the Bound creatures found within the Realms. Here are just a few of my images with their names:
https://drive.google.com/drive/folders/1dv8u4Hd8xFXVDw6Izvcg7wJMJHhXJJ9l?usp=sharing

Spreadsheet: This is a compressed database of the information found within this guide in an easy to read spreadsheet hosted in Google Docs.
https://docs.google.com/spreadsheets/d/1YAcNFWD_3TY_nfEiddaXa8_7mu_jgdy5NExbxbuvSM4/edit?usp=sharing

Disclaimer:
Nightingale is a Early Access title and all information here in is subject to potential change by Infelxion Games. I will do my best to keep this guide as current and updated as humanly possible.

I have taken careful precaution and consideration to follow Inflexions Fan-Creation Policy. The content within this guide is not official or licensed.
That Fan-Creation policy can be found here:
https://playnightingale.com/fan-creation-policy
Origins
"The Pale" is a mysterious energy or force that, we are told, emerged from a portal in Paris during the late 1880s. It is depicted as an enigmatic and potentially dangerous phenomenon, with its origins and true nature shrouded in mystery. The emergence of the Pale serves as a pivotal event giving birth to countless rifts that summon the Bound into the Realms and possibly Earth itself.

The Bound's significance and the origins may lie in their potential to disrupt the balance of the world, posing a threat to the fate of humanity and the fabric of reality itself. Intrepid Realmwalkers may encounter challenges related to harnessing or containing the Pale's powers, by defeating the Bound, as well as uncovering its origins and potential implications for future of Humanity and the fabled City of Nightingale.

These entities are depicted as nightmarish creatures, twisted and corrupted by the otherworldly energies they are born from. They are often described as malevolent beings, spreading chaos and terror throughout the Realms they invade.

The Bound are formidable adversaries, possessing otherworldly powers and abilities that make them a significant threat to the inhabitants of Earth and the Realms. Their appearances can vary widely, ranging from grotesque and monstrous forms to more subtle and insidious manifestations. Some may exhibit physical strength and resilience, while others might wield dark magick.

As a mysterious and potentially volatile element within the Realms, the Bound and their origins add layers of intrigue and complexity to the tale of Nightingale, inviting would-be Realmwalkers to explore its mysteries and navigate its consequences as they embark on their adventures into the Realms.

Without further ado, here are the known details and fruits of my research and experience against the Bound.
FIEND


FIEND:

The Fiend is the most common of all Bound creatures in the Realms currently. They are easily recognized by their pointy ears or tied-on skull masks with horns, they often have glowing eyes (similar to Vermin). They stand up straight more often than others. There are currently 2 variations. They attack by charging and clawing, their strength is that of numbers. Be careful as it is easy to be overwhelmed and bogged down by packs of Fiends and Vermin working together.

WEAKNESS:

As is with all Bound eldritch horrors, the head of these creatures is vulnerable to attacks.

LOCATIONS:

Where ever Bound Spawn. Most common spawn type. They spawn at all Occupations, In all Realm levels and Realm difficulties.

DROPS:

Bound Bristle, Advanced Bound Fiber, Bound Straps, Arcane Wick, Advanced Arcane Wick
VERMIN


VERMIN:

Vermin are the 2nd most common of all Bound enemies in the Realms currently. They are easily recognized by their dog-like movement and always low to the ground attacks, they also feature glowing eyes.

WEAKNESS:

As is with all Bound eldritch horrors, the head of these creatures is vulnerable to attacks.

LOCATIONS:

Where ever Bound Spawn. Commonly Spawn. They spawn at all Occupations, In all Realm levels and Realm difficulties.

DROPS:

Bound Bristle, Advanced Bound Fiber, Bound Straps, Arcane Wick, Advanced Arcane Wick
LAMPLIGHTER


LAMPLIGHTER:

Lamplighters are also among the most common of Bound enemies in the Realms. They are most easily recognized by their head-adornments, of which there are two variations, one being a metal glowing lamp with cage, and the other being a wood-like crown. They, like Vermin, move in a animalistic fashion and often appear in-packs or groups of two or more.

WEAKNESS:

As is with all Bound eldritch horrors, the head of these creatures is vulnerable to attacks.

LOCATIONS:

Where ever Bound Spawn. Commonly Spawn. They spawn at all Occupations, In all Realm levels and game difficulties.

DROPS:

Bound Bristle, Advanced Bound Fiber, Bound Straps, Arcane Wick, Advanced Arcane Wick
BOMBARDIER


BOMBARDIER:

The Bombardier are a grenade-throwing type that often evade Realmwalkers to gain distance in order launch ranged attacks. They are most easily recognized by their black leathery wrappings and long skirt-like coverings.

WEAKNESS:

As is with all Bound eldritch horrors, the head of these creatures is vulnerable to attacks.

LOCATIONS:

Where ever Bound Spawn. Commonly Spawn. They most often spawn at Occupations, In lower tier Realms like the Antiquarian and Astrolabe realms, however they do rarely show up in occurrences at some higher levels and game difficulties.

DROPS:

Reinforced Leather (Bound Straps), Gunpowder, Bombardier Ingots (they may also drop other common items but mostly drop those three)
KNIGHT


KNIGHT:

The Bound Knights are a blade wielding variant that execute rapid slash attacks to Realmwalkers utilizing their swords. They are most easily recognized by their single split-blade swords, unique noises they make and the tall bird-beak-like skull masks on their heads. They often show up alone surrounded by lesser-Bound but sometimes come in groups of two at most.

WEAKNESS:

As is with all Bound eldritch horrors, the head of these creatures is vulnerable to attacks.

LOCATIONS:

Where ever Bound Spawn (Occupations, at Night, inside Sites of Power and more). They most often spawn in low to mid-tier Realms like the Antiquarian and Astrolabe, Provisioner Realms, however they do rarely show up in occurrences at some higher levels and game difficulties.

DROPS:

Lacunus ingots, Advanced Lacunus ingots, Blade (Advanced Lacunus) (they may drop other common bound items as well, but usually drop Lacunus ingots at least and drop Advanced Lacunus blades in the Ascended Realms)
HAXAN


HAXAN:

The Bound Haxan are currently the only flying witch-like variants. They are most easily recognized by their shrill noises and large boomstick-like staves with a stretched out fleshy face framed within them. Haxan seem to periodically teleport to areas away from Realmwalkers to utilize their ranged dark magick. They show up surrounded by lesser-Bound (like Fiends and Vermin) but sometimes come in groups of two and sometimes even three.

WEAKNESS:

As is with all Bound, the heads of Haxan are vulnerable to attacks. They are generally not tolerant of physical damage to their lower extremities and a quick slash or swipe at their legs is usually a good bet to disable and defeat them.

LOCATIONS:

Where ever Bound Spawn (Occupations, at Night, inside Sites of Power and more). Haxan spawn in almost all Realms and they do commonly show up in occurrences at higher tier Realm levels and game difficulties.

DROPS:

Bound Ichor, described as a "sinister liquid that flows through the Bound." (They may also drop other more common Bound items like bristle, wicks or leathers, but mostly drop the common Bound Ichor)
BRUISER


BRUISER:

Bruisers are the largest variation of all Bound, sporting a large mace-like hammers or mauls. The heads of Bruisers are adorned with large ram-like skulls. They show up flanked by lesser bound and attack with their hammer in ground-pounds and sweeps. Bruisers change state when their health is below half and appear to be stunned, then they rise to engage with fist fighting and low running charges.

WEAKNESS:

When Bruisers are below their half-health level they briefly become susceptible to repeated blows in the head in order to more quickly defeat them.

LOCATIONS:

Where ever Bound Spawn (Occupations, at Night, inside Sites of Power and more). Bruisers spawn in almost all Realms, but may not appear in lower Antiquarian or Astrolabe realms as commonly as other Bound. They do commonly show up in occurrences at higher tier Realm levels and game difficulties and are always accompanied by lesser bound like Fiends and Vermin. Brusiers have been known to appear in higher teir realms in groups of up to 3.

DROPS:

Yew Lumber, Advanced Yew Lumber, Gilded Lumber (Advanced Yew) (presumably these lumbers are a part of their large hammers/maces)
KYROSIPHON


KYROSIPHON:

Kyrosiphon are most easily recognized by the large flame thrower cannons mounted to their backs and the pillory-like wooden beams they are constrained by. They are the slowest moving variation of all Bound known to date. They, as well as others, show up flanked by lesser bound and attack with large bursts of flame and ranged explosive shots. When downed and defeated Kyrosiphon explode with a great force enough to send even the most sure-footed Realmwaker flying through the air, however they do not always explode.

WEAKNESS:

Kyrosiphon seem to have an innate weak-spot on their backs in the form of their metal burden. Targeting the explosive weapon on their back and targeting their heads are both viable ways to quickly defeat them.

LOCATIONS:

Where ever Bound Spawn (Occupations, at Night, inside Sites of Power and more). Kyrosiphon most commonly spawn mid to high-teir Realms, and are initially found through the Provisioner Sites Of Power. They do commonly show up in occurrences at higher tier Realm levels and game difficulties and are always accompanied by lesser bound like Fiends and Vermin like their predecessors.

DROPS:

Lacunus ingots, Kyrosiphon ingots
DARKWEAVER


DARKWEAVER:

The Bound Darkweaver are constrained to a crucifix-like wooden frame and are stationary. They are most notably recognized by the large glowing stones upon their skull headdresses. These creatures appear almost like effigies and are capable of imbuing near by lesser bound with immunity, making their mated Bound indestructible until the Darkweaver themselves are destroyed. They usually show up flanked by lesser bound.

WEAKNESS:

The crystal-like adornment of the head on Darkweavers makes for an easy target, allowing the advantageous Realmwalker to easily dispatch them. They also seem to be much more susceptible to any damage at all compared to their Bound counterparts. It is important to dispatch of these creatures first and foremost as they will empower the Bound around them to be quite the pests.

LOCATIONS:

Darkweavers are initially introduced to Realmwalkers braving the Gloom Sites of Power, and commonly appear at Occupations and locations all Bound spawn, from the Gloom tier Realms and up.

DROPS:

Petrified Ichor, Fossilsed Ichor
ASSASSIN


ASSASSIN:

The Bound Assassins are tall slender dual blade wielding variants. They are most notably recognized by their large curved two handled blades and their fast stealthy movements. They usually show up flanked by lesser bound and often appear in groups of two, but in higher tier Realm Occupations and occurrences they may appear alone with the lesser bound.

WEAKNESS:

Due to their rabid movements and rapid attacks any attack at all to these creatures is an important focus point for those that wish to avoid succumbing to their dangerous fury.

LOCATIONS:

Initial appearances of Assassins are usually within Desert Herbarium Realms at the Fae Towers. From the Herbarium Realms and upwards Assassins appear at Occupations, at night and in other occurrences semi-frequently.

DROPS:

Hollow Metal ingots, Advanced Hollow Metal Ingots
ELITE KNIGHT


ELITE KNIGHT:

The Bound Elite Knights are much like their Knight counterparts but dual-wield large jagged blades that are permanently affixed to both of their hands. Elite Knights are recognizable by their metallic face mask, pauldrons on their right shoulders and kilt-like leggings. Their attacks are much like that of the Knight bound, rapidly slashing at Realmwalkers. They usually manifest flanked by lesser bound are rarely occur or appear with other Elite Knights.

WEAKNESS:

As with their Knight counterparts their attacks make it difficult for even the most accurate Realmwalkers to target a specific portion of their bodies. Attack the head if possible but it is absolutely necessary to dispatch them as quickly as possible by any means. Their jagged blades are extremely detrimental to ones health.

LOCATIONS:

Initial appearances of Elite Knights are usually within the Gloom tier Realms. They have the potential to spawn at all Occurrences, at night and where ever Bound manifest.

DROPS:

Hollow Metal ingots, Advanced Hollow Metal Ingots
Conclusion
In conclusion, understanding the intricacies and details of the Bound is not merely about the pursuit of being a greater Realmwalker, but a journey into the depths of strategic mastery within the Realms. Throughout this comprehensive guide, I have done my best to delve into their origins, behaviors, strengths, and weaknesses of the Bound, equipping you with the tools necessary to conquer these formidable adversaries. As you venture forth into the immersive world of Nightingale, may this guide serve as your steadfast companion, empowering you to navigate the Realms with confidence and emerge victorious against the relentless forces of the Bound in your journey to save Earth, Humanity and The City Of Nightingale.

Remember, in the face of darkness, knowledge is always your greatest weapon.
Now, go forth, Realmwalkers, and let your prowess shine brightly amidst the shadows.

I wish you all safe and bountiful Realmwalking, good luck!
~ EИDERS
4 Comments
sabrescorpion 1 Jun, 2024 @ 11:53pm 
New Units and Variants have been added Since this was made.

Breaker: Unit with Cannon on back
Pretty weak at close range with low health from my experience.

Aegis: Shield Wielder.
Yet to Encounter

Marksman: Wielding a Rifle acts like Sniper
Moving around should prevent it from being accurate.

Sunderer: I have yet to Encounter

Caprine: I have yet to encounter
Nulla_Metus 28 Mar, 2024 @ 12:52am 
I would like to note that ranged attacks do more damage to Haxan, and while their low health means it isn't much of an issue, they're resistant to melee.

Most melee Bound can be staggered or knocked down with accurate attacks, high strength, mauls, and certain spells. The Assassin, however, can only be staggered briefly, and the Bruiser cannot be staggered (as far as I can tell.)
Chinoman10 25 Mar, 2024 @ 3:00pm 
Nice guide, thanks!

Came here looking for confirmation that only the 'Bruiser' which I've only found once is the only one that drops Yew Lumber... sad that that's the reality, but that's what it is.
[BR1] MajorOinky 14 Mar, 2024 @ 2:39pm 
very nice quick guide to whats what