Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
D
K
W
H
A
T
I
G
O
I
N
G
O
N
.
Surges:
Charonite surge: Boosts a random channel for a short amount of time.
Elmerine: Tries to refill a random building.
Qanetite: Hits a random cube with the force dependant on the surge grade
Beta-Pylene: Hits a random cube containing Beta-Pylene, knocking it out of the cube and leaving mostly Charonite. Damages the cube.
Hell Gem: Boosts a random converter.
Chromalit: Spawns a surge. Just one Chromalit surge can be stabilized.
Celestial Foam: Forces immediate annihilation of one Hell Gem with one cube of Celestial Foam.
Hollow Stone: Spawns a Hollow Stone
Void: Recharges one second-grade stabilizer and dies out shortly after. And something else.
Reality: Recharges all the symbols to some degree, depending on the grade of the surge. And something else
From what I see there is an error in the void resonator 4x excavating channel automated layout plan.
The way it's set up the pumps don't have silo access. From what I see they need to be switched with the fans above and below the excavating channel block.
That's also how it is built in the actual screenshot on top of the page.