RimWorld

RimWorld

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Useful Parasites
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Mod, 1.4, 1.5, 1.6
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8 mar, 2024 @ 10:35
13 jul @ 5:54
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Useful Parasites

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All parasite animals are omnivores.
All parasite animals are genderless and cannot reproduce.
Parasite animals do not spawn naturally, but they can appear as manhunters or as pets when starting a new colony.

Q: Is it compatible with CE?
A: I don't use CE so I don't know.

Q: Can you make it compatible with X mod?
A: If you link the mod in the comments section I will take a look into it.

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Populära diskussioner Visa alla (1)
1
28 jul @ 14:51
useful parasite nanobots
Goblin bard
83 kommentarer
gunns22 20 jul @ 15:50 
Something's wrong with this mod on my modpack. I couldn't even give a Log for this report because of how badly it broke; I thought it was just data corruption, but then it wouldn't go away when I reinstalled, and running this mod alone didn't break anything. I'll have to go back and check later.
Jeeroy Lenkins 3 jun, 2024 @ 13:59 
Thanks!:steamhappy:
Romyashi  [skapare] 3 jun, 2024 @ 13:46 
@Jeeroy Lenkins The parasites material is obtained from pawns with gut worms and muscle parasites.
Jeeroy Lenkins 3 jun, 2024 @ 12:48 
I mean, I never met infested pawns to extract from them parasites, how can I find infected people or infect them by myself?
Romyashi  [skapare] 3 jun, 2024 @ 9:10 
@Jeeroy Lenkins Obtaining methods are written under each item.
Jeeroy Lenkins 3 jun, 2024 @ 8:39 
How to find this parasites?
.:Kemauri:. 1 jun, 2024 @ 22:32 
I didn't even get this mod for the benefits I just wanna plant a parasite in someone
Евген Мяо 11 maj, 2024 @ 11:00 
Oh, and one more idea: Symbiotes, useful parasites we'd like to introduce into the bodies of our colonists. Well...it's more of an evil kind of implant, but it's so cool!

And mind-control parasites. Although it would probably be technically difficult, it could be based on the mechanics of a mech-link. The parasite queen larva will be used by your colonist as a symbiote (Control Unit) to control the bodies of pawns in which the parasite workers are implanted. The pawns in which the parasite-workers are implanted become essentially zombies without the need for sleep and well-being, like mechanoids that need energy, these guys will only need food, no matter what quality. By the way, you can probably introduce a “load” on the queen and the quality system of parasites.
Евген Мяо 11 maj, 2024 @ 10:59 
I love playing as evil scientists. However - the creatures have very little combat potential. For example, against the mechanoids they...do not put them on, poor armored head in a second sliced by reapers. I would like to expand the list of “combat” parasites.
I even have a couple ideas: Butcher - Identical in characteristics to the reaper mechanoid, a creature outwardly similar to the upright armored head, but with blade feet.
Blackthorn - A dog-like creature with a spiked bud instead of a head that shoots spikes and shoots pretty fast when attacking. But the armor penetration of the spikes is low.
Quasimodo - A large armored creature whose parasite is formed in several stages: To create it, you need to create several individual components (Parasite Eggs), which are assembled into a colony and then you need to transplant it into a “victim” to start growing. is a large humanoid similar to Nemesis from Resident Evil, very survivable, hurts, but is slow to move.
Romyashi  [skapare] 29 apr, 2024 @ 14:03 
@FelipeGames2000 I forgot to change the required framework to an updated one. Fixed now. Thanks for the report.