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I set my Bakeries and Windmills to a minimum of 25, and a maximum of no more than 50 extra Bread and Flour each.
Once shelters are stocked and that 50 limit is reached, the millers and bakers shut down and become laborers again until the minimum of 25 is breached and production starts again.
This lets the supply of grain remain stable in storage well over two to three years if need be.
You will need to adjust these numbers as you get to higher populations to keep supply on hand and food flowing.
When you upgrade your Bakeries make sure to set limits on the confections they produce or you will run out of everything quick.
Everyone gobbles that stuff up.
Not leaving a space between your farm fields is inviting crop disease to wipe out your whole food supply.
This configuration will only work on free-build, no adversity maps.
Having said that, I've started with fertility as low as the 30-40% range (maybe even as low as ~25%?) and gotten it up to 100%, but I do it in stages.
Note: stagger the grow cycles, of course. T = turnip, W=work, C=clover, R/F=carrots or flax, B=beans
For land below 50% fertility...
I. C - W - C
II. C - C
III. C - C
60-70% (turnips start food production)
I. C - W - C
II. T - C - C
III. C - C
70-80% (beans add food, but easy on soil)
I. C - W - C
II. T - C - C
III. C - B
80-90% (more turnips, add carrots/flax)
I. C - W - C
II. T - T - C
III. R/F - C (yes, change back from beans to clover)
90+% (full production)
I. C - W - C
II. T - T - C
III. R/F - B