Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
its not 150%, when it goes from 4-5 the text remains the same
Play on "Practice, open, elite" with Practice mode you start with 2,500 resources and gain a ton more per tick. As such, gold rank is virtually guaranteed. So every match you have a very high chance of getting a card (even if it doesn't show, surprisingly).
Play missions 1-3 (not the tutorial mission 0) repeatedly, as they only have 20 waves, and you can farm cards really fast.
Anyone know how exactly work the "additional damage"? It only apply to the effect (eg fastest, strongest, stealth) or it is passively added to the tower?
How work the chemical bullets/shells and other dots? second hit (like if two Cannon hit same target) do stack another dot or just refresh the original?
Different DOTs like different source burning effect overwrite eachother or they eat enemy simultaneously? Like Inferno burn effect and Concussion Fire Bomb effect and Meteor Fire Ball or Plasmaball?
Thanks
01: "Intense heat reduces the impact radius, but burns for an additional 30% damage over time."
02: "Intense heat reduces the impact radius, but burns for an additional 60% damage over time."
"Loose cores will speed up by 25% when hit by temporal pulse."