Total War: WARHAMMER III

Total War: WARHAMMER III

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Tomb Kings Desert Corruption
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graphical
Tags: mod
File Size
Posted
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36.406 MB
6 Mar, 2024 @ 5:53am
3 Aug @ 8:52am
13 Change Notes ( view )

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Tomb Kings Desert Corruption

In 1 collection by [G-T-F] Gnombert
Corruption - Flavour Collection
20 items
Description
Corruption Overview

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3181319392

Hello there friends of the Tomb-Kings, with this mod you will now convert the world into an Endless Desert

The Tomb-Kings now got their own "New" Corruption. Why "New", well a corruption is a combination of the creep which visualy changes the map, elements in the Tech Tree, Buildings, Anchiliars, unit modifiers, a map overlay and a bunch of other modifiers all of these are present within the New corruption.
On the backend howerver the file that defines custom paths for the creep textures, is not editeble.

Therefore the Retexture of an existing Creep was the only way to make this work.

So what Changes to the Texture happend? The Slaanesh Corruption has been changed to represent a growing Desert

for those using non vanilla unit mods. If you want your new units to be compatible
1. get the newest version of RPFM(Rusted PackFile Manager)
2. open it and at the top left "open packfile"
3. finde the unit mod in steam\steamapps\workshop\content\1142710
4. open the unit mod and finde the db/main_units_tables
5. copy the unit names from the "Unit" line
6. open the Tomb Kings Desert Corruption mod and open the db/campaign_map_attrition_unit_immunities_tables
7. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^


i hope you have a great time with the mod and if you enjoyed it consider leaving a like or some steam awards they are realy appriciated :D
also if you finde any bugs or want an update let me know down below ^^

this mod is not compatible with Campaign Weather Overhaul -> identified by Alex.M.Gato, thx for the info mate
114 Comments
[G-T-F] Gnombert  [author] 29 Oct @ 7:52pm 
for those using non vanilla unit mods. If you want your new units to be compatible
1. get the newest version of RPFM(Rusted PackFile Manager)
2. open it and at the top left "open packfile"
3. finde the unit mod in steam\steamapps\workshop\content\1142710
4. open the unit mod and finde the db/main_units_tables
5. copy the unit names from the "Unit" line
6. open the Tomb Kings Desert Corruption mod and open the db/campaign_map_attrition_unit_immunities_tables
7. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^

or use wemod
神闛 29 Oct @ 7:32pm 
A very good mod that allows my territory to expand infinitely. But the spreading deserts cause attrition to the soldiers from other races in my army as well as the mod's troops... What should I do about this?
Banshiyamata 9 Sep @ 12:20am 
I must say very W mod honestly, I enjoy spreading my Domain, The Infinite Desert everywhere, watching as the ai become hopeless to stop my unending legions marching onto their freshly corrupted lands, slowly over taking everything~!
[G-T-F] Gnombert  [author] 3 Sep @ 4:28am 
next week will come a new game update 2 weeks after that comes another one and maybe then a mod update is possible...you can thank the devs for pushing 3 hotfixes instead of 1 update
[G-T-F] Gnombert  [author] 3 Sep @ 4:26am 
there was an game update ...so naturaly the mod is currently outdated
-> if the mod dosnt work in the first place changing some values wont change that ^^
ah the meaning of the values its try and see ^^

final tipp wait for the update then tell me if it solved the issue (no time frame on that tho)
TM31 2 Sep @ 3:10pm 
I tryed different values, but there is no change. Iam also uncertain if i use RPFM right. Any more tipps pls.
TM31 2 Sep @ 1:04pm 
Thank you for your reply. Could you pls explain to me, what the values mean?
[G-T-F] Gnombert  [author] 2 Sep @ 10:06am 
there was an game update today...so naturaly the mod is currently outdated

for those using non vanilla unit mods. If you want your new units to be compatible <- look there

would an graphic only thing work? no since the tomb kings dont have a corruption

you could also just use wemod and get rid of any attrition

Is it possible to make it softer at the edges? or maybe the corruption doesnt spread all the way to the edges?
yeah
open the mod with rpfm go to

materials/environment/campaign/campaign_combi_corruption.xml.material
<name>breakup_smoothness</name>
<type>float</type>
<value>0.5</value>
</param>
<param>
<name>breakup_tiling</name>
<type>float</type>
<value>0.1</value>
</param>
<param>
<name>corruption_breakup_tiling</name>
<type>float</type>
<value>0.75</value>

change those values between 0 and 1 (maybe up to 2)
TM31 2 Sep @ 8:23am 
i dont think i get it the way you present this "corruption". My edges are squary and it does not look good or anywhere near your screenshots. Is it possible to make it softer at the edges? or maybe the corruption doesnt spread all the way to the edges? I also get attrition for the units added trough grimhammer. is it possible to have it just as a graphical thing?. Thank you very much.
[G-T-F] Gnombert  [author] 1 Sep @ 6:54am 
what have you tried to solve the issue?